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Servant Saber
QUOTE (AnimePaul @ Sep 16 2004, 09:46 PM)
QUOTE
Again, the Xbox 2 is most likely going to be beating the living crap out of the PS3 just like the predecessors.


Not necessiarly because if you remember the PS2 came out like a year early then any other consoles and the other consoles got extra time to improve. I think they will be even. Sony isn't going to drop the ball this time on the graphics parts of it they will be trying hard to beat he X-Box.
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More time to improve? XD What are you babbling about? It's not Microsoft or Nintendo's fault that they wanted to make quality consoles and took their time. =P

Trying and Doing are two VERY different things.

Microsoft has far more experience than Sony making high-end Processors and CPU's. Not that Sony makes horrible hardware, but that's what it's going to come down to. Hardware Performance.

Personally, I think DOA should stay Xbox. A PS2 release would be too sub-standard.
AnimePaul
Why keep it on one console when they should share this great fighting game to everyone. On the plus side the developers make more money even though Tecmo already raked up alot from Ninja Gaiden and Dead or Alive 3.
Servant Saber
QUOTE (AnimePaul @ Oct 18 2004, 08:18 PM)
Why keep it on one console when they should share this great fighting game to everyone. On the plus side the developers make more money even though Tecmo already raked up alot from Ninja Gaiden and Dead or Alive 3.
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I just answered the first question. Because a PS2 release would be too sub-standard. Developer money has nothing to do with it either. You answered your own question. They know the Xbox is a moneymaker. From a business standpoint it would make more sense to take advantage of the Xbox's power than to water the game down for a PS2 version.
Shadow_Dragon
Looks like an ok game, I guess, but I won't be buying it.
I was never really into the DOA line of games.
I'm more of an RPG Fantasy person.

SD
rurouni-itachi
Dude, Im a girl and I love DOA. It's a beautiful fighting game and it's different from a lot of other fighters (at least to me, I love how the counters are done). So the characters seem shallow to most people, I think many of them have great personalities.

I love Tina and Zack to death, as do most of my friends; and yes, they are both very shallow and don't make a point of hiding it with a bullcrap dramatic storyline. If I want story, I play an RPG or Adventure game, not a fighting game. No one wants to hear "Well Kasumi is fighting for a good reason, blah blah" cause ya know what I like the characters like Zack who just fight for cash and a good time, he's carefree and just awesome, not whiny and emotional. And for all the feminist bull-dykes out there, leave Tina alone >,<. She's tough and she's hot (to me and my friends anyways) and she just wants to be a star. She fights like a man and looks/dresses like a woman. I think it's silly of people to say that because you are a fighter you can't look good. tongue.gif

And for all you that say that those woman couldn't fight and be that big, I'd like to tell you that I take Karate and am doing fairly well, plus I'm not 'tiny' if you will. I agree that half of them can't fight in the costumes they do without falling out but oh well, personally I, even as a female who's short and doesn't have long anime-esque legs, wouldn't like them as much if they looked halfway like men, were all flat, or were extremely overweight. It's a game, fantasy, if you are offended by their hotness then you're extremely insecure and should fix that.

To all you insecure girls, stop being jealous of polygons and just play the friggin' game!

Thank you for your time ^^

Niki C. --- Game Addict/Game Programmer (yay, getting into the industry soon!)
Beatrice
QUOTE (FaErY @ Oct 26 2003, 11:00 PM)
The Girls of Dead or Alive
[i]And Why They Kick So Much Rear


Sure, the girls in the game are sometimes skimpily clad.  And sure, you can adjust their “bounciness” by setting your age in the options menu.  But the fact still remains that the girls of Tecmo’s Dead or Alive series kick serious rear.

First we have Kasumi, the ex-shinobi.  That just rocks in itself, as it shows courage and independence to renounce such ties.  She is fast, her hits are of decent strength and doing cartwheels lets people like me, who can not block a hit to save my life, avoid getting thrown or beaten to a K.O.  And her outfits are cute – wow, wasn’t that shallow?  Seriously, though, if only she could use that tanto in battle.  Maybe they’ll make a DoA 7: Melee. 

Helena sort of bothers me.  I guess it’s mainly because she’s a little clunkier than, and thereby slower than, Kasumi or Ayane.  Often times her outfits are more tasteful and show less skin, so that is nice.  And her hits are hard, thereby making her a decent contender when fighting a male character.  The “windmill” looking attack is also quite effective.

Next is Tina Armstrong.  I really dislike this character.  Though she hits hard, she seems slower than most of the cast.  Her little wrestling costumes are an annoyance, though I do suppose that fighting in a (for all intents and purposes) bikini does take away any chance of someone grabbing you by the clothing and throwing you to the floor.  Maybe Ms. Armstrong has it right?  But daddy sure doesn’t agree ...

“I mastered Kung Fu to live in your world.”  Wow.  Lei Fang is by far my favorite character, the one I always pick and the one I played my first time, ever.  She is cute, sassy, well-dressed and a T’ai Chi Quan queen!  My favorite move of hers is her “No, No, No” appeal in Dead or Alive 2: Hardcore.  Really, I want to be her when I grow up.  (Or at least when I go to No Brand Con and cosplay.)  I think she is stronger than most give her credit for.  Not necessarily physically, but she has a wicked independent streak and I think that, upon meeting her, we’d throw all the boys into the volcano.  And all the girls who’d oppose us.  I still can’t figure out how to avoid Jann Lee’s “blind elbow” attack when playing her, though.  That really smarts.

Ayane-chan, the purple haired shinobi, is fast.  I mean really, really fast.  I hardly play her, as she moves too quickly for me to keep track of half the time.  Her storyline is intriguing, shunning the traditional “revenge” plot (as is Helena’s) and the “bitterness and retaliation” plot (Lei Fang).  Her moves are fairly easily executed, once you get them down – and made for rapid succession.  Perhaps the only fair way to play her is against herself or Kasumi. 

The girls of Dead or Alive are attractive, intelligent (for AI girls, at least) and powerful.  The story modes help their personalities come to life – surprisingly well for a fighter.  And, despite all the hentai doujinshi floating about with the girls’ faces (ahem) plastered on their pages, I doubt we’ll ever actually see one of the girls legitimately in such compromising situations.

I was reading the latest issue of Game Informer and stumbled across the top 50 greatest games listing.  Seems that “...Tomonobu Itagaki [series creator] considers the DOA girls his children and would never allow them to be seen naked.  Just very, very close to naked.”  On that (perhaps rather disappointing) note (to some), I bid you adieu!
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As a newcomer to this game, I found your review immensly helpful.
Inspired I am off to purchase.
Misha-Chan
I have DOA Ultimate.
Its got the best graphics.
plus the characters are as cool as ever.
But personally I think they should have made DOA 3 and 2 Ultimate
instead of 2 and 1
1 was just crap that wasn''t even worth adding into the bargin
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