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Shadowrun

Hmmm... been a while since my last rp. Well I had this one approved beforehand by Sel, and I've taken the time to add a bit. It is an rp based on the tabletop rpg of the same name made by FASA.

Brief History

The year is 2081, over seventy years have passed since magic returned to the world. Elves, dwarves, orcs, troll, among many other "mythical" creatures have turned into their true forms, casting off humanity. This event, known as the Awakening, forever changed the face of the planet, indeed, reality itself.

The years following the awakening was not a good time. The global culture shock plunged the world into darkness, despair, and chaos as order crumbled. Cultures that attempted to stay true to their mystical heritage now found it in their power to wield magic again, and they took revenge against those entities that oppressed them for so long. The great nations which used technology were unprepared to defend themselves adequately against the new powers. Wars raged between the tech users and the magic users. A mysterious virus collapsed the vast telecommunications network silencing all global communications, dragons roamed the skys, and clashes between demi-humans and humans were a common occurance.

The face of earth, civilization itself was almost lost. But out of the smoke and silence, a new social order evolved. Unstable but resiliant was this order. Ecogroups used their powers to wage war on polluters and heal the earth. Former superpowers shattered into smaller nations and city-states, as fear rose, so did the divide between those of separate backgrounds. Metroplexes - vast metropolitan sprawls - began to cover the landscape as well, literally creating massive urban jungles, a ecosystem of its own right. Megacorporations became the new world superpowers, governed by their own laws, their own citizenship. They house their corporate families in secure enclaves and compounds, safe behind walls of security and indoctrination. Outside of these arcology walls and gated communities, the rift between the privlaged and the forgotten was horrifically aparent. Gangs rule the streets, and organized crime rules the underworld. Still the unprivalaged masses grew, and these dregs of society, these outcasts and rebels survived on pure predatory instinct squatting in long abandoned buildings and compounds. And indeed, in their own way, flourished.

In spite of the advent of magic, the Megacorporations saw to the expansion of technology, and amidst the storm of chaos, technology exploded. Just as magic changed the very being of people, so did technology. It became commonplace for people, both inside and outside the Metroplexes to augment themselves through cyborgization (excluding, of course, those who sold themselves to the ways of magic). Cyberware was indeed the second path of evolution, diverging from magic. Some people acquired implants that allowed them to interface directly with machines. Others sought to push the envelope of their physical capabilities, testing themselves in the urban jungle against other “street samurai.” Humans and metahumans alike became stronger, smarter, and faster.

They world has grown to adapt both magic and technology, both roads seen as little more than tools to get by in todays society. The year is 2081, and the Megacorporations still hold the world in the palm of their hands, contesting with each other of credits, influence, and power. It is in the rifts between these Megacorporations that a Shadowrunner makes a living. In a time and society where self-sufficiency is vital, and dependence is as good as death the Shadowrunners are professional soldiers. And there is always various... enterprises that the megacorps need done but they don't want to dirty their hands. Instead they hire Shadowrunners, the perfect deniable asset. Though shadowrunners “exist” in only the most classified of government and corporate databases, the demand for their services is high. Deckers are employed to slide like whispers through the visualized databases of giant corporations, spiriting away the only thing of real value - information. Street samurai are enforcers-for-hire whose combat skills and reflexes make them the ultimate urban predators. And magicians, who possess an ancient gift to wield and shape magical energies, are greatly desired, for obvious reasons. Shadowrunners sell their skills to survive, taking on the extra-legal and dangerous tasks that the corporations are either incapable of doing or unwilling to do themselves. It is in the shadows that a shadowrunner’s reputation is made or unmade.


What is a Shadowrunner?

A shadowrunner is a mercinary who for some reason or another cast of their SIN (System Identification Number) that all people in the world have. A SIN is the complete history of a person, their medical records, credit history, etc. All people who legally exist have one, well officially at least. To be SINless is to not legally exist. One can pretty much do what they want. Of course, anyone can do pretty much anything to a SINless as well. Those that don't exist don't have rights.

This makes the Shadowrunner the perfect deniable asset to those that require a shadowrunners unique talents. From simple delivery of merchandise, to major corporate espionage, to assassination, a shadowrunner is useful for almost anything. And since they don't exist, they are very hard (but not impossible) to track, and more importantly it is harder still to track who hired them.

Shadowrunners are almost alway self sufficient, but oftentimes, shadowrunners band together to tackle a job. Sometimes these teams stick together, sometimes they disperse after one job. Teaming up with others or not is at teh whim of the runner.

Despite having no personal SIN it is ABSOLUTELY nessessary for a Shadowrunner to possess a falsified or stolen SIN to collect, use, and hide credit. Electronic credit is used by 96% of the world. It is otherwise known as Nuyen.


Shadowrunner Archetypes

Street Samurai - AKA Street Sam

"We wear our armour... on the inside." - Street Samurai Proverb

The street samurai is essentially the strong arm type of shadowrunner. Often (though not always) a mix of organic and cyberware modifcations, they are well suited to any physical task. At a street samurai's disposal is a wide array of different cyberware, some cyber parts are legal... some not so legal. The same applies to the amount of weaponary Street Samurai's have been known to use. So guns can only be used by only the most "enhanced" of the Street Sam's. The street samurai's main niche is all out combat, they are truly in their element with guns blazing, and while in groups, they often act as the pointmen. Their main weakness comes from their inability to use magic. Since they augmented their bodies in so "unnatural" and artificial ways, they lose their ability to ever wield magic. For every piece of cyberware, their magical persona's weaken.

Decker (Hacker)-

"What do I like better? The real world or cyberspace? Thats easy, cyberspace, hands down. Why? The sex is so much better there..." - Unknown Decker

The Deckers are the the masters, merchants, and thieves of information. In other words, they are hackers who specialize in shaping and manipulating the cyberspace (aka Matrix) of computer mainframes. The name Decker is derived from the earlier term "Hacker" and the computer deck that plugs directy into their cyberbrain, allowing for easy access into a Matrix. They are highly sought after for their talents, and their prices are rarely cheap. The risk is great to a Decker and it is not uncommon for a decker to not only "die" in a matrix, but have their brain literally fried in the real world after a bad encounter with a dangerous computer firewall. Or worse. However, you will find those all to willing to brave the perils of the Matrix in hopes of cashing in on the worlds most valuable commodity. Information.

Mages/Shamans -

"Shoot the mage first." - Street Proverb

The wielders of the arcane, the conjures of ancient magic, it is not uncommon to find mages or shamans working as Shadowrunners. Naturally distruthworthy of the profane world of the corporations, they often study their art in the shadows, funding their quest for power as well as challenging themselves by becoming shadowrunners. For obvious reasons, their talents are in high demand. What better ally or what deadlier an enemy can one hope for than someone that can manipulate the very reality that governs the world. Magic itself can take almost any form, from hurling fireballs, to traversing the planes of the dead, to healing wounds, to conjuring ancient and powerful spirits and familiars. Where exactly a mages study takes them is very personal, oftentimes dangerous, but always it leads to things undreamt of by man. Mages tend to look at magic as being a tool. Shamans see magic as a living thing to be tamed, respected (or subjegated), and weilded.

Other Importent Jobs

Here are a few other jobs and people a runner might come across.

Mr. Johnson - Refers to an anonymous employer or corporate agent. All employers who hire shadowrunners are known as "Mr. Johnson" regardless of gender, employment, or familiarity. Sometimes they set up shop in bars or dens and represent the interests of their own unknown employer.

Fixer - A fixer is someone who either aquires and distributes jobs for specific shadowrunner(s) or represents the shadowrunner in negoitations. In other words, a middleman.

Lone Star - The "law." More or less a corporate funded police force outside Metroplexes. Enforce corporate law.

Go-Go-Go - Triple G's. Bike ganger or gang member. Many different gang members inhabit Seattle.

Yak - Yakuza. Very little has changed with the yakuza in the last hundred years.

Mob - Sicilian Mob is still active in Seattle, as well as still at war with the Yakuza

Shaikujin - An honest citizen.

Metatypes (Playable):

Humans - Though not nearly as many around as there was in year 2000, due to such disastars and events such as the Plague, the Awakening, and Goblinization, not to mention the man wars in the past seventy years, they are still the most comman race on the planet, and hold a majority. Becuase of this, they look at all other races as minorities. They naturally live up to 90 years or so, however due to cybernetic and magical means, it is very possible for a human to extend there lifetime. However, since advances in cybertechnology and the recent return of magic, how long those life spans can actually be extended is uncertain. There is one unique trait that humans call their own and that is they have the ability to successfully breed with any other race (giving rise to the racial slurr "Breeders" refering to humans). However, when a human and any other metatype bear a child, the child is either completely human, or completely the other metatype, sharing only minor traits of the other parent (hair color, eye color, etc.)

Elves - Elves closely resemble humans in almost every respect, except with elongated features and they tend to be slightly taller on average. With the exception of first generation elves, they also think like their human cousins. However, they tend to be raised on the belief that elves are generally "better" than humans despite their many simularities. Like, but not alike sort of speak. This often gives rise to intense racial tension especially since elves have used their natural charisma to establish themselves in politics. First generation elves, or those humans who changed into elves during the Awakening, are far different from their other breathren. These elves actually have memories that are not their own, memories of what it was like during a time in which magic ruled the world, and the elves were at their golden age, leading many elven scholors to believe some are the reincarnations of long dead elves or their actual spirit hid itself in the genes of humans reestablishing itself during the awakening. Another interesting fact is that all first generation elves in america are of American indian/aztec decent. Many such tribes reestablished themselves through the arcane knowledge of these elves and continue a semi-nomadic life in the wilds, prefering nature to the arcologies of the corporations. All elves aging slows down at puberty, and finally when they appear to be between the ages of twenty to thirty-five, they just stop aging. Elves are also magically inclined, tho they are not restricted to it. However if they become too cyberized, they actually start to age at the same rate as a human. Under humans, they are the second most common race. They possess all the same skin tones as humans, but some elves have a bluish, greenish, or golden hue to their flesh. They also may have any color hair, from black, to brown, to hot pink, to green.

Dwarves - Its not easy being a dwarf. In a society that places immense value on being tall, lithe, and beautiful, a dwarf is at a serious disadvantage as they are none of these things. In times long forgotten, dwarve fuffilled a niche in the deep mines of the earth, crafting exquisite and powerful weapons, or crafting immense castles, in todays modern world, they are miserably obsolete. However, a dwarf possesses one very important trait that makes them productive members (or outcasts) of society and that is their natural understanding of machines, especially hardware, computerware, and just about any machine. Six out of ten of the worlds greatest deckers are dwarves and Saeder-Krupp employs their talents to the fullest when it comes to development (obviously Lofwyr would not let them near distribuiton or any other department). More than any other race, they are oftentimes loners, especially from the company of other dwarves, preferring to keep to themselves. They number slighly above trolls who are the lowest of the "common metatypes" in the world.

Orcs - The third most common type are the most feared and racially stigmatized by the qoute goodly people, unqoute. They are the Orcs. Born from goblinization a few years after the awakening, they can be said to be a cross between a human and a troll (Not to say a half breed, but looking at the general features, to the uninformed, it may be a common mistake). They tend to be about equal to slightly taller than a human, but they are almost always bulky possessing blocky features. They have elongated teeth commonly excentuated by a underbite which makes their teeth stick out slightly. Orcs also share exceptional hearing like their cousins the elves and also have elongated ears, but more narrow then elven ears. They can have a greenish or greyish hue to their skin color and have dark hair, be it dark green, dark brown, or black hair. They sometimes possess horns which can be of any shape or size. They have a generally lower IQ than that of a human, and often possess learning diffiecencies. They also tend to be naturelly more aggressive than their human cousins, though this is an article of debate, orcs never shy away from a fight. While its not unheard of to find a orc working a low paying menial job in a arcology, orcs prefer the sprawls around the arcology as their habitat. Orcs often times congregate into "hordes" which would be equal to a street gang both inside and outside the cities. On an interesting note, first generation orcs tend to age at half the rate of humans while the generations that followed age about the same.

Trolls - Many philanthropists lament at the notion that the trolls are a tragedy waiting to happen. This metatypes are massive creatures, on average standing between 9 to 15 feet high, weighing in at over a ton, and can easily swat away a grizzly bear. They possess many characteristics of a orc, though more excentuated, but perhaps thats becuase of their sheer mass. The tragedy of the trolls is that while the first generation trolls have the mental capacity of a human, and a long life span. However which each new generation, something is lossed. Bit by bit, the trolls reach maturity, last a few years, then die of old age. What frightens people more is that with each generation, trolls are losing their inhibitions and humanity, becoming more and more aggressive. Some experts say that within the next 150 years, trolls will be little more than feral beasts. Some other contest this saying its a failing of the times, that trolls are that way because of the stigmiazation they suffer. No one is certain however.

Other Metatypes (non-Playable):
This is a SHORT list of other creatures that a runner may or may not come across.

Ghouls- Very much alike flesh craving zombies, ghouls are the product of a mysterious virus. They tend to gather into nests in the slums or sewers of large cities, awaiting a unfortunate bystander to come near. They are ravenous, twice as strong as a normal human, and feral.

Spirits/totems - Often called by mages or shamans, spirits are familiurs who oftentimes are a reflection of the summoning mage as they are shaped by his or her mind. They can take almost any form and have an unpredicable array of powers (from possessing people, to igniting or hurling fire, to transforming into usable vehicles). They can sometimes be weakened by physical force, but can only be killed/dispelled by magical means.

Vampires - The mysterious vampire is an enigma and the subject of much debate. No one quite knows when exactly vampires returned to the world. No one quite knows for certain whether they ever left. Some say they came back during the awakening, other state the most reliable reports of vampires came during to plague. One thing is certain, vampires are dangerous creatures. Not only do they crave to blood of the living (especially human and elf blood), they possess a strength equal to that of any troll, and lightening fast reflexes. They also possess mysterious magic-like powers that defy all that is known about common magic. If that wasn't bad enough, they also demonstrated they can force mindless ghouls to do their bidding. A truly frightening creature, but extremely rare.

Dragons - Never bargain with a dragon. Ever. Dragons are probabley the most engimatic of all the magical creatures. Some keep their existance a secret, while others take an active role in the affairs of humans. In fact, the head of the german based Saeder-Krupp is a dragon and for a short time, another dragon known as Dunklezahn served as the president of the United States until his strange disappearence. One thing is common knowledge, dragons know far more of the world than they let on, and their arcane knowledge of magic and intrigue make them the closest things to gods the planet has ever seen. Despite this, a few dragons have been killed, though for beings that have such a true understanding of magic, what is death but a momentary inconvience?... or a choice?

Corporations

They are immune to domestic law, responsible only to themselves, regulated only by the Corporate Court, an assembly of the ten largest corporations in the world, and essentially the superpowers that rule the world:

* Ares Macrotech, Detroit-based conglomerate of automobile, steel, arms and space industry companies, led by Damien Knight.
* Aztechnology, a corporation from Atzlan (former Mexico, recreated in Aztec image) heavily involved in consumer goods, chemistry and magic.
* Fuchi Industrial Electronics, a computer giant build by the Nakatomis and Yamanas from Japan and Richard Villiers from Boston, Massachusetts. Disintegrated during the Corp War of '59 - '60, in which Novatech sprang up as its North American successor, led by Villiers.
* Mitsuhama Computer Technologies, started as money laundering operation for the Yakuza but soon surpassed their investors' income by a very large margin.
* Renraku Computer Systems, mainly computer and arms-producing giant from Japan.
* Saeder-Krupp Schwerindustriegesellschaft, the world's largest corp, a German conglomerate based on the production of steel, heavy-industrial goods, cars (BMW), arms and communication in Europe. Its majority chairholder and chairman is Lofwyr, a Great Dragon, who bought the company stocks from hoarded resources.
* Shiawase Corporation, an old family business, which survived the turmoils of the early 21st century unscathed, quickly able to expand in energy production, biotech and environmental procedures. As the oldest megacorp who first fought for megacorporate sovereignty (falsely called extraterritoriality): exemption of law on foreign soil. Yet, corporate territory is not foreign soil but corporate soil, just like its employees are corporate citizens. Though dual citizenship in a corporation and a nation is common, Shiawase is now more conservative with its decisions.
* Yamatetsu Corp, a shipping and infrastructure giant, of Japanese-Philippine origin.
* Wuxing Inc., a Hong Kong-based company, and Cross Applied Technologies, a Free Quebec-based company joined the exclusive club of AAA-corps (those with a seat at the Corp Court.)

**There are of course many countless other smaller corporations as well as corporations and buisness born from the "Big Ten." There is one corporation that deserves a mention however...

*Nev-Ware Foundation, a upstart corporations that was created around 2072 in east coast former united states in the city formly known as Myrtle Beach, South Carolina. Its was created when it several smaller companies pooled their resources together. Some of which had severed ties with the big ten, drawing criticism from the other corporations. However, despite this, its profit continue to rise at an exponential rate. Their known to deal in Magic, pharmaceuticals, Computer software, and underwater colonizing. Some say they have been known to collect "forgotten" artifacts, magic relics that seem to be appearing as of late. Some have also accused the Nev-Ware Foundation of weapons devolopment though Thomas Allerio, the Chairman of the Nev-Ware Foundation, offically denies this and no concrete proof have been provided to prove the contrary.

Timeline, history of the world

Shadowrun takes place in our world, but not as we know it. While it will START in Seattle (I would like everyone to start in they city or at least end up their close to the begining, it won't be restricted to that. To better understand Shadowrun, you may want to skim through the timeline provided by wikipedia.org. Here is the link...

http://en.wikipedia.org/wiki/Shadowrun_timeline

Character Generation Map:

Name: Any real world name will do regardless of race. Optional.
Street Name: The name your character will be known as. More important than an actual name.
Archetype: Street Samurai, Mage/Shaman, or Decker
Metatype: Race
Sex: Duh
Date of birth: Optional. May simply put "Age"
Description: A physical description, including height, weight, appearance, general clothing style, accents, hair style/length, eye color, etc. etc.
Personality: Indepth personality report
History: The term "History" may be a bit misleading. What I want hear is a first person account, made by your new character, about something that happened to him or her. Be it a report of a shadowrun, youthful days living with a tribe, to how and why they lost their SIN and became a shadowrunner. Its up to you. However I would like it to be at least a paragraph long.

6th World Map. How the world of Shadowrun Looks

http://thor.divnull.com/pub/srun/maps/worldLet.pdf

Approved Players:

Goddess - Decker - Miang
Sniper - Street Sam - Verner
Firewitch - Mage - Seluna
Shri - Mage - Sydra
Glory - Mage - Alexandrou
Silver Edge - Street Sam - Dark Cyril
Manafont - Mage - Velius
Snake - Street Sam - Searoz

Pending:

Ultimatum479 - Bio looks good, just hook up with a street name, and your in,
Servant Saber
Name: Cecilia Sternis

Street Name: Goddess (Used by most people) or Princess (Usually used by employers)

Archetype: Decker

Metatype: Half-Elf (Human Mother, Elven Father) Most features are elven. Pointed ears, lithe build, slightly taller than average.

Sex: Female

Age: 19

Description: Average height (for an elf), average weight, short pink hair tied in a pair of pigtails low on her head. One of her eyes is bionic, having lost it in a Lone Star raid. Luckily, all Cecilia lost WAS her eye. The bionic eye is gold, whereas the other eye is red. Cecilia also lost her left leg up to her knee after an accident with a motorbike. It was replaced with a custom-made leg that serves as a holster for a Beretta M-92F 9mm. Has an average skin tone and complexion. Usually wears a light green tank top and a black leather jacket. Wears a pair of skintight white pants that are cut off at the knee on her left leg. Wears a combat boot on her right foot.

Personality: Cecilia has a rather cheerful personality. She's a pricey Decker, even by normal standards. Always on the lookout for the "big" jobs, Cecilia is a shrewd businesswoman. She rarely ever gets scared of anything and practically lives on adrenaline. She's nice but won't hesitate to take a job that pays high and ends up hurting others.

History:

Lone Star Seattle -- File #321a63b4

Cecilia Sternis
AKA: Goddess

Both of the subjects parents were Deckers, so the subject wasn't born with a SIN, since her parents technically don't even exist. Subject recieved training in Decking, self-defense, and a hardware implant at a young age. At the age of 16, reportedly on contract from Saeder-Krupp, she hacked her way into a few of the Nev-Ware Foundation's more recent financial records. This established her as a top-notch Decker, and opened the way for more big jobs. Subject is believed to have gone to Seattle, looking for another big job, possibly working in cooperation with the Mafia, Yakuza, or another Megacorperation. Also, the rumor that Saeder-Krupp financed her Nev-Ware break in is still unconfirmed. Subject is currently wanted on 11 counts of forceful mainframe entry, 23 counts of viewing classified information, 3 counts of second-degree murder, and 1 count of first-degree murder. Reportedly uses numerous false identities to launder her own funds.
Stranger
Name: N/A

Street Name: Stranger

Archetype: Street Samurai (Formly, now a Fixer as he retired from Shadowrunning. Note that I'm the only one who is allowed to be a fixer pending my own authorization)

Metatype: Orc (first Generation)

Sex: Male

Date of birth: June 12, 2011, seeing as how he is a first generation orc, that makes him about 48 or 49

Description: Fairly tall, standing about 6'8, and of solid muscular build. He weighs in at about three hundred pounds when you add in all his cyberware he has built into him. He wears his dark swamp green hair in dredlocks, his forehead sports two horns on either side that ar slightly darker than his light green skin. Tends to dress in leather, often sporting leather jackets or trenchcoats or on some occasions he sports a pearl white tuxedo when he sets up his shop in a more upscale enviroment (though only on rare occasions). He is never seen without his black oval sunglasses.

Personality: Quiet and reserved, he possesses a strict no nonsense attitude. Prefering the company of other members of the goblin species, he tends to avoid the sprawls of the city that are mainly inhabited by elves or humans. Not out of fear, he'll gladly pit himself against any breeder or dandelion eater fool enough to challenge him, more out of annoyance with their often times high strung attitude. He is intellegent, but he can be extremely aggressive sometimes. He will never back down from a fight he has a chance to win. And with being heavily cyberized as he is and almost a hundred years of expierience as being a shadowrunner, he can win against almost anything. He does not talk about the past much, nor does he talk about the future. He is tired, which would explain why he choose to retire from shadowrunning and make a living as a fixer. He also has been known to suffer from a streak of cynacism.

History:

Club Bare Teeth Recording

What do I do? I'm a fixer, breeder. I make things happen or I make things not happen. How I do this is simple. Every day, people try to screw other people. Essentially it is my job to provide the condom. By providing that condom, a Mr. Johnson is allowed to screw the Ms. Johnson as hard as he can, without having to worry about picking up any STD's that would prove to be an embarassment. Or Ms. Johnson can block any STD's or unwanted pregnancy that would make her life that much harder becuase of the condom I provide. Get it now, breeder?

Its a good buisness, if you can spot just the right condoms. Sometimes the condom's break. Its life, drek happens. Or worse, the condom gets a mind of their own and slips off, that happens everyone gets embarassed. Thats why I'm so good at my job, I can spot just the right condoms just for the right Mr. or Ms. Johnson's. That way no one gets embarrassed or pissed. Not me, not the client, not the condom. Everyone does what their supposed to and everyone walks away with a little som'thin.
Stranger
While I encourage everyone to join my rp, Gamemaster, your character doesn't really seem to fit in with the story.

The "Street Samurai" isn't really a samurai per se, its more of a thug who prefers brute force, though the sense of honor is implyed. Also its unlikely that a person would walk around wearing a cape in the world of Shadowrun. Real world fashion still applies. Also, they wouldn't (normally) use Katanas, especially against Gun toting Corporation Strike teams or a Go-ganger brandishing a sawed off like its nobodies buisness. A mage would have more use for a magicically imbued sword, but even then he or she would only use it as a last resort or against creatures or beings that can only be hurt via magic.

Also, if your character was adopted by the head of a major corporation he would have a SIN. A SIN is not something that is just lost even if your parents died, people pay good money to delete it or be born to parents that didn't already have SIN's, like Miang's character (whose parents were themselves shadowrunners and SINless). Also Being a shadowrunner isn't something one aspires too, it isn't an honor. Most pleasent society looks as people without SIN's (including Shadowrunners) as guttertrash. One doesn't go to school to become a shadowrunner.

Also this brings me to my third point, you never got permission to use what would be a important character (Thomas Allerio) in your bio. You should have asked me if you could use that character in that way, which I would have denied as I have plans for him. Miang used the corporations in her post but they weren't earth shattering connections like being actually related to the president or making up a wife.

Let me stress that I encourage you to join, especially since your new. Just modify your profile, and I'll see if its alright.
Verner
Name: Ken Harper

Street Name: Sniper

Archetype: Street Samurai

Metatype: Human

Sex: Male

Age: 24

Description: Stands at around 6 feet, weighing in at roughly 180 pounds. Ken usually wears all black clothes, so as to help him hide within the shadows. A black shirt with black jeans tend to be his normal apparel, but he has been known to wear a black trenchcoat as well. Ken's most distinguishing feature is his right eye, which has been implanted with a smartlink system, giving him a silver eye, next to his grey one. His hair is rather unruly, black and basically all over the place, never staying in one position for more than a day.

Personality: Calm, collected, and rather introverted, Ken will only look out for himself, and what is best for him. If others get in the way of his goal, he will have no qualms about taking care of them first, should he be a body guard, or an assassin.

History: Hrm, this stupid thing doesn't even tell me if it's on.

Look, I'm not going to waste your time with mindless rabble, I'll make this short and to the point. Why'd I become a shadowrunner? The freedom, the money, the thrill. Knowing that you could lose your life at any moment, and have no one know about it... isn't it insane? It's amazing to be out on a job, and not know who's going to show up next. But a bit about myself, I suppose. The reason I got my name is because of my smartlink system. The computer in my head can calculate everything I need to take a good shot at anyone, and take them down in one go. I don't like to get my hands dirty, I prefer to do my work from afar. Get the job, find the target, get some distance, kill the target, get paid. Easy in, easy out.
Seluna
Name: Joshya Syia Levnia

Street Name: Firewitch

Archetype: Mage

Metatype: Elf (second generation)

Sex: Female

Age: 63

Description: 5'4'' ft tall, 121.3 lbs in weight, Syia is short for an elf but has all the other elfin features, including a very light blue hue of her skin, ice-blue eyes and long metallic silver hair which she braids together and leave over one shoulder. She likes to wear over-sized shirts (not T-shirts) and normal jeans, but during jobs, she dyes her hair black, wears fitting black shirt and pants sets that does not hamper her movement, and a pair of black fingerless gloves and sunglasses.

Personality: Syia is just like any other normal person you can find on the streets, except for her apparent elven coloring. She loves shopping and playing games, is talkative and friendly, adores ramen and absolutely hates eating beef. Although some of the views she expresses are somewhat strange, she display no outwards traits of having lived six decades, having no SIN, and being a shadowrunner wanted for all sort of crimes, especially arson. She is efficient and practical when on jobs, although she sees it as being either necessary or just plain fun. With near thirty years to forty years of experience, she knows a lot of tricks of the trade.

History: (One night at Relics Night Club, a semi-drunk Syia talking to a fellow younger shadowrunner)

Why am I a shadowrunner? I suppose you can blame it on the war, if you really want to. Both my parents were killed shortly after my birth... like a few days or something. I think I am something like a jinx. Anyway, I got adopted by a shadowrunner who didn't and couldn't get me a SIN and without it, I can't do much can I? So obviously I become a shadowrunner.

Luckily, my 'father' is a mage, or I would be so screwed because my magic was quite strong and kept going out of control. He is a first-generation elf and for some reason, deleted his SIN. Don't ask me why, I don't know either. He taught me all about magic and I'm proud to say I'm quite a good learner. He also taught me how to make bombs and boy are they fun. Apparently he was a bomb expert before he became an elf. He told me all sort of stories about exploding things. Now I tell him the stories about collapsing buildings and making things go boom. But we don't do nukes and bio weapons. Not because of what silly moral issues, but because those are damn tricky. Not worth the risk.

... Did I mention I really love playing with fire too?
Sydra
Name: Syeira Shirai
Street Name: Shri
Archetype: Mage, kinda
Metatype: Human, supposedly
Sex: F
Date of Birth: 20 years old



Description:
Shri is of mixed ethnicity's and can blend in with almost any crowd. High cheek bones and slanted dark brown almost black eyes indicate some sort of Asian influence in her blood. A delicately shaped nose hovers above her sensuously curving lips. Shoulder length black hair with tints of midnight blue frames her oval face, highlighting the pale yellow of her skin. At 5'3" and 108 pounds she can be lost easily in the masses.
Her dress usually consists of close-fitting clothes, which allows her to move quickly without rustling. They are also accompanied by long boots fitting underneath the legs of her pants.

Personality:
Shri knows only her name, she has no memory before the age of six. She has never known her parents and grew up as a street brat in the slums. Her harsh past has had made it hard for her to trust people. Those she does trust, she trusts completely. When in danger, she can seem cold-hearted as her survival instinct kicks in. She is generally a warm, playful personality with hints of a skeptic. Shri can use magic, but she is limited to protective wardings/spells and glamors. Though she could work with some of the big corporations, she doesn't want to end up tied down to them and she's not very good at taking orders.

History:
Shri's narration to Adsev, street samurai.
It started out simple. Saw one of the local merchants cheating on his wife with one of the brothel girls. Not one of the cleanest brothels either. I was low on credits that month. Figured I could make a little something to pay for stuff I couldn't acquire other ways. The jerk did pay me off. Which fed my greed. Hehe. I couldn't resist doing it again the next time another situation fell into my lap. Eventually, I worked my way up the ladder, it starting getting more risky. One of the richer merchants hired a lesser decker to find more about me. Luckily, they weren't the most adept. I still had to lie low for a while, but by then I had more than enough credits to do so. From that point, I decided I needed some help. I convinced Lesta and Danise to join with the help of a certain toy. Our combined effort and my funding has made the money even better. Lest and Dani have gotten better with their decker skills. I've been... Improving too. Heh. We just need one more member ensure perfect success. The old sewer lines would serve as excellent conduits despite that nasties. Physically, me and the girls aren't suitable for dirtying our nails. But quicker emergency routes are necessary. That's where you come in.



Do let me know if there is anything that needs changing and or tweaking. First person stuff, not really my best. XD
Alexandrou
I read over the bio, and to promote RPG as well as enjoy myself I've decided to join, I hope my bio is ok!


Street Name:

Glory

Archetype:

Mage (Glory uses an arsenal of magic abilities, she doesnt hold herself down to just one kind but rather likes to spread herself.)

Metatype:

Human

Sex:

Female

Age:

26

Description:

Glory has an Anglo-American accent (English accent with a blend of American), this is because of the blend of people she has grown up around.



Personality:

Glory is a headstrong individual who doesn’t take crap from anyone. Glory tries to take the role of the leader and believes she has more to say than anyone else. Her bossy attitude not only annoys others but Glory can get annoyed herself because of her constant need to order. Glory is a warm girl and tries to brighten the mood as well as give a sense of reality. Glory believes shadowrunners should look up to her because of her superiority…in other words Glory can be a bit of a bragger. Glory is a deep thinker and can take a lot of time to think of a solution to a problem, this gives people the sense that Glory is cold and just doesn’t want to talk to anyone. Deep down Glory cares a lot about her friends and fellow man but she concentrates too much on the future and consequences. Glory being adept in magic makes her more independent than others; she thinks she can take on any foe herself.

History:

(Glory speaking out loud while typing her autobiography into her computer)

I don’t know much about my parents but from what I’m told they were killed in an uprising against the corrupt forces that governed the city of Seattle back then. To cut a long story straight I grew up among a group of Wikkans that had been friendly with my parents. There I learned the ins and outs of magic. Nothing exciting happened during my childhood, nothing that I really cared about anyway…I was alone…that’s the saddest part of my story. When I was 16 I had the option to leave but…well as I’ve said before I was all alone…I had nowhere to go other than the group. I stayed and taught the art of magic, however I soon realised that I could make a difference in this world…two weeks of teaching and I was out of that hole. I became Glory, the shadowrunner. I’m not going to say how or when I eventually became a shadowrunner but I did…eventually. I soon learnt about how the world was working, trying to manage in this time…me as well as others became invisible to not only benefit from these times but to bring the world back to that happy time the grown-ups used to tell us stories about.

Currently I’ve been working in Seattle taking down numerous figureheads, it gives me so much joy to do it. I never dreamt I’d be this sort of person when I grew up…I just wanted to be happy and have someone I could trust around me. I sometimes lay awake at night just dreaming about my mother and father…I wonder sometimes if they’re watching me… Anyway right now I’m not busy…less and less work has been coming my way, I don’t understand because I’m one of the best in the trade. A lot of strange things have been happening…its like were all preparing for something…we just don’t know what.
Dark Cyril
Name: Dannicus Ptolea
Street Name: Silver Edge

Archetype: Street Samurai

Metatype: Human

Sex: Male

Age: 52

Description: Silver Edge cuts a very imposing figure at 6’7” and 236 pounds. His hair is brown, but going gray. He wears a close cropped goatee that is also going gray. His skin is slightly darker than that of a caucasian, hinting at an African background in his past, but not dark enough to be classified as “black.” His good eye is blue, his bad eye glows red. He wears a green tanktop and blue jeans, with a motley assortment of “armor” about him, mainly pieces of cobbled together trash that offers no real protection. He has been heavily cyberized. His left arm, and most of the left side of his face is one machine now after it got torn off in an alleyway brawl with a troll.

Personality: Silver Edge just doesn’t care anymore. Life has ceased to be anything to him but a series of rushes offered by the runs he makes. He lives for those rushes, and seeks out the runs that offer the smallest chance of survival. He however is not depressed about his life, much the opposite. He is at the point where what he does makes no difference to him anymore, and he takes every opportunity to experience everything before passing on.

History: Private tape recording of Silver Edge, upon the completion of his first running.

Dannicus Ptolea is dead, listed as killed in action. However, it seems that Legion was not ready for me. They spit me back out. Now legally I don’t exist. My real SIN is gone, which made life difficult for a while. Then I discovered the world of shadowrunning. Before I knew it, Mr. Johnson had set me up with a false SIN number and identity. However, it wasn’t because of that that I kept doing it. I fell in love with the rush. I’ll keep doing this until they send me back to hell and they finally accept me.
Velius
Name: Metheus Sylphe
Street Name: Manafont
Archetype: Mage
Metatype: Human (Mother was an Elf, Father was Human)
Sex: Male
Date of birth: 20-May-2062

Description: Standing at just under 5'7", weighing 150lbs Mana doesn't have the appearance of any intimidating figure. He is seen often wearing loose, comfortable denim, and favours crimson (or any dark shade of red) coloured clothing--dress shirts, t-shirts, jackets, sweaters, etc. His black hair is kept primarily short, almost never extending below the earlobe. Circumstances behind his birth have enabled Mana's eyes to change colour periodically--from what was suspected to be caused by environmental or emotional catalysts. Another trait Mana possesses is transfiguration. He was believed to come into possession of this power from being born the year after the comet (Haley's Comet in '61). It is a passive power that enables Mana to change into a silver-coloured cat with gray stripes. Mana is equipped with an enchanted sword, with sacred text engraved in Elven on the blade--an heirloom passed down to him by his grandfather (on his mother's side).

Personality: Metheus is a calm and collected individual and values finesse and not making mistakes. With tasks--while possessing a magical calibur that can oftentimes be quite deadly--Metheus prefers misdirection over confrontation. Because he approaches tasks with a certain elegance and unrelenting confidence, Metheus can be quite insensitive and come off as rude and self-centered when speaking to those who may mean well. His ability to trust is also very nulled, and has very few true friends.

History: *to another Decker*
I don't know, to be honest. I was still young when it happened. My mother was a Decker as well you know, an Elven decker. My future--or career--was decided well in advance, far before I was old enough to decide for myself what it was I wanted to be. Being born in '62, two years before the Matrix Crash in '64, maybe it was easier then to erase my SIN and get me a falsified one later on, of course I wouldn't be able to validate that for you even if you asked me to. In any case, was there something you needed me to do? I'm awfully busy.

Please inform me if there is anything I need to change.
Ultimatum479
((Hiya, all. I'm a newbie on these forums, but I've got a bit of RP experience from one or two other sites.))

Name: Cyarus Du'raylin
Street Name:
Archetype: Mage
Metatype: Elven
Sex: Male
Age: 23

Description: Though approximately 5'9", Cyarus appears to tower over whomever he talks to most of the time. His specialty in magic is in affecting the minds of others (usually with emotions, although he can cause illusions and hallucinations with effort), and so almost everyone sees him differently. Most people who see him would consider him menacingly tall, with intimidating, piercing eyes, and a cold, featureless face. Those few lucky enough to be considered his friends generally are allowed to see past the illusions, and would then describe him as an elf of average to short height and slight of build -- even for an elf. His eyes, far from cruel and frightening as he causes non-allies to believe, are a calm shade of teal, and when speaking with those of all races except for dwarves he seems to lack the classic elven arrogance.

Personality: Again, Cyarus' illusions paint a completely different picture of himself than is the true case. While dealing with strangers or enemies, he consciously emits an aura of contemptuous malice, and acts accordingly. The changes he makes to his physical appearance (in the minds of others) add to this idea of a frighteningly powerful and arrogant elf. Under the illusions and act, Cyarus is quite the opposite. While he portrays himself as a person of fiery emotions, the elf is in actuality coldly logical. Occasionally, he deals with his enemies without the aid of illusions; some people are less frightened by uncontrolled anger than calm cunning. This coldness gains Cyarus few true friends, but his power gives him more than enough allies -- and enemies -- to compensate.

History:

Red. The color of fire and blood. The color of uncontrolled rage, and of death as it happens.

Black. The color of ashes and decay. The color of controlled anger, and of the subtle reminders of death far after it has passed.

Which is worse: watching the blood spray out of a loved one as he/she dies, or watching as the corpse slowly decays over the period of years?

Fiery anger and cold anger both have their place, their uses. I have wielded both in pursuit of my goal: power and training. That is the short answer as to why I became a Shadowrunner. I wanted a chance to hone my skills, to practice, to increase my power.

For what, exactly? Ah, there's the question. What good is power for the sake of power? I'm not quite certain of my final objective, myself. It's not vengeance. My parents' deaths weren't an accident: I was quite sane when I summoned that fire spirit to burn them alive in the house I grew up in, as a final symbolic act to burn my past life and start a new, SINless one. And my goal isn't justice or altruism of any sort, either. I'm not a selfless person like that. Morals, ethics...emotions...these are nothing but obstacles along the path to true perfection, ultimate power. I suppose my purpose _is_ just power for the sake of power, strange as that may be to some do-gooders out there.

Well, that and getting enough power to eradicate the dwarven race, who indirectly thwart me repeatedly in my mission to become a demi-god. They are masters of technology, which is extremely anti-magic. For their creations, which are an abomination to the world of magic, they must all die. But that's a story for another day. Just know that my purpose is power, and that those who stay out of my way or assist me will be rewarded once I achieve it. Those who cause me trouble...may whatever deities they worship protect them, because I sure won't.
Searoz
((Hi everyone, if my bio is bad, forgive me I'm a noob ^^"))

Name: Victor Tyrunic
Street Name: Snake
Archetype: Street Samurai
Metatype: Human
Sex: Male
Date of birth: 23

Description: Victor stands at 6'1, weighting 137 lbs. He has short, spikey brown hair, slightly tanned skin, a slight point to his nose, thin long lips, deep green eyes with a scar running down across the right eye. He is normally seen in his light sand coloured boots, worn denim jeans, denim jacket, a plain white t-shirt and a silver pendant hanging gently from his neck. But when on a mission he changes into a black tuxedo with a long black silk tie and black shoes. Victor also has a thuck british accent.

Personality: Victor likes to keep himself to himself, but has a weak spot for people in trouble. While on a job he tries his best to overcome such a weakness with his professional reasoning but on several accounts he has fell victim to his weakness, one even leaving him with a scar across his eye. But because of his past there is very few humans that Victor likes, he prefers to be in the company of other races if none at all.

History: (Last conversation with Mother)

I got the money mom, I tried my hardest to get it done as fast as I could, but I wasn't fast enough, I failed... I failed you. I promise you mom, I will find dad and I will make him pay for what he has done to us. All the pain that he has put you through, all the pain he has put me through. Because of him I lost my SIN number, I was his little messenger boy, someone with no number, someone who couldn't be tracked if worst come to worst. Dispite you trying to help me, trying to stop him with using me, he would just flick you off like unwanted dirt on a shoe. I'll make him hurt, ten fold the amount of pain he's caused us... I will...


--Three Weeks Later and Mother's Grave--

I told you I would mom, I made him pay just like I said I would, I made him suffer... I've become a shadowrunner, I have nothing else to tie to me to this world, It was just the promise that kept me from lifting my gun to my own forehead, now I don't even have that. I'll live on the edge, risking without a second thought for myself, out of kindness and its the fastest way to die except suicide. You always told me to never give up... when the road gets tough, I have to get tougher. I believed it when you were her to tell me it, but now... now they are just empty words. I miss you mom... I look forward to seeing you soon. Rest In Peace...
Stranger
blink.gif

I leave for a few days to finish up my christmas shopping and it starts raining newbies in my rp? biggrin.gif

I'm honored! ^^

Dark Cyri - Approved
Velius - Approved
Searoz - Approved

Ultimatum479 - Just hook up with a street name and your approved.

As for the lack of balence between the archetypes, that is the lack of Deckers, I was hoping to have at least two. One would suffice, though. Actually I'm surpised there are as many Street sams as their are. Another thing I was hoping for was this game to be a bit more racially diverse, but again, its not pinnacle. I don't mind. Thanx again to everyone whose joined, I'll try to get things rolling either tonight or tommarrow.
Cresi
Street Name: Scarlet
Archetype: Street Samurai. Used to be a Decker
Metatype: Elf
Sex: Female
Date of birth: Looks to be 21


Description:
Flesh of a pale glittering white, smoothly rolling a frame of five foot and four inches tall. Facial structure was smooth with a womanly formation with naturally high cheekbones and smooth jaws. Eyes were sleepy or almost dreamy looking with naturally bi colored eyes of one blue and the other a slate gray. Over these dreamers eyes were plucked brows of black arched up wards in a timeless expression of surprise. Oddly enough if one looked closely her flesh was not all white but with pale blue and glowing circuitry, some places it was found was her dainty eyelids and different parts of her womanly bodice. Her upper lip was thin as the lower was full and pouty painted with a deep-layered crimson, which gave the effect of ones blood on pure snow. The hair crowned apoun her cranium was an extremely dark brown almost black besides the odd highlights that changed in every sort of lighting. The dark contrasting with other paler features created more of an exotic image. These tendrils that contrasted to the pale features actually grew quickly as if it was artificial, when she had her hair short it had a thick braided robe of gauze in colors of red and white. This was wrapped around her head more towards the back where the thick hair was flared up as the bangs limply fell as to another hairstyle when it was long.

The longer hairstyles changed frequently from traditional geisha hairstyles to where it was a high ponytail and around the base and up three inches was wrapped in a bandage like tie only leaving a long puff of hair at the end. Often there were items in her hair like barrettes, combs and needles with allsorts of gems that were carved in different patterns for all sorts of occasions. One may not notice but “scarlet” lost her left arm in an accident where one of her customers that she was entertaining and dealing with Decking with had ordered her to be pinned down and they removed her arm with an old fashioned Japanese sword only to run to the hospital to say that some thug did it. It was replaced but it came with two different for different occasions one is a cyber bionic arm that looks exactly like the arm that she lost and functions fully as a real arm. The other is quite a stand out from the realistic one as the metal parts were white and silver, rounded more and graceful with the same functions as a real arm only steam powered as well by the body. Her body was well curved yet slender with no body fat as it would seem, her chest area was “well endowed” for some one of her body height and stature. Only had one living tattoo on her back of a white fox with fire streaks in its fur as it occasionally moves as if it is real. Clothing was usually varied much from old-fashioned silk kimonos to more of a futuristic style of dress.




Personality:
Quite stoic giving off the air of being staunch or arrogant. When this is not quite true she is only stoic and almost expressionless like a Noh mask, only cracking at times to give a sharp translucent grin. In private terms with more personal friends or co-workers would her true self-slip like water off rocks. Smiling often corusing with them to the local tea shops and places to eat. Easy to temper almost like a time bomb and tears only drain when in sheer emotional and physical agony.




History:
History is completely irrelevant to her; forgetting and moving on through life only storing away knowledge become a better self. Meditating constantly and withholding her own information from others, as the past was dark and often a shady business. Used to be an informational super highway buff with connections and other sources to get at what she wants. Still these procedures are used in her newly acquainted job where she lived on her feet and did not rely on another’s as she lived in a spacious apartment created in Japanese old style. What was her old shell was quite shy and off the topic when now the new creature was quite personal and kept it that way and blunt and quick to the point. Became a street samurai after a noisy run in with thugs and coustomers, only to return her own taste in "justice" and a plate of revenge.
Kyrsanth
Name: Trianna Quanan

Street Name: Shadow

Archetype: Decker

Metatype: Elf

Sex: female

Date of birth: appears 25, actually 65.

Description:



At 5'2 inches tall Trianna or "Shadow" as she is known on the streets is very, very short for an elf. She has long, full black gair and piercing blue eyes. Trianna is lithe, muscular and about 110 lbs. Most Deckers carry a weapon as insurance against bad situations but Trianna does not and this often surprises others on the teams she works with. Trianna has strange tattoos across her face reminiscent of no race at all. She is the only one she has seen with these tatoos and uses a thick stage makeup to cover them. Trianna generally wears black leather pants, a black tank top, and a dark grey trenchcoat. She wears knee high, leather boots with no heels and a silver necklace. The only item left from her parents it is a leaf, with a snake twined around it.

Personality: While Trianna is generally friendly with those she meets she never gives her real name and when anyone asks about her past she becomes cold and distant. Anyone spending more than a day with her notices that she is always very cautious and constantly looking over her shoulder. When asked about it she only says "everyone has a story right?" She tends to start laughing at odd times. Trianna also never reveals her tattoos, or the ability she gained at the Nev-Ware Foundation, although some of the teams she has worked with wonder just how she escapes the nasty situations that occasionally arise. She will take on any job that suits her fancy, although employers notice she tends to have a predelection for any job against the Nev-Ware Foundation.

History: I hated this place. The dank cell offended my sensitive nose. I had been locked in here for days and had been forced to defecate in the corner. I hadn't had clothes in...well I didn't remember how long. Years I supposed. It seemed my captors were trying to break my will again....... My name is Trainna and I was stolen at the tender age of 12 from my forest clan of elves. At 64 years old, I was still locked in this place. Although I had only barely heard of the place when I was younger, I now had A LOT of first hand experience at the corporation called the Nev-Ware Foundation. The only thing I had heard before I was taken is that Nev-Ware was involved in magic and illicit weapons development. As my experiences showed they were definately involved. I won't elaborate on what went on there but needless to say after years of agonizing torture, both mental and physical, for an agreement they wanted from me I finally escaped. Leaving bloody, torn bodies behind me. I did not regret my actions. I had no SIN, as my parents were the tree hugger type, so I became a Decker. I knew the Foundation was looking for me but any freedom is better than none at all, right?


FaytLeingod
Name: Relica Stramious

Street Name: Cyrisas

Archetype: Decker

Metatype: Half Human Half Elf(mother human, father elf). a mix of both tall pointy ears but other than that he doesnt look anything like an elf.

Sex: male

Age: 21

Description: He is actually pretty tall, really thing amazingly. He as kinda silverish white hair with is shoulder long. He as a type of brown skin tone but not totally brown. During an acident in his home he lost his arm. now he has a bio-mecanical arm that looks just like any other arm. Only his family that was there witnessed this acident knows about it. He wears a t-shirt thats black and wears a long black coat. He as jeans on that are really baggy and need a belt. On his right hand the one that he lost he has a glove on it. He has this necklace from this mystery person that looks like an S with a V on it.

Personality: He is kinda cold but very knowledgable. He offers to do any job for a price. and usually the price is really high. He wont really think of others unless it is convient for him. Nothing will scare him away from a job. There is only one person in the whole world who would make him smile but she disappeared along time ago. He is always looking for her.

History:

Location Unknown


Subject has no recorded history. Officals say that the subject was born then taken off the grid right then. Trained as a Decker, weaponry usage, subject recieved the implant when he was 15. At the age of 17 subject hacked into Nev-Ware to find out about the software they were develping at the time. He then found other small jobs for a few corperations for there fincial records. End history records.



Heh they did find that much about me did they. They cant figure out what im doing. Well i know that i have hardware that was implanted in my head when i was only 15. I can do almost anything a computer can and can hack then too. I became a shadowrunner to get in on the money and for the thrill of doing something like this. Both my parents are dead now and i have no one to turn to. This is my life. And this is how its going to be.
TsUkAsA
well, ive just returned here after a somewhat extended hiatus. and i was looking for a rpg that wasnt too far in, and i found one, so heres my character bio.


Name: Unknown

Street Name: Gin

Archetype: Street Samurai

Metatype: Human

Sex: Male

Age: 23

Description:Of medium height Gin uses it to blend in for whatever contract he has. Nondescript is the order of the day. With a pair of battered jeans, a white shirt bearing the letters G I N and a medium length coat. He fits in perfectly to the low streets of Seattle. One deviation to the norm, is his accent. He speaks with an Irish accent naturally, but can change it whenever he pleases. With short brown hair, and brown eyes, nothing stands out.

Personality: A happy outgoing person, despite his surroundings and whatnot, he always likes to keep himself, and everyone around him happy. His accent helps cheer people up, as he often talks cheekily, and very friendly.

History:

Mission history.
Op. 116

A man entered the bar, temporarily blinding the inhabitants of the place. It was light outside, but no-one cared. To them, light, dark, nothing mattered. If it was light they were drunk and dying, if it was dark, they were still drunk, and probably dead. The man who entered was very normal. He had battered clothing, and nothing really stood out...

'What can i do for you?' The barman was gruff, he had seen three dead bodies today and he wasnt in the best of moods.

'Ah, it's not what you can do for me, but rather, what i can do for you brother.'

The stranger's accent caught the attention of the barman, and he instantly became cautious. He had heard of a 'ghost' who spoke with a strange accent. It wasnt that he was a spirit come back from the dead, but more that he seemed to be as untraceable as one.

'What do you want?' He asked, a little more gruffly this time.

'Your, how do i say, 'special' stuff.'

The barman smiled in-wardly. It was just another drug-chaser. He had been selling some special chemicals that altered ones personality and brain temporarily. Some chemicals made the person stronger, happy, sad, whatever someone wanted they could get.

'You got creds? I don't do IOU's you got it?'

'Of course brother' The stranger flashed a small metallic card. 'I'm willing to pay quite a bit.'

'Follow me out back then' This was barmans lucky day it seemed, his sales had dipped and his suppliers had been turning away from him. It wasn't in any ones best interest to sell to a nobody who was just a liabilty.

The barman led them into a back room. It was empty except for a small refrigerator sitting in a corner.

'So whats your poison?'

'Well actually brother...' The barman turned to see the stranger wielding a gun, pointed at him. 'It seems you've pissed of the wrong people, and they dont like what your selling, but more importantly, it's how your getting this stuff that has them the most angry'

'Oh ##### man, if your from Nev-Ware, I can explain, i didnt kno...'

'Shut up! Well, it is your unlucky day, 'cos i wasnt sent here to listen. I was sent here to kill you.'

The stranger walked over to the barman and put his arm around his shoulder. He jumped and backed away, but decided he might try to get away. He smiled un-easily as the man put his arm over his shoulder.

'Put it this way brother, at least you dont have to deal with them personally. I tell you, the most stone faced bastards ive ever dealt with, try to tell them a joke and they stand there with a blank face.'

This got a laugh from the nervous barman. As he was laughing, The stranger loosened his grip around the barmans shoulders, held the gun behind his head, and fired. He stood back and wiped the blood off his face. He then leaned over the barmans corpse

'Well brother, it was nice meeting you. I tell you, you should really loosen up a bit. You'd be much nicer that's for sure.'

The man walked over to the refridgerator, opened it up, and placed a small container inside, He pressed a button on it, and shut the door. He walked out to the bar and didnt even get a look as he left. He was barely 10 metres down the alleyway when an explosion could be heard. The ground itself seemed to rattle. He looked back and saw nothing. The dead barmans customers were to out of it to even get up.


You know, looking back on it, i didnt particularly enjoy that mission. It was irritating, especially having to destroy those drugs, ive often found some interesting uses for them. I remember one time when i saw this old guy try to walk up a wall. Man! Was that a laugh! Well, anyway, I spose your all wondering who i am, and sometimes, i wake up wondering the same thing. But thats only after a heavy night, and then all it takes is a cold shower and strong drink to remember who i am. Which reminds of this one time... Wait, i better stay on topic ey? Well, my name is, well I dont know, but peoples round these parts call me Gin. Theres better names sure, and I sure as hell would have picked a better one, but it was on a shirt I found, and I wear that particular shirt all the time, so I think people thought I was advertising who I was.

Where was I? Oh yeah, thats right, Who am I? Im a Shadowrunner. Damn good one too I'll have you know. I've been doing this for only a few years now, so some might call me a rookie. But, given the usual life expectancy of a non first generation Shadowrunner, one could say I'm somewhat of a veteran. Let me just get one thing out in the open first, I never wanted to be what I am today. Hah! You know what I wanted to be? A doctor. A doctor! I went to all the right schools, came from the right family and all that jazz. But, that all ended when I first met this Elf bird. She's the one who introduced me to drugs. And that was the beginning of the end for me I spose. It was getting bad, I had debts growing everywhere, people were suspicious. When a dealer came around to my parents place demanding that he could see me, I knew things were getting bad.

I took what savings I had, stole what a could from my parents house, and left. I had raised a decent amount of money, enough to hide. But I was still dodging dealers and collectors at every second footstep. So, I made possibly the worst decision of my life. I got my SIN deleted. Looking back on it I spose I could have confessed to my parents, they could have bailed me out, got me off the drugs, and back on track. But, then I would have missed out on quite a bit.

All in all it's like any job really, you have your good days and your bad. But, Prolly the worse thing about it all, is definately waking up in the morning. Not becuase of any morality issues or nightmares. But because these damn enhancements really give you aches. I've been enhanced to be pretty damn good physically, I can jump higher and further than most folks, I can crush a brick with my hands. And you know, dispite all of that jazz, I still prefer a gun. Seems, I dunno, final. Like theres no going back, and thats just how I am I spose



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Well, it has been some time, so i may be a tad rusty. and also, ive taken a liberty or two with the cit here. you were't too clear about a couple of things, so, i assumed that its still a bit like today, you have your good parts of the city, and your bad parts. and that your depravities are the same as today (drugs, booze, etc.) If you have any problems, please dont hesitate to tell me what to fix
xelas
Here is my bio:

Name: ???
Street Name: Smoke
Archetype: Decker
Metatype: Elf
Sex: Male
Date of birth: 15
Description: is 5'5" and 125 pounds, he is really skinny and pale. Normally wears a white tee with blue jeans. His voice is somewhat under developed. His hair is dark blue and is really long. He has light blue eyes that have slights bags under them from lack of sleep. Isn't very muscular at all. His skin has a blue-ish tinge to it.
Personality: He is a very quiet person that is extremely shy. When you get to know him he is got a bit of humour in him and loves to show off the things that he's invented. The thing that stand out about him is that he is a child prodigy. He loves building things that help him in hacking.
History: I always prespired to be a decker ever since a business went bankrupt due to a decker stealing info on a new product. Since that moment, I used my prodigy skills to learn on the ways of hacking and found out that it was easy for me. Now I am working my way up ladder to becoming one of the best. One thing that helped me was the technology that i created myself. But i still have a long ways to go. Yes, I would like another beer. (drinking age no longer exists?)
mitian
name:Alan Pryce

street name: Duel

Archetype: street samurai

Meta type:Human

Sex: male

Age: 24

hieght: 6"4

weight: 170lbs

apearence: Duel wears a white T-shirt and blue Jeens, when he's on the job, he wears a dark trench cloack and black boots

He has brown short and flat hair, white skin colour, and green eyes

Bio:Alan doesn't know much about himself, during his Cybernetic transformation, he was stripped of his memories. All he knew was his nam was Alan Pryce. He felt hollow, so he had no obligations being a street samurai, for all he knew, he didn't exsist anyway.

I know short bio, if anyone has objections, tell me.
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