VermillionShadow
Sep 3 2005, 11:19 PM
ATTENTION -
The Demonstration for Breath of Fire - Resurrection is now up for download. It includes the opening splash screens, title, part of the intro, and a debug room with examples of the games graphics and special effects. Plus you can walk around as Ryu - redone. I'd love the comments. The next demo release will actually feature cinematics and storyline, with running events.(When you get to the Breath of Fire title screen, press space to pass it)
(Copy and paste the link into your browser if you're having click problems)
http://www.freewebs.com/jerreldulay/Breath...monstration.rarMirror should DL faster!
Mirror LINKThanks to Athrun for the mirrior!
Hello. I started a project after years of dissapointment from our dear Capcom. It is my opinion that BoF4 wasn't as good as it could have been, and that BoF5, though good, was a fine dissapointment. Fed up, I started thinking about how 'the next' Breath of Fire game would be awesome if it was only more like the original Breath of Fire's. Therefore, I began planning out and putting together a "Resurrection" project for the original Breath of Fire. As a remake, Resurrection will feature update graphics, recomposed musical scores (for the most part), and enhanced dialogue and cinematic scenes. Just as a note, I'm not the average amateur; I've developped a few commercial games and I teach Video Game Development Class at a highschool.
I'm posting here to gather opinions from other fans of the original Breath of Fire. How far would you let a remake go before it pisses you off with "going too far" when it comes to changing the game. The dungeons maps and treasure locations will be kept true to the game, but there are many things I'm taking liberties with. Firstly, Ryu's sister, Sara, will be a playable character, but only for some cinematic points during the game, similar to Fou-lu of Bof IV, and the relationship between Sara and Ryu as sister and brother will be more prominent, and will actual serve as a part of the story.
Nextly, I'll will be writing and implimenting hopefully more interesting dialogue and animated interaction scenes between characters to progress the storyline, and the game's events will include more detail so that players would feel more like they know exactly "what to do next". Finally, I'll do what I can to fix all the plot holes in the story, from what I know, but I've been playing the original BoF since it first came out. Hopefully, without offending anyone, I'm going to use a little imagination and add some depth to the characters to keep things more interesting and sensical.
Some comments and thoughts would be interesting. I just finished spriting the standing forward poses for the characters. Let me know what you think :
NOTE
-Having issues getting the pictures to show, so just copy and paste the picture links into your browser- Characters:
http://www.freewebs.com/jerreldulay/Bofrspritedemo1.jpg Title
http://www.freewebs.com/jerreldulay/Bofrtitle.jpg Screen1:
http://www.freewebs.com/jerreldulay/Bofropeningdragon.jpg
VermillionShadow
Sep 5 2005, 04:07 PM
Working on the graphics, currently. It's tough; I'm trying to keep it true to the style so I'm using the same pallets and shading style while attempting to make things new and refreshing. I'll have a nice in-game screenshot hopefully within a day. If I keep it up, I should have a playable demo by the end of the week.
I also want to know what you guys might think of the dragon system I'm developping for this game. Mind you, I am still in the early stages of development:
When in battle, and you want to transform into a dragon, you don't select the actual form. Instead, you select the level, "Whelp, Dragon, Bahamut, Holy". Then a meter with a moving icon appears. You hit the button to stop the moving icon, and which-ever segment of the meter you land on will decide which dragon Ryu transforms into.
The more he uses the powers, the slower the icon will move, making it easier to select the dragon. Also, dragon powers are effected by something called Frequency. The speed of the Dragon Meter is effected by the environment. The more he fights in particular fields (forest, grassland, water, swamp, etc.) the easier it will be to select the dragon for transformtion.
The Frequency also effects the strength of the Dragon he turns into. Say you wanted to transform into Fire Whelp. Fighting in the desert or in grassy fields will make the Fire Whelp statistically stronger, and grant him special fighting abilities and spells. etc. etc.
I haven't mapped out the dragon list just yet, but I'll be including all original Dragon forms and perhaps a few new ones.
On the topic of transforming, I'll also be including all of Karn's fusions into the game, plus some extras (fusions including characters that were not included in the original such as Nina and Bleu).
Well, comments sound like a nice idea.
Mushroom
Sep 9 2005, 11:56 AM
Um, not sure why theres been no comments, give the topic time, the BoF section has good posters, but can be a tad slow at times. This looks like a really good idea, i personally enjoyed BoF 1, but found the frequent battles irritating, and there certainly was a lack of depth in the characters. Keep up the good work :-)
VermillionShadow
Sep 9 2005, 11:12 PM
Yeah, thanks! O_o.. I'd love to get some more comments and thoughts of the such. Well, I've been working on the graphics still. Here's a list of some changes/additions that will occuring the the characters in particular:
Ryu- Will talk, and leaves Drogen not to save the world but to rescue his sister, Sara, taken captive by Jade. Also, he wants to find out more about himself and get stronger. He spends his journey trying to get the rid of the guilt and anger for being too weak to help Sara at the beginning of the story (which has also been re-written for more action and dramatics).
Nina- Is actually childhood friends with Karn. She is also childhood friends with the two guards that accompany her at the beginning of the game.
Bo- Nothing yet...
Karn- Had amnesia when he was a young child so he doesn't remember his friendship with Nina, be decides to stay with Ryu's group, because he feels like if he stays with Nina, he can find out where he came from before he became part of the Theif Village.
Gobi- Nothing yet...
Ox- Nothing yet...
Bleu- Nothing Yet...
Mogu- Wanting to discover his self worth and running away from some part of his past, he accompanies the group. He is also going to have some special ability other than "dig". I'm thinking about incorporating some kind of "mood" for combat style... Mayhaps triggering a specific 'emotion' like in his dream, anger, happiness, etc, which would affect his stats and abilities.
The battle system is also enhanced, to wear certain characters gain certain abilities and status bonuses in certain environments. Example, on land, Gobi will only have maybe one or two abilities, and isn't very fast, but in water, he'll be faster and have his super water summons. In the forest, Bo's agility will go up like crazy, and it'll be super difficult for enemies to hit him.
Next, the 7 goddess keys will all have battle implimentations, like the ever-usefull E. Key.
Twilight Dragon
Sep 10 2005, 03:42 PM
WOW
It would be so cool when you finish the game. Just out of curiosity, will you be keeping the permanent dragon transformation in one or more spell like in two? Also, if its not too much trouble can you do something about the hunting and the fishing part of the game. The fishing improved a lot over the years and its quite enjoyable but i would like to see some better version of the hunting mini game.
Thank you so much for doing this.
Dark Cyril
Sep 11 2005, 10:10 AM
Honestly, this project sounds awesome. I really don't have any advice to add to what you've already decided to do. It sounds like quite a project, but I for one would love to see the final project.
VermillionShadow
Sep 27 2005, 10:23 PM
Hi. Sorry for the lack of updates. Things have been getting busy with work and school and everything. I don't have a demo yet, but I should soon. Here are the characters information in regards to their expanded in-depth personality and storylines.
Bo- He has a superiority and importance complex. He joins the story to rescue Tantar's cheif before Ryu and Nina, and is always trying to get to places only to get credit. He at first only uses Ryu and Nina to further advance his ambition, so that he can gain enough attention to one day become cheif. Internally, he only wants attention and wants to be noticed. He is purplexed with the honest respect with which Ryu treats him.
Gobi- He played a role in cheating money from the dark dragon clan, and when he realizes Ryu's light dragon roots, he sticks to him for protection. He is constantly cowering in fear and looks to other people for protection. Once he witnesses Mogu's courage, he is impelled to become more independent, and wants to learn more from Ryu and the others. This fear comes from a a traumatic childhood event when a close friend was killed by a monster.
Bleu- She is intrigued by Ryu's persistance in defeating the dark dragons and surviving. Somewhat of a vampire, Bleu doesn't care about life, having been cursed to sleep in a tomb for many years. If she leaves her tomb, she will become a statue and die. The group convinces her to leave, and she secretly has hope that perhaps there can be meaning to herlife. When she sacrifices herself, she confesses to having fallen in love with her friendship for everyone. She then becomes a statue, having spent too much time out of her tomb. The others then find a cure for her, and when she is revived, becomes eternally grateful to them as being true comrads.
Ox- On the verge of death from horrible battle wounds, Ox makes a deal with a spirit who allows him to return to life. In return, Ox must sacrifice some of his strength and life to make the spirit stronger. Returning to life, Ox searches for greater meaning to life, and wonders whether or not it was "right" for him to do what he did. His wife is murdered before him by the Dark Dragons, and Ryu acts just in time to save Ox's newborn child. Ox decides to sacrifice the rest of his life to avenge his wife and is confused as to how he could still find hapiness in life. Nina convinces him life is still worth living, as Ryu consoles him and shares his thoughts on living life for revenge, and how it is a terrible way to spend life. Having bonded with a spirit, Ox gains special battle abilities, which cost him HP as well as AP to use.
Spell list- "Slam Force : cause a slam critical hit"
"Death Force: cause zombie on all enemies"
"Sacriforce : all allies recover medium HP"
Mogu's battling system-
His battle statistics and abilities are altered when a certain "emotion" is selected from his ability list. They cost AP, like an ability. So far, I have planned 3 emotions : Anger, Fear and Hapiness. Anger increases strength greatly and Speed slightly, but defense is lowered. He also gains "Mame", an ability which hits all enemies. Fear decreases strength but increases defense and speed. He gains the "dig" ability which lets everyone escape battle. Hapiness does not effect his stats, but he gains two abilities: Regenerate recovers some HP and small AP to himself. Cura 2 lets him heal allies.
And finally for now, yes, Ryu' dragon transformations last the entire battle until the dragon loses all HP.
LunarMaster
Sep 28 2005, 10:57 AM
What language are you using to create the game? It sounds like a good project, but pretty massive to take on by yourself.
VermillionShadow
Oct 23 2005, 10:44 PM
:EDIT: The Demonstration is now downloadable(Copy and paste into the browser if a click doesn't work)
http://www.freewebs.com/jerreldulay/Breath...monstration.rar Apologies again for lack of updating. School with midterms and work and all. I'm put some time aside this week and (hopefully) will have a nice little demostration available. I've still been trying to figure out exactly how I want the collision system to work. Currently, it looks like the character's sprites will have free-roaming abilities, meaning they won't be locked into a grid. I'm developping the game using MSpaint for the sprites and GM programming language.
I'm thinking a stealth-combined-archery-based side-scrolling mini game is in order for Bo hunting animals. It would occure like Bo2 combined with Bof1, where players would see the animals on world map but have to chase after them and touch them. Then they'd be transported to a side scroller type stage with objects to hide in or behind until Bo could sneak up closely enough and pluck'em with an arrow. If not, the animal runs away. etc.
I actually would like assistance with this project, but I don't take cups of tea easily from strangers, so much of the work I want to do on my own. If, however, anyone is good with arranging music, or even drawing animations for magic spells, you could let me know at jerreldulay@hotmail.com or on AIM at "JerrelDulay".
BTW- Freewebs is slow. Anyone want to host files for me for faster download, feel free to raise a hand.
Zanian
Oct 29 2005, 10:25 PM
Hehe, not bad. Looks very promising, cant wait for the final edition. 
IŽd wish I could help u with something, but my talents arent in the game-develepment section.
The fire however, in the beginning dosnt really look that genuine. If u could just fix that, and the "running across the bed" thingy, that would be great.
Hope too see another update in the not so distant future.
Athrun
Oct 29 2005, 10:41 PM
QUOTE (VermillionShadow @ Oct 24 2005, 08:44 AM)
BTW- Freewebs is slow. Anyone want to host files for me for faster download, feel free to raise a hand.
You can try these sites. They are free.
http://www.quickdump.com/http://www.megaupload.comwww.yousendit.comAnd here, I uploaded it for you on megaulpoad.
Breath of Fire Remake: Demo Mirror 1I'll check out the demo in a bit, and let you know what I think. ^^;
VermillionShadow
Oct 29 2005, 10:50 PM
Awesome! Thanks for the mirrors and for trying it out, and the input. Hopefully by or before the end of November, I'll have a nice running demo featuring gameplay and battles (battles featuring Ryu's sister, Sara). Let's keep our fingers crossed!!
BTW-
I didn't get to far with graphical development because I wasn't sure if I wanted to spend time on 3deh to give the game a more BoF3 look when it came to the buildings and gfx and what not... I want your guys' opinion on this. GFX like in the demonstration or more drastic changes?
post- work on the project first thing tomorow morning! Look forward to more demos!
LunarMaster
Nov 14 2005, 08:33 PM
Not sure what the controls are or if you have implemented a menu/battle system yet. The problem with RPG's isn't really the coding( although it can become complex), but instead the vast amounts of content.
Question: Why was the file size so big( 4 megs!). Are all of the graphics for the game already imbeded into the exe or is it a really big mp3 or wav file? I see an issue with your collision detection. It's really easy to fix. When the character walks up to a wall he stops. I'm betting that you're using if else statments to determine which the direction your character is walking. The easy solution to having non-stop walking is quite easy...... Just use IF and not IF else. Took me a while to figure that out. My guess is that you're using C++ or C#. I'm working on AI for a flash based game right now, and it can be a real pain.
Jazzem
Nov 24 2005, 01:59 PM
Hey, great project! Made with Game Maker too. When you get a bit of the game done why not post it on the GM forums?
I'm supporting you all the way for this one. So please don't abandon!
Sanehouse
Nov 25 2005, 04:45 PM
This sounds VERY interesting! If there's anything non-practical (practical as in programming, graphics, music) that you need done, please, do come ask me! I've played Breath of Fire 1 29 times thus far, and I plan on starting the game again this weekend.
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