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Servant Saber
Discovery

November 11th, 1000 FD (4,921 A.D.)

Ships from Earth enter the Quadrilanian Galaxy. The nearby solar systems are capable of sustaining human life, and colonization begins. Contact with the Earth is cut as per instruction, and expansion begins into the galaxy’s core.

April 29th, 1387 FD (Federal Date)

The alien race known now as the Kashyyk, raid human colonies. War is declared by both sides and rages for only a few short years before a mutual truce is declared. Technology between the two races is shared, ushering in a golden age of prosperity. Federation capital of Solaris is established.

Interstellar Peace

November 11th, 2000 FD

One thousand years have passed since humans arrived. Society has spread throughout the entire galaxy, from Solaris and Endyamon in the galactic core, to Alastair and Hyacyinith in the outer rim. Naturally, space pirates, smugglers, and bounty hunters have come into existence, along with the Galactic Police Force.


Treason

December 5th, 2101 FD

A defunct Federation senator named Corvus Mergren, along with 1,579 solar systems, forcibly withdraw from the Federation, forming the Confederate Systems of the Outer Rim (Confederacy).
1,281 systems withdraw as well, allying themselves with the Confederacy to form the Mining Coalition, or Combine.

The Blockade War

October 12th, 2130 FD to June 22nd, 2153 FD

With most Federation mining operations on the Outer Rim now gone and resources dwindling, the Federation and Kashyyk Empire blockade food shipments into the growing Confederacy. The Confederates respond with raids on Federation and Kashyyk ships. War is declared.

The Great War

August 8th, 2153 FD

War erupts and spreads throughout the galaxy. The Confederates gain foothold, cutting Federal and Imperial control to half their original amount. Some of the captured Kashyyk worlds defect, joining the Confederacy. The war grinds to a halt after both sides reach equal size. The standstill lasts until a cease-fire is agreed upon by all three governments.

Boiling Point

Present Day – 2162 FD

The threat of war still looms. Federation ships stand ready to fight, as do Confederate ships, along the territorial borders. Smugglers have a field day, smuggling food and supplies across the borders. Pirates have a field day, plundering the smugglers, as well as some Federal and Confederate patrols. Bounty Hunters have a field day, hunting down smugglers and pirates, as well as doing work for the militaries and private companies. The Confederacy is slowly but surely marshalling itself for some kind of offensive. Federation enlistment is increasing by the day, swelling the ranks of the police and military. A new conflict seems inevitable.

The Kashyyk

Bipedal insectoid creatures with four gangly arms and a thin body configuration. (Think Praying Mantis, and you’ve got it.) Usually colored according to the environment they were born in. Brown and green for forests and grasslands. Orange for deserts. Light blue for arctic or cold environments. They speak their own language, Kashyian, which only they are able to speak due to the complexity. Translating devices are required for humans. In Kashyykian society, the female reigns supreme. A queen is elected for life, usually from the same brood as the previous one. Otherwise, a general election is held. Females are almost always larger in size than males.

The Smuggler’s Guild

Made up of a shady group of private companies and investors, the Smuggler’s Guild runs the blockades of the territorial boundaries of the Federation and the Confederacy, shipping anything from food and medicine, to ammunition and weaponry. Sometimes, slave labor is also shipped. A membership in the Smuggler’s Guild is all about denying you’re a smuggler. At least, to the military and police.

The Space Pirate’s Guild

Based in some far flung systems on the outer rim, they are the opposite of the seemingly aristocratic smugglers. They attack brutally and swiftly, plundering their prey (usually smuggling ships or lightly armed military patrols) of anything of value. Women are of particular interest as slaves, getting fairly high prices on the black market.

The Galactic Police Force

Somewhat separate from the Confederacy and Federation, the Galactic Police are charged with maintaining social order. Arguably more powerful than the militaries themselves, they can arrest and search without warrants, interrogate without lawyers, and torture without legal repercussions. The only people who actually get trials are those who make the headlines in the news. Some of the worst rumors are that people who commit the most foul and heinous crimes are subjected to “Social Adjustment Therapy”, turning them into a mindless follower of the law. Dispite all this, there are few, if any, corrupt police officers and the whole organization is relatively free of any kind of backstabbing. They may not follow the moral standards of most people, but they always uphold the law.

Places

Feel free to make your own homeworlds/outposts/space stations. There are limits though, so don’t go too crazy making places up. The only major places of interest are:

Solaris – Federation Homeworld

Solaris is a large, moderate climate world. The entire surface has been terraformed and is covered with cityscape, except for the polar regions, which serve as a water source. With a total censured population of nearly 30 billion, it has the most being per square mile of any planet in recorded history. Dispite being orderly and clean on the upper city levels, the lowest levels are dark, dirty, and crawling with pirates, smugglers, and all kinds of scum.

Farafallas – Kashyyk Empire Homeworld

A humid jungle world, the Kashyyk call this place home. Massive cities spring right out of the jungle, as the Kashyyk revere the jungles themselves as sacred and only cut down trees and landscape to allow cities to grow, usually replanting on land they don’t end up using. Numerous rivers make the planet a beautiful sight and a popular destination for human tourists.

Enjuntnir – Combine Homeworld

Frigid and dark, the mining world of Enjuntnir is simply a ball of solid rock and metal. However, more natural resources are contained in a few hundred acres of land here than on most planet’s entire surfaces. The weather is usually cold, hovering near freezing at all times. The polar regions are even colder, dipping down as far as -80 degrees Celsius in the winter.

Grigoran – Confederation Homeworld

A semi-arid, watery planet. Approximately 80% of the surface is water. The other 20% is dry grasslands north and south and desert around the equator. Many cities are built out on the water near the coastline, or on the coastlines themselves. The capital city of Acturus lies at the edge of a vast desert. Dispite being so hot, nearly 60 Celsius degrees at all times around the entire planet, water has never been an issue due to water purifying technology.

Technology

Some technologies were previously outlawed during the interstellar peace. Not even the Confederates or Space Pirates are bold enough as of yet to violate these treaties, since being caught with one of these weapons on a ship or one’s person is punishable by death on the spot.


Infantry Weapons (Technological Origin in parenthesis)

AR-22 “Raptor” Blaster Rifle (All)
A stout, easy to carry blaster rifle. Standard issue for most soldiers. Fires bolts of compressed light energy.

PXG-57 “Judicator” Blaster Pistol (All)
Standard sidearm of officers everywhere. Fires bursts of antimatter. Excellent stopping power at short range.

VR-27 “Quicksilver” Concussion Rifle (ILLEGAL)
A dangerous weapon that operates by firing a plasma energy cell under super-high compression. The result is a miniature sonic boom that can be aimed and localized on a target. The weapon can crack concrete, warp steel, and rip people in half.

ARAMAS 47 “Dreadnought” Portable Rocket Launcher (Humans)
Able to fire up to five or six rockets. Can be armed with bunker-buster or heat seeking rockets.

RT-28 “Razor” Flachette Gun (Kashyyk)
Large, bulky and devastating against infantry. Fires large, circlular shards of razor-sharp metal in a burst. Similar in effect to a shotgun, only with more stopping power.

VM-99x “Illuminator” Irradiation Gun (ILLEGAL)
A large weapon, taking up not only the soldier’s right arm, but their backs as well. Soldiers must wear protective suits when equipped, as these weapons are capable of firing lasers saturated with lethal amounts of radioactive energy.

RT-77 “Rhino” Gatling Gun (All)
Large enough to eat a small shuttle, light enough for an average grunt to tote around. Your average 30mm ammo eater. Armor piercing rounds or normal bullets.

DU-127r “Onikage” Disintegrator (ILLEGAL)
Appearing to be no more than a mere blaster rifle, this insidious weapon is designed specifically to destroy on the molecular level, ripping through flesh and body armor.

GXR-99f “Minuteman” Plasma Grenade Launcher (Kashyyk)
Not your granddad’s old RPG. Fires a fragmentation grenade that detonates using a plasma cell. The plasma ignites a few moments after the explosion, heightening the kill radius.

DU-11X “Viceroy” Pulse Blade (Human)
A metal, bladed weapon that vibrates at such a high frequency, it creates a stable energy field capable of tearing through armor and even military grade blast doors. They come in many forms such as axes, pikes, curved edge swords and straight edge swords.

This is only a small sampling of the weapons that exist across the galaxy. Any specialized weaponry will need to be approved by me.

Armor

Any good Pirate, Soldier, or Smuggler knows that a good defense is sometimes the best offense. As such, various defensive technologies have been developed.

Flak Jacket
Made of tightly woven adamantine fibers, this vest can stop a blaster pistol at point blank.

Riot Armor
Common among Pirates and Smugglers, this lightweight armor is perfect for absorbing a few rifle hits or avoiding injury from shrapnel. Easily worn under heavier clothes like cloaks and mantles.

Police/Military Grade Body Armor
The Galactic Police Force and the militaries of the Federation and Confederacy insist on top of the line. This full body armor protects completely from pistols and small rifles. Most flight suits are also made of the same materials.

Tactical Armor
A complete suit of armor that fully encases the user. This kind of armor requires anti-grav units to allow stability while walking. Very bulky, only the weapons that fit onto shoulder racks and claws on the hands can be used. The durability of this armor is unbelievable, as it can take a full barrage from a rocket launcher and keep moving.
(PM Required for player use.)

Personal Shielding
The most effective (and ridiculously expensive) means of protection is a small device that projects a powerful shielding membrane over the user’s body. Depending on the quality, these shields can take hits from a Concussion Rifle and keep on ticking.
(PM required for player use.)

Starship Classes

To anyone living on the galactic frontier, their starship is everything. Whether it be a bounty hunter’s customized gunship, a military’s flagship, or a merchant’s cargo vessel, starships are THE means of travel. All starships are equipped with shields that repel both energy weapons and absorb concussive impacts and explosions. Shield strength is usually relative to both a ship’s size as well as available power supply. Having lots of onboard weapons means a drain on the shields. Keep that in mind.

Directions onboard a Starship

Exactly the same as naval terms. Most comparable to operating a submarine.
Port – The right side of a ship while facing forward.
Starboard – The left side of a ship while facing forward.
Aft – Front of the ship while facing forward.
Stern – Rear of the ship while facing forward.

Here is a list of Starship classes and the lengths that determine them. Examples are also given to further explain the sizes.

Starfighter – A ship no more than 20 meters in length. One or two man crews.
Federation “Vultures” are 10 meters long and are a mainstay aboard their carriers.

Cruiser – Ships no less than 21 meters but no more than 70. 3 to 5 man crews.
The Cruiser “Daedelus” is owned by the CEO of the company that manufactures “Raptor” blaster rifles. It is supposedly the fastest ship in the galaxy.

Medium Cargo – Ships longer than 71 meters but no more than 100 meters. 4 to 8 man crews.
Favored by pirates and smugglers due to the fact that large quantities of goods as well as impromptu weapon mounts can be carried on this class of ship.

Any ship larger than 100 meters cannot land on a planet unless it docks at a starport.

Carrier – Ships larger than 101 meters but less than 400. 100 to 200 man crews.
Confederate Carriers are notoriously large and can carry almost 100 starfighters at a time.

Frigate – Ships larger than 401 meters but less than 500. 300 to 500 man crews.
The largest civilian class of ship. No civilian can legally own any ship larger than a frigate. Legally, that is. The largest civilian frigate, “Moonlight Maiden”, is a pleasure cruise vessel.

Ships longer than 500 meters cannot operate inside a planet’s atmosphere and are limited to docking at either orbital stations or military outposts.

Battleship – Ships longer than 500 meters but less than 700. 800 to 1,000 man crews.
Armed with the biggest guns of any class, the battleship is a feared class indeed. The Kashyyk Empire hold the record for the largest battleships at nearly 700 meters, the limit of the class. One Kashyyk battleship has nearly 1,000 weapons equipped.

Capital – Ships 700 meters and longer. Crews upward of 1,000.
Any ship exceeding 700 meters is a Capital ship. Armed with turbolasers, only a small fleet could render the average inhabited world a wasteland in only a few days. Able to fire their turbolasers from orbit, the Capital class has no equal. The largest capital class ship in existence is the Federation Flagship “Graf”, which is exactly one and a half kilometers, or 1,500 meters, long.

Super Battleship – Ships in excess of two kilometers. Crews upward of 2,000.
No ship of this class currently exists, although both the Federation and the Confederacy have plans to build them en masse in the coming years.

Grand Capital – Ships in excess of five kilometers. Crews upward of 4,000.
Still on the drawing board, these absolutely massive vessels consist of some staggering statistics. Nearly 3,000 turbolasers, 2,000 smart missile tubes, and anywhere from 700 to 1,000 fighters carried onboard. That amount of firepower could leave a planet completely devastated. The amount of money and time required to build just one would also be staggering.

Star Killer – Ships larger than a Class IX Moon (50 Square Kilometers)
Estimated crew of nearly 10,000.
With enough firepower to smash a medium sized planet into pieces, these titanic ships are on the minds of only a few military and political leaders. Such a vessel would be nearly impossible to build without a massive amount of money and resources all working together, not to mention a miracle in manpower.

(I don’t expect anyone to be using anything larger than a Medium Cargo, but you can if you want to. Anything larger than a frigate though, is off limits for players right now.)

Starship Weaponry
CAUs can equip almost all starship-grade weapons.

Laser Cannon – A staple weapon of any armed vessel. Can be turret mounted or forward firing. Even some cargo ships carry them to ward of pirate attacks.

Missile Tubes – Able to carry concussive, homing, or energy warheads, the missile tube is excellent against well-shielded ships. Some missiles can be loaded with plasma warheads or photon emitting tips.

Plasma Cannon – The laser cannon’s older, beefier brother. Turret capable.
Pro: Increased firepower and accuracy at long range.
Con: High energy drain and overheating rate.

Vulcan/Gauss Cannons – For extreme dogfighting and close range ship-to-ship combat, lasers can be dangerous to the ones using them. Thus, high velocity shells made of heavy metals either containing explosives or a simple bullet is better suited. They’re incredibly accurate, even enough to shoot down incoming missiles. They can be mounted on turrets, but are useless at long range.

Fusion Cannon – Using heavy nuclear fusion from the ship’s own reactor, this weapon fires devastating bursts of energy capable of punching holes in Capital-class armor. Currently ILLEGAL.

Proximity Mines – Magnetic mines that latch on to enemy ships and detonate. Great for getting annoyances off your back. Can be remote detonated as well.

Graviton Cannon – A powerful laser weapon that siphons the energy from a planet or other heavenly body’s gravity well and transfers it to the weapon itself. The bigger the field, the bigger the blast. Using one while within the gravity well of a star is suicide, as the weapon overloads and explodes. Illegal on civilian and police vessels. Military Hardware.

Smart Weapons – Smart Mines and Missiles are more advanced variants of their counterparts. They have greater accuracy, a better kill zone, and more fuel. They’re also ridiculously expensive, even on the black market, so finding ammo is a hard thing to do.

Nuclear Warheads – With the ability to be mounted on smart weapons, the nuclear war head spells certain doom for any target it happens to strike. Even if the shot goes wide, the blast itself is made up of three key destructive elements. First, the blast of heat, usually hot enough to turn any armor into boiling slag. Second, the shockwave, powerful enough to knock a capital class ship’s sensors and primary shields offline. Finally, the electromagnetic pulse generated from such a blast is enough to render any and all electronics within the pulse’s radius fried and useless. Currently ILLEGAL.

Turbolaser – Requiring a large amount of interior space, as well as a separate power reactor, the turbolaser is a lethal ship to ship or ship to planet weapon. Able to bombard planets from orbit, these powerful beams of energy are capable of things their weaker cousins are not. Few craft smaller than a frigate can withstand more than a handful of blows from a turbolaser. When fully charged, they have nearly triple the power of a thermonuclear bomb. Such charging requires days, but the results are impressive.


Combat Armor Unit (CAU)

The pinnacle of advanced robotics, cybernetic design, and nanotechnology, these humanoid robotic combat vehicles are ever present on the battlefields. Slowly but surely phasing out fighter starships, they range in size from that of a very small fighter starship (as small as 5 meters), to cruiser-sized behemoths (nearly 20 meters).

Unlike starships, all CAUs are divided into classes based on size and thus, maneuverability.

Light – Shorter than 10 meters. Highly agile and blindingly fast.
Medium – 10 to 20 meters. Fast and responsive, but not nearly as good as a Light.
Heavy – 20 to 30 meters. Slow, but still maneuverable.
Massive – 30 to 40 meters. Sluggish in atmospheric conditions, maneuverability based on any kind of maneuvering thrusters.

CAUs can use scaled infantry and starship weapons.

Character Sheet

Name:
Age:
Height:
Weight:
Race: (Human/Kashyyk) If you would like to make your own race, PM me and I will discuss it with you.
Allegiance: (Federation, Kashyyk Empire, Confederacy, The Combine, Galactic Police, Smuggler’s Guild, Pirate’s Guild, or None) The only people who have no ties are bounty hunters.
Occupation:
Eye Color:
Hair Color:
General Description: (Physical traits and clothing.)
Weapons: (Weapons on your person.)
Armor: (Ditto.)
Personality:


I will have my own character up shortly. This is NOT a freeform RP, but I will be building on a main plot. Feel free to create a subplot for your own character as long as it won't cause problems with the story.
Servant Saber
Excuse the double post, Sel. Here's my character's sheet. Anyone who has any questions or concerns as to their own sheets/characters/whatever , feel free to drop me a PM.


Name: Kylyan (Kai-lee-ann)

Age: N/A (Appears 20)

Height: 6’0”

Weight: 171 lbs.

Race: Android (Human)

Allegiance: Galactic Police Force

Occupation: Galactic Police Officer

Eye Color: Sapphire Blue

Hair Color: Sapphire Blue

General Description: Wears a silver, standard issue GPF flightsuit. The helmet is silver as well and was designed specifically to transmit information between herself, her ship, and her CAU. Has an attractive, feminine figure. (Which makes sense if you know what she is.) Underneath the flightsuit, she wears a simple, form-fitting jumpsuit. A barcode is tattooed on the palm of her left hand.

Weapons:
PXG-57 “Judicator” Blaster Pistol x2
DU-11X “Viceroy” Pulse Blade (Katana)

Armor: Police Grade Body Armor (Flightsuit)

Personality: Outgoing, at least as far as her programming allows. Interacts well with others, so long as they don’t break the law in front of her or have a warrant or bounty on them. Otherwise, she is cold and calculating, only letting regulations and laws filter through her artificial conscience.

Biography: Born, or created rather, in a Federation Army weapons lab. Soon after she was activated, she was transferred to the Solaris branch of the Galactic Police, where she became a test pilot for a new type of starship and CAU. After the tests finished about a couple years later, the war between the Federation and the Confederacy ground to a halt. Kylyan was assigned to border patrol, the most dangerous duty in the galaxy, in order to eliminate the threat of pirates as well as arrest wanted smugglers and bountied criminals. She has been on this beat for the last year and a half. Certainly, once the war starts up again, she will be assigned back to Solaris for protection of the Federation homeworld. Until then, its grunt work for this cop.

Ship Name: The Hyacinth

Ship Class: Kailyan Industries VR-X22b “Hydra” Police Cruiser

Ship Size: 30 meters long, 15 meters wide, 10 meters tall.

Ship Description: Painted a dull shade of military brown, this experimental variant of the standard police cruiser is unique in one simple way. The entire vessel is capable of transforming itself into a CAU with the flick of a switch. As with all police cruisers, it is built for speed and offense. The game plan with a police cruiser is disabling or destroying your target quickly and taking them into custody as soon as possible. Drawn out fights are a police cruiser’s weak point. But for this ship, the CAU mode makes up for that partially.

Ship Armaments:
2 forward firing plasma cannons
6 homing/smart missile tubes (3 port, 3 starboard)
1 twin-laser turret (mounted on the belly)

CAU Name: Executor

CAU Class: Kailyan Industries FTX2 “Gorgon” (25 meters tall) Massive, due to weight

CAU Description: A grotesque, brutal looking machine, it is one of the largest CAUs made for police use. The mech has four legs, each with a powerful thruster. The backpack unit contains what would otherwise be the cruiser Hyacinth’s engines. The mech also has two pairs of arms. The first and smaller pair wield a pulse axe, meant solely for melee combat. The other, larger arms have short pulse blades for use as bayonets as well as housing the Hyacinth’s plasma cannons. A great deal of maneuvering jets have been added to give the Gorgon a satisfactory level of maneuverability. The armor of this CAU as well as the weapon strength is equal to that of the Hyacinth itself, making the Gorgon a formidable opponent. In the heat of combat, it takes only a few minutes for the Hyacinth to change into its CAU configuration and vice-versa.



CAU Armaments:
2 ship-grade plasma cannons
1 pulse axe
2 missile tubes (4 tubes disabled in CAU mode)
Soul Reaver
Name: Lucius Armano
Age: 26
Height: 6 foot
Weight: 60 kilograms
Race: Human
Allegiance: Smugglers Guild
Occupation: Smuggler
Eye Color: One eye is a very light blue, the other a steel grey
Hair Color: Brown with natural blonde streaks
General Description:
Weapons: (Weapons on your person.)
Armor: (Ditto.)
Personality:

I'm tired....PM me too remind me I posted this please ;-;. Or I'll forget.
Seluna
QUOTE
Excuse the double post, Sel.

Sammy, don't you know that I don't mind double posts unless they are pure spammage? tongue.gif

I will consider joining, since currently there aren't much activity going on with the other roleplays. >.< Partly my fault. But I'll think about it. ^^
Vex Core
I have never done a sci fi rp before /| |\ I guess I can give this a try. I will get a profile up soon.
Servant Saber
I don't know why I freaking bother posting my RP's.

If a profile isn't up in the next few days, I'm shutting this down.
Sydra
I'm interested in joining an active rp. Must rp *drool* I'll edit with profile soon hopefully
Sydra
Name: Reikara

Age: 20

Height: 5'4"

Weight: 110 lbs

Race: Human

Allegiance: Pirate Guild

Occupation: Mechanic, she repairs anything from ship engines to cybernetic limbs. She has fondness for modifying weapons and has her own CAU which she works on in her free time. That being the case, she does occasionally go with her father's group on raids to test her CAU or if there is something she particularly wants.

Eye Color: Green

Hair Color: Black

General Description: Reikara's thick hair pulled back into a loose ponytail revealing soft green eyes. Her facial features are symmetrical but nothing outstanding. Her perk, small nose and wide eyes ensure that she has been called "cute" before but also makes her look younger than her actual age. Lightly built, Reika isn't what you call a typical battle type but her slender arms hold a hidden strength. Years of working with heavy parts have added lean muscle to those deceptive arms. Her hands are delicately build marred by callus' from her work. Despite her efforts to strengthen herself, Reikara can't build muscle as well as she would like and bruises easily.

Weapons: Reikara carries a small pulse blade on her belt for personal protection at all times. In battle she tends to carry blaster rifle over her shoulder. However, the weapon she uses most is her constantly improving CAU, which uses various types of weaponry depending on what she is working on.

Armor: She wears riot armor.

Personality:
Reikara cares genuinely for the people she feels close too, but maybe to unsympathetic to others. She doesn't care much for the human trafficking, but sees it as unavoidable. Reika isn't that outgoing but does tend to say exactly what she thinks. She possess a logical mindset and rarely angers, but when she does get upset, it is a fury.

History:
Reikara was born on Celarke, a small moon orbiting the plant Zelra (dead planet, lacking atmosphere and water). Because of the small size of the moon, Celarke doesn't much doesn't see much sunlight. Other the planet or other moons block the light. The planet relies on reflected light, electricity, and luminescent materials/organisms. It has been terra formed to grow some crops, but much of the foods are produced either by hydroponics or stolen from another source. Most of the moon is urban. Celarke is a pirate den. You can buy about anything there if you ask the right questions. This makes it an ideal place for Reikara to obtain materials she wants for her work.

Reikara's mother was slave and was sold a couple years after Reika's birth. Occasionally she does wonder about her, but it is not a point she anguishes over. Despite his poor treatment of Reika's mother, her father, Calren, was a dedicated parent for the most part. Reikara has two other half-siblings, whom she gets along with for the most part. These days she sticks mostly to her workshop on land, occasionally venturing with on her father's ship.



CAU: "Faeranth"
Faeranth is an continuos project. It is small, only 6 meters in height. Permanent dyes set into the metal colors the CAU black. It's form is humanoid for the most part. It appears masculine given the multi-tiered, large shoulders which hide scaled up versions of infantry weapons. Thrusters at set into the legs, back, and front part of shoulders. The chest is heavily armored as that is where the controller sits. The hips contain the engine. Laser blasters are hidden in the chest cavity as well. Missile tubes are in the legs. A large pulse sword frequently carried as well. The Faeranth is prone to change though as Reika works to improve it.

Sorry, not that creative or knowledgeable when it comes to mechas. Lemme know what I need to change.


Ship: "Yersinia"
This ship belongs to her father, but it often houses her CAU. It is your standard pirate medium cargo ship with a variety of nasty weapons. It's 89 meters in length.
Servant Saber
Looks fine.

Character approved. I'll probably try to bug Brian to get his finished.
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