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Nanashi
Okay dudes and dudette's who has still concern on the series. Post your opinion. Why?

I heard of rumors Konami is doing a round up survey again from RPG Gaming Forums if they should push go for 6 ASAP or whatever... This is rumor only. But anyway what harm would done if we do make a topic like this.

So Is 6 still good to hear or what?

If you asked me.. of course I liked a 6th time and I think I won't be getting any tired of playing and likingt his series until the rapture of time.

I won't say what I would like to happen in 6 but only one thing I want to see again the old hero from any series helping the new hero in 6. I don't know it's just becoming nostalgic for me to have that scenario.
Chalryn
Of course I would love to see a sixth game, though I'd be willing to wait, if necessary. Gotta work hard if you want things to come out right, after all. I'd like to see several more Suikoden games, since there are still several loose ends that need to be tied together. (That, and, of course, I'd simply like to see many more games in this great series.)

There are a ton of things I would like to see - some old, some new. Ideas include new areas to explore, a female main character (preferably speaking, but another mute character wouldn't particularly bother me), and of course more explanation of links and histories of characters (Jeane, Viki, Pesmerga and Yuber... the list goes on...). One thing I would really like to see return, though, is the type of music used in the first two games. It was generally pretty upbeat and kept you awake throughout the game, and the use of more Eastern instruments was a unique touch.

Whatever Konami wants to throw at us, I'm willing to at least check it out. If it's more Suikoden games we're talking about, Konami's definitely got my vote.
Sigs Minock
i'm with Chalryn... a vocal female lead would be great seeing as the suikoden series is dominated by reticent pre-teen boys.

if they keep with the classic system- 6 person teams, and expand the extras then all should be good.

Bring back the cooking contest from S2!!
Chalryn
QUOTE (Sigs Minock @ Jul 22 2006, 11:06 PM) *
Bring back the cooking contest from S2!!
Oh god, I couldn't agree any more. XD

Yes, the 6-person team is a must, in my opinion. With so many characters to choose from, it works well.
Jendanny
I definantly want to see more Suikodens! Many more! biggrin.gif I really hope they don't quit before tying up all the loose ends. I loved the cooking game too, I wish they would bring that back! I just played through Suikoden again and I hated that I could only use one rune! That sucked and I'm glad that we can have three in the other games. I hated the pair fighting system in 3 also! This is my favorite serious though and I hope they keep making them for a long time! happy.gif
Pesmerga
Of course I want to see another Suikoden game. So far the story is yet far from finished, for example not every True Rune is exposed yet and I want to know about Pesmerga and Yuber.

But indeed, the cooking contest should return in the next Suikoden, cause it was simply amazing in Suikoden II.
So yeah, A Suikoden VI should come, I have yet to play Suikoden V, but I'll play that game soon enough.
G-wave
What's the harm in getting suikoden VI, I mean all the talking about final fantasy series...
Suikoden got so many good stories,suikoden III got da best story, I even finished the game
4 times I quited playing the other game just for but the pair fighting and no voice stuff pissed me off
If suikoden VI is released beleave me no body is gonna try it before me. wink.gif

Also the animations FFX and the rest got it so nicely, Let's hope konami draw it so real. biggrin.gif
Bloo
QUOTE (G-wave @ Jul 23 2006, 08:44 AM) *
What's the harm in getting suikoden VI, I mean all the talking about final fantasy series...
Suikoden got so many good stories, suikoden III got da best story, I even finished the game
4 times I quited playing the other game just for but the pair fighting and no voice stuff pissed me off
If suikoden VI is released beleave me no body is gonna try it before me. wink.gif

Also the animations FFX and the rest got it so nicely, Let's hope konami draw it so real. biggrin.gif


Lol... Don't really think FF series got a History to link them together... Unlike Suiko

Anyways Of cuz we will wait for Suiko 6... The story is great... The history is great... the overall plot is great... Why not?

Well in the first place... If Suiko isn't famous... no impacts on the "RPG Realm/History" is made... Who would bother even ask??? Lol...

I would Really know more about Viki's History.. And Meg's husband(if he had one)...

Bloo/Llew...
1llu51oN
After playing the fifth. I say HELL YEAH.
I don't have that much of wishes. What they give, I take. As long as it's not another Suikoden IV.

QUOTE (Sigs)
Bring back the cooking contest from S2!!

Add me as your backup soldier, Sergeant!
This minigame was my favorite. I was dissapointed there are none in III, IV and V.
Nash
Give my updated Encyclopaedia first before Suikoden VI. Canon inconsistencies are driving me nuts.

That said, I'm sure the next TGS will have some good news for us. It better.
Bloo
Hmmm Tis might seem impossible... but i would really wish too see ALL and i mean ALL suiko characters from the 108 star of destiny from SI-SV hehe...

It's close to impossible... I would just dream... =D

Really Hope to be able use Rina and Hugo at the same time lol...

and of cuz hopefully more mystery of Jeane shall be solved... she is really mysterious... need more of her plot...

Bloo/Llew...
Rhadamanthus
QUOTE (Llewelyn @ Jul 28 2006, 06:41 AM) *
Hmmm Tis might seem impossible... but i would really wish too see ALL and i mean ALL suiko characters from the 108 star of destiny from SI-SV hehe...

It's close to impossible... I would just dream... =D

Really Hope to be able use Rina and Hugo at the same time lol...

and of cuz hopefully more mystery of Jeane shall be solved... she is really mysterious... need more of her plot...

Bloo/Llew...

I think the only way we'd get to see that is if the game takes place in the Theocracy of Nagarea, Zelant, or New Armes Kingdom. Which is likely, I don't really see a point in introducing those kingdoms to us if they weren't going to do anything with them in the near future.

Ambiguity aside, I'd love to see a new suikoden. I just hope they go all out and completely and totally ignore rather idiotic fan requests (hrm...)
Tsumujikazenotora
Yes, I would very much like a sixth game. Suikoden is great..........awww...but this is the first time I will have to restart a game and get some characters I missed. I've never had to start a new game...but in V I have to...well, after I beat it first. I missed the detective guy and just a few others.
Does anyone else agree that Suikoden 3 had some really cool looking magic attacks? I think IV and V lacked in that area but made up in others.
IV had great character models and V had a really great story and a world map!
Yes I too would like to know more about Viki....but still.......the characters in V were difficult to obtain. Still an amazing series!
Ember
I would like to see the return of Pesmerga. How come they have dumb old Jeane and Viki all the time, but no Pesmerga? After all, I thought they were all pretty ageless. I would also like to see some more pretty boy mages... I am sick and tired of the hags we keep getting lately... What happened to guys like Luc and Rody? Just one awesome but pretty boy mage would make me eternally happy (and this, my friends, is merely one reason why FE is still above Suikoden to me...)

I liked the cooking game too... and it would be decent if they keep the six-man system they have had for most of the games. (It's a little irritating to have to level up only four at a time when you have so many to choose from) But I did like the training hall thing they had on 4, where you could actually level everyone up to 99 (except Reinhold himself--but you can take care of that with a fortune rune)

Also, I liked how Richmond told you actual substantial bio stuff, like age, origins, and whatnot. I REALLY wish they would bring that back (and have waited for it every game since), and I know others who are eager to see that again as well (and they need to quit giving you information you already know--that's lame, I mean, you're paying them to investigate, they could try a little harder)

I loved the punishment game on 4, but they probably won't bring it back, since that game was supposed to focus on the theme of punishment--personally, I think that hero had it made compared to the trouble the others went through...

As for that thing with Luc (at the end of 3)... I may be stupid, but...I don't get it. It got me all excited cause I thought he was brought back to life or something... It confused me...

Also, I wish they would get back to connecting the games again, so you can see old favorites come back, only younger (or older, don't matter) I liked it much better when they were within five or so years of each other....rather than the 100 years thing...
Athrun
QUOTE (Ember @ Sep 2 2006, 09:30 AM) *
As for that thing with Luc (at the end of 3)... I may be stupid, but...I don't get it. It got me all excited cause I thought he was brought back to life or something... It confused me...

It showed a picture of him in the past, along with Leknaat and little Sarah. (Which confused me, because i thought she said she grew up in Harmonia and that people always used her for her magic?)
Ember
Bah, I hate Sarah. Bah, bah, bah (have you any wool?) She's one of the hags.

I was also thinking that I liked the plays in the third game. I wish there had been more, though, and a little more variety. It'd be awesome if you brought a certain combination of characters (like with the bath) and it unlocked new scenes to watch.

I loved the advice column in 4. *laughs* That was entertaining.

I liked how, in five, most of the characters had a little bit of an event before you collected them, so you got to know them somewhat, and that many of the characters had interesting quirks, like Mathias' obsession with tossing loathesome corpses into nearby riverbeds (or other bodies of water) and Haleth's honesty about being corrupt.
mrbxp
To me, I love to play Suikoden Tactics. I hope Konami developes Suikoden Tactics 2 and, of course, I love to have 3 main Suikoden 2's characters in that game.
Pesmerga
Hmm, you're the first one to say that.Personally I'd rather see them picking up where they stopped in Suikoden II, which looks like it with Suikoden V.

Tactics and IV weren't that fun imo, of course I played them both, but Suikoden Tactics was ridicuously slow, something that was really a drag.
True Rune
I'd like a different battle system actually. One that would allow flashy rune moves and maybe some special weapon techs.. Harder battles too. I like classic Suikoden style, but they need to buff it up a little imo.
Storywise, continue somewhere. But yeah, I'm still into suikoden.
Pesmerga
Harder battles, definatly. Or add some sort of bonus dungeon with all all these shiny super items and at the end a super boss, something really powerful and that has no problem of wiping out your party. I would like to see something like that, or just a bonus for completing something like that.
Ken Masters
If thy did everything that was good in the fifth game, implement it into the sixth. Not to mention get rid of the annoying camera angles, and constant loading screen, I'll definately be looking forward to this game. If not, god let's just hope it's not another Suikoden IV.
LagunaWannabe
YEah Suikoden should add more dungeons, or bosses with similar purposes as the WEAPONS in Final Fantasy VII.

I guess the battles could be a little better, i think a more interactive attack system for sure. Like, in Final Fantasy VIII ifu attack with Squall's gunblade, and up ress R1 at ther ight time, it shoots and its exctra damage. And in Legend of Dragoon, you had to match up the squares consecutively to actually hit ur attack, and u could dish out some nasty combos sometimes.

I like those two kind of concepts, im sure Suikoden could do someting like that too, like, if ur a rune user, tap the button real fast to super charge ur rune before u use it, or like, have a bar with a line in the middle, and a little thing bounces back and forth across the line and uhave to match it in the middle to increase accuracy/critial hits.
Pesmerga
That is a good thing, but if done incorrectly it could become more of a chore then a nice add-on, so adding something like that needs to be done with care.
It worked pretty well in games such as Shadow Hearts and Legend of Dragoon, they might be able to do something with that, but imo it is not neccesary, I like the old school turn based system.
LagunaWannabe
The most critical thing for Suikoden VI's success is its storyline though. Most games nowaday, gameplay can sometimes be traded for a great storyline. I mean, they really are starting to get away from the original plotline, so hopefully with SUikoden V being so close to 1, they can somehow tie it all together in the next game.

More True Runes need to be introduces IMO, there's only 2 new True Runes in IV and V combined. I mean yeah Soul Eater comes back, and who knows what the Star Rune is, but confirmed I mean.

A lot of people want a game based around Armes, but i see everything going more toward Sindar. Suikoden V heavily depended on the Sindar, as did Suikoden III, so hopefully Suikoden VI (especially being on a supercharged playform PS3), will blow fans away with a great new storyline
BiG MiKE
Of course there should be a Suikoden VI. Lot's of stories are yet to be explained. The series should only end when all the tales have been told.

Recently heard a rumor of Suikoden VI going to Wii. Hopefully that's not an exclusive only move.
Pesmerga
That seems a bit odd and I doubt Suikoden is going to the Wii.
Besides, I don't really see RPG's working on a Wii, especially when you have to select menus and such.
BiG MiKE
QUOTE (_Pesmerga_ @ Jul 8 2007, 06:15 AM) *
That seems a bit odd and I doubt Suikoden is going to the Wii.
Besides, I don't really see RPG's working on a Wii, especially when you have to select menus and such.



+1 on that. gfx would be terrible too. Not that gfx matters to some.
Chalryn
Wii? Yeah, that does sound pretty odd to me, especially if it would be exclusive to it.

An idea I had, though slightly off-topic... More of an idea for an upcoming game, though not necessarily Suikoden VI. I wouldn't mind having another Tactics game added to the series, though I would certainly be looking for some improvements over the first. (Such as being able to wipe out both of the final bosses in a single attack each, haha.) Just like how Suikoden Tactics/Rhapsodia expanded on the Suikoden IV plot and characters a bit, I think that, if they do another Tactics game, it should be something I've seen a lot of people asking for: The first Flame Champion's war.
Just an idea...

Back to the topic of Suikoden VI, though, after playing V, the main thing I would have to ask for is increased difficulty. Even just having extra dungeons and/or bosses that are significantly harder would be cool with me. Suikoden V, although a great game, was just horribly unbalanced. (Though the strategic battles were a great time to be had, and duels were fun.) I didn't mind the camera angles all that much, though with 3-D environments, good camera angles are a must-have. They could be better. Other than that, while I generally don't mind loading screens, I have to admit that even I grew a bit annoyed with them in Suikoden V.
In summary: Increase difficulty, decrease loading times if possible, and improve camera angles.
BiG MiKE
Nothing compares to Final Fantasy Tactics... tongue.gif
Pesmerga
I think most fans would like a higher difficulty level, especially after Suikoden V.
So many characters were just too powerful, I am looking at you Richard. It is too bad I like that character so much, ever since I first saw him and never knew his power, though once I recruited him the game became ridiculously easy.

Suikoden VI should become more difficult, at least add some bonus dungeons in it, or optional bosses or other difficult challenges.
Chalryn
Guess I should add in that, although I'd like to see an increase in difficulty, I'd like them to keep some of the elements from battle in Suikoden V, such as the Swing and Continuous Attacks (also seen in III, I know). The multi-skills were really nifty as well, but characters' stats were already pretty high in the game, so if they would balance out characters' -- as well as enemies' -- stats before applying the skills, then I think they'd still be a nice addition. (I also found it interesting how the ones that focused on more than one skill actually increased stats by a lesser amount than the ones that focused on only one skill. That's certainly one way of balancing the skills' effects.) The Formation system was also a very nice thing that was... "revised" in Suikoden V. I'd love to see some more experimenting with that.

One other minor "complaint" about Suikoden V; something that should be changed in VI: The weapons in V hardly varied at all, from what I remember. The staff-types were the only ones that seemed to have a significantly lower attack than the others. Like that, even many of the spellcaster-types were pretty good physical attackers. (Moreso than they should've been, IMO.) I preferred the earlier games' weapons, with things like two-handed swords and axes being significantly stronger weapons, one-handed swords and spears being somewhere in the middle, things like claws and bows being relatively weak (but having other benefits, such as high Strength for the wielder, or long-range attack), and then the staves and rods being weak to the point that they'd only be used if you ran out of MP. (Or hit auto-battle, hehe.)

Touching on Tactics again, I wouldn't mind seeing a Skill setup like in that. Start with three slots, gain one more every ten levels, and a handful of characters even had specialized skills (such as Deflect Missiles for spear-users, and Smash for Greatswords/Axes/Hammers). The way that support characters worked in that game was really interesting as well, and many proved to be extremely useful. I suppose it would be somewhat harder to have non-attacking playable characters like them in a standard Suikoden game, but if they could find a way to do something similar, I think it'd be great to have.
Voluspa
They better release more as ppl have said still a few loose ends, ending now ould be like putting a 3 pack aday smoker in a room for 2 weeks with no smokes, and then teasing him with one sad.gif


VOluspa
BiG MiKE
I wonder if they would do a story more around Clive o_O...Or perhaps something more on the Sindar Ruins. In Suikoden V we see Lorelai. Who seems to have a true rune (I think) to live after all these years, just like Killey. Hopefully they explain more of the Sindar saga.
Pesmerga
Lorelai and Killey do not have true runes, they are not THAT old and in Suikoden V they were fairly young.
Eventually more of the Sindar will be told, as well as Hikusaak.

I am not sure about Howling Voice Guild, I hope to see more of them, but I have my doubts it will happen.
Chalryn
I'm interested to see a lot more of Harmonia in general. As far as I know, the only bit we've really seen of it in the series so far has been Caleria and clips of the Circle Palace (I think that's the name?) in Suikoden III. I don't know if the Gaiden games take place in Harmonia much, though they were never released outside of Japan anyway, so there's that problem anyway. All I really know is that Luc and Sasarai were "born" there (and a handful of others came from the area as well), the Howling Voice Guild is setup there, and the nation bears a rather intimidating military. ...All of these things, of course, making me that much more interested to see more of it and learn more about it.
Hugo
I don't want any special dungeons with really difficult monsters/bosses that you don't need to bother with to go through the game.

I want a good story, and most of the Suikoden staples with a few tweaks here and there. Don't use FF style crazy bosses at the end of some hidden dungeon, that takes time and effort from the actual game I think.

Suikoden doesn't have to end when the runes are all revealed either, someone inherits the run after the heroes, I say fast forward. You did 100 years previous, now 100 years after the original.
Georg-the-Great
I can't wait for a new Suikoden. If its for the PS3 then they should take full advantage of the cosole jump and try to make it the best Suikoden yet with tonnes of mini-games and other extras.
Eight Pack Killa
QUOTE (Nanashi @ Jul 22 2006, 10:22 PM) *
Okay dudes and dudette's who has still concern on the series. Post your opinion. Why?

I heard of rumors Konami is doing a round up survey again from RPG Gaming Forums if they should push go for 6 ASAP or whatever... This is rumor only. But anyway what harm would done if we do make a topic like this.

So Is 6 still good to hear or what?

If you asked me.. of course I liked a 6th time and I think I won't be getting any tired of playing and likingt his series until the rapture of time.

I won't say what I would like to happen in 6 but only one thing I want to see again the old hero from any series helping the new hero in 6. I don't know it's just becoming nostalgic for me to have that scenario.



One of my concerns, is how that in Suikoden III, right after the highland-Jowston Wars, how is it, that Yuber, whom is being closely pursued by Pesmerga. Is even pursued by Pesmerga after the downfall of the Blight family and Highland, how is Yuber able to elude Pesmerga, side with Luc gone evil, and stage his own war to the south. Where Viktor and Flik almost died between Suikoden I and Suikoden II.

I Like the pre-quel kinda eras of Suikoden IV, and Suikoden V. Not to many true runes have been established yet. Soul Eater, True Shield/True Sword, True Wing, True Fire, True Water, True Thunder, Sun, and Punishment. through 5 games.

We've seena great diversity to the Kobold race, and dwarves, but we've seen very little of itself to the Dragon riders, and Wingers.

Jeane, the same one, has appeared in every installment so far. There has to be some secret as to how she's (atleast) 200 years old...)

I agree, the uber bosses after hidden dungeons is a little ridiculous. Suikoden III had so many side bosses that were optional, I got sick of fighting in general by time beat it. Suikoden IV, Killer golem, ran into him one time not knowing he was there. already half dead with low magic, had to dela 9000 damage, with Hero alone, used 87 mega medicines in process, to slimly beat him. and I was like WTF?!

I think further backstory would be interesting... but as cut scenes, like interactable cut scenes, but not major sequences. Specifically, how the soul eater came about to Ted, and why Windy was after him. The history between Yuber and Pesmerga.

Aside form the Silverberg family, and Maximillion's grandson, hasn't been too much of a family line, that is interwined with the 108 stars of destiny. Like, maybe Hix & Tengaar's kid? or kid's kid's kid's kid? you get the idea.

Suikoden IV and Suikoden III, and Suikoden V. RIDICULOUS TO TRAVEL THROUGH IF NOT FOR VIKI!

Atleast in Suikoden I and Suikoden II, you could walk and run to places if you wanted to without it taking hour-2. NOPE. not anymore. and EVEN with the Champion Ruin. still takes a good while to get there.

Maybe have the mounts, be rideable to make travel faster, and less likely of encounter?

and thats my share of contribution.
Pesmerga
QUOTE (Hugo @ Jul 20 2007, 05:02 AM) *
I don't want any special dungeons with really difficult monsters/bosses that you don't need to bother with to go through the game.

I want a good story, and most of the Suikoden staples with a few tweaks here and there. Don't use FF style crazy bosses at the end of some hidden dungeon, that takes time and effort from the actual game I think.

Suikoden doesn't have to end when the runes are all revealed either, someone inherits the run after the heroes, I say fast forward. You did 100 years previous, now 100 years after the original.


Well, how about making it only accesible for those who finished the game. I mean those dungeons are usually open at the end of the game, so I don't see why it would take time from completeing the original game.
That and you don't have to do it, it is not like it is forced upon you.

QUOTE (Eight Pack Killa @ Aug 10 2007, 03:02 AM) *
One of my concerns, is how that in Suikoden III, right after the highland-Jowston Wars, how is it, that Yuber, whom is being closely pursued by Pesmerga. Is even pursued by Pesmerga after the downfall of the Blight family and Highland, how is Yuber able to elude Pesmerga, side with Luc gone evil, and stage his own war to the south. Where Viktor and Flik almost died between Suikoden I and Suikoden II.


I am curious to why there is a Yuber in Suikoden III, but not a Pesmerga. The last we have seen of Pesmerga was at the end of Suikoden II.

QUOTE (Eight Pack Killa @ Aug 10 2007, 03:02 AM) *
I Like the pre-quel kinda eras of Suikoden IV, and Suikoden V. Not to many true runes have been established yet. Soul Eater, True Shield/True Sword, True Wing, True Fire, True Water, True Thunder, Sun, and Punishment. through 5 games.


There have been many more runes, like the Blue Moon Rune, Beast Rune, Circle Rune, Dragon Rune, etc etc etc.

QUOTE (Eight Pack Killa @ Aug 10 2007, 03:02 AM) *
Jeane, the same one, has appeared in every installment so far. There has to be some secret as to how she's (atleast) 200 years old...)


Konami has baffled us all =P.

QUOTE (Eight Pack Killa @ Aug 10 2007, 03:02 AM) *
I agree, the uber bosses after hidden dungeons is a little ridiculous. Suikoden III had so many side bosses that were optional, I got sick of fighting in general by time beat it. Suikoden IV, Killer golem, ran into him one time not knowing he was there. already half dead with low magic, had to dela 9000 damage, with Hero alone, used 87 mega medicines in process, to slimly beat him. and I was like WTF?!


Oh yeah, I remember those random sub bosses in IV. I think there were 3 or so. That Golem, some Crab and a large Sea Serpent (wouldn't be surprised if it were called Leviathan).
I don't see why a an end of game bonusdungeon/boss would be ridiculous.
It is a good opportunity for some extreme challenge in Suikoden. We all know how easy the games are and besides, it is an optional dungeon, so you don't even have to bother when you don't want to.

QUOTE (Eight Pack Killa @ Aug 10 2007, 03:02 AM) *
I think further backstory would be interesting... but as cut scenes, like interactable cut scenes, but not major sequences. Specifically, how the soul eater came about to Ted, and why Windy was after him. The history between Yuber and Pesmerga.


In Suikoden I is explained how Ted got his Soul Eater Rune, as well as why Windy was after him.
Eight Pack Killa
QUOTE (_Pesmerga_ @ Aug 10 2007, 05:36 AM) *
QUOTE (Hugo @ Jul 20 2007, 05:02 AM) *
I don't want any special dungeons with really difficult monsters/bosses that you don't need to bother with to go through the game.

I want a good story, and most of the Suikoden staples with a few tweaks here and there. Don't use FF style crazy bosses at the end of some hidden dungeon, that takes time and effort from the actual game I think.

Suikoden doesn't have to end when the runes are all revealed either, someone inherits the run after the heroes, I say fast forward. You did 100 years previous, now 100 years after the original.


Well, how about making it only accesible for those who finished the game. I mean those dungeons are usually open at the end of the game, so I don't see why it would take time from completeing the original game.
That and you don't have to do it, it is not like it is forced upon you.

QUOTE (Eight Pack Killa @ Aug 10 2007, 03:02 AM) *
One of my concerns, is how that in Suikoden III, right after the highland-Jowston Wars, how is it, that Yuber, whom is being closely pursued by Pesmerga. Is even pursued by Pesmerga after the downfall of the Blight family and Highland, how is Yuber able to elude Pesmerga, side with Luc gone evil, and stage his own war to the south. Where Viktor and Flik almost died between Suikoden I and Suikoden II.


I am curious to why there is a Yuber in Suikoden III, but not a Pesmerga. The last we have seen of Pesmerga was at the end of Suikoden II.

QUOTE (Eight Pack Killa @ Aug 10 2007, 03:02 AM) *
I Like the pre-quel kinda eras of Suikoden IV, and Suikoden V. Not to many true runes have been established yet. Soul Eater, True Shield/True Sword, True Wing, True Fire, True Water, True Thunder, Sun, and Punishment. through 5 games.


There have been many more runes, like the Blue Moon Rune, Beast Rune, Circle Rune, Dragon Rune, etc etc etc.

QUOTE (Eight Pack Killa @ Aug 10 2007, 03:02 AM) *
Jeane, the same one, has appeared in every installment so far. There has to be some secret as to how she's (atleast) 200 years old...)


Konami has baffled us all =P.

QUOTE (Eight Pack Killa @ Aug 10 2007, 03:02 AM) *
I agree, the uber bosses after hidden dungeons is a little ridiculous. Suikoden III had so many side bosses that were optional, I got sick of fighting in general by time beat it. Suikoden IV, Killer golem, ran into him one time not knowing he was there. already half dead with low magic, had to dela 9000 damage, with Hero alone, used 87 mega medicines in process, to slimly beat him. and I was like WTF?!


Oh yeah, I remember those random sub bosses in IV. I think there were 3 or so. That Golem, some Crab and a large Sea Serpent (wouldn't be surprised if it were called Leviathan).
I don't see why a an end of game bonusdungeon/boss would be ridiculous.
It is a good opportunity for some extreme challenge in Suikoden. We all know how easy the games are and besides, it is an optional dungeon, so you don't even have to bother when you don't want to.

QUOTE (Eight Pack Killa @ Aug 10 2007, 03:02 AM) *
I think further backstory would be interesting... but as cut scenes, like interactable cut scenes, but not major sequences. Specifically, how the soul eater came about to Ted, and why Windy was after him. The history between Yuber and Pesmerga.


In Suikoden I is explained how Ted got his Soul Eater Rune, as well as why Windy was after him.




Ah yes. But, Ted's village was attacked by Windy, Yuber, and Neclord. and How did the rune EXACTLY come into Ted's hands? and what was the connection with Neclord, Windy, and Yuber.
*side note* yeah, upon further replaying through the games i noticed that sierra had a true rune.... the one Neclord had stolen, that The Star Dragon Sword itself, is the incarnate of a true rune, that barbosa's sword had a true rune thing to it, the beast rune, joshua's dragon rune. yeah.

But they had such small-ish roles... Also, would like a small sequence as to how Edge acquired the star dragon sword from viktor.
How were Genkaku and his friend (his name eludes me, but the highlands guy). able to seal away their runes of beginning, in Toto?

furhter backstory could be good. but ultimately... ultimately, something must be done about the entirity of the kingdom of Harmonia. Luc and Sasari being brothers and all, and both of them, and their dad, leader of harmonia, all each having their own true rune.

and maybe something about why people with true runes have immortality more or less.... (more being, if they are worthy of the rune, and less being if they are not.)
Hugo
There are also other countries that have yet to be explored, Armes, Harmonia, Nagerea, and probaly more.

Most of the heroes "disappear" after the game, so perhaps something is slowly drawing all the true runes together?


As for the difficulty. Suikoden, unlike most games, is relatively taxing to walk around and explore, but bosses have generally not been too difficult. V's ending boss was weak, but that doesn't mean I want sub-bosses that I can go look for, rather amp up the difficulty level of those that are important to the game. There are enough sidequests and whatnot to get all 108 stars, we don't need Konami wasting time on more. (to appease the MMO crowd out there I imagine)
Pesmerga
QUOTE (Eight Pack Killa)
Ah yes. But, Ted's village was attacked by Windy, Yuber, and Neclord. and How did the rune EXACTLY come into Ted's hands? and what was the connection with Neclord, Windy, and Yuber.
*side note* yeah, upon further replaying through the games i noticed that sierra had a true rune.... the one Neclord had stolen, that The Star Dragon Sword itself, is the incarnate of a true rune, that barbosa's sword had a true rune thing to it, the beast rune, joshua's dragon rune. yeah.

But they had such small-ish roles... Also, would like a small sequence as to how Edge acquired the star dragon sword from viktor.
How were Genkaku and his friend (his name eludes me, but the highlands guy). able to seal away their runes of beginning, in Toto?


Ted got the Soul Eater from his father/grandfather (not sure). When Windy, Yuber and Neclord raided that village, Ted was given the rune and had to flee. The connection between Yuber, Windy and Neclord is that Windy hired them.
There are enough true runes that have a small rune. For example the Circle Rune and the Rune of Change.


QUOTE (Eight Pack Killa)
and maybe something about why people with true runes have immortality more or less.... (more being, if they are worthy of the rune, and less being if they are not.)


Owners of True Runes do not get immortal. All they get is ageless. If they fall from a tree, they would still be able to break their neck and die.


QUOTE (Hugo @ Aug 14 2007, 02:21 AM) *
There are also other countries that have yet to be explored, Armes, Harmonia, Nagerea, and probaly more.

Most of the heroes "disappear" after the game, so perhaps something is slowly drawing all the true runes together?


As for the difficulty. Suikoden, unlike most games, is relatively taxing to walk around and explore, but bosses have generally not been too difficult. V's ending boss was weak, but that doesn't mean I want sub-bosses that I can go look for, rather amp up the difficulty level of those that are important to the game. There are enough sidequests and whatnot to get all 108 stars, we don't need Konami wasting time on more. (to appease the MMO crowd out there I imagine)


Well, those first points are the obvious things that should be explained. I posted similar things earlier in this topic.
Aside from those points, I just like to see some more challenge. It doesn't have to be there on the first try, it could be as an unlockable thing, such as the Hard Mode in Golden Sun.
Valince
Or remove the rune and go through an age acceleration process to which they will die. Such was the case with The Flame Champion.

It's time for Hikusaaks' arc. All the cards have been laid out since Suikoden 1. He's all that is left IMO.

I will be SO ROYALLY SCREWED if this may be only on PS3.
cloudycat
QUOTE (Shion @ Aug 19 2007, 09:23 PM) *
Or remove the rune and go through an age acceleration process to which they will die. Such was the case with The Flame Champion.


Man I hope that wasn't a spoiler, because I haven't frigging played SIII yet. mad.gif
Athrun
QUOTE (cloudycat @ Aug 19 2007, 10:39 PM) *
QUOTE (Shion @ Aug 19 2007, 09:23 PM) *
Or remove the rune and go through an age acceleration process to which they will die. Such was the case with The Flame Champion.

Man I hope that wasn't a spoiler, because I haven't frigging played SIII yet. mad.gif

It wasn't age acceleration, just regular aging. And it could be a spoiler, or not. Everyone in FF7 will age and die too, you just don't know when. Red XIII lived longer than the rest. Anyway just leave it at that and don't go into details and you should be fine. But this probably isn't a good topic to read if you want to avoid spoilers. But people should try and remember to black out major spoilers.
Valince
I wish people stop getting worked up over spoilers. . .
cloudycat
QUOTE (Shion @ Aug 20 2007, 04:12 AM) *
I wish people stop getting worked up over spoilers. . .


If you use spoiler tags then there wouldn't be anything for people like me to get annoyed about, personally I prefer not to have a games story ruined before I play it - especially an rpg.
Hoodman
I think all the big names need a break the big names are becoming a cash-in like movies these days.
28 True Runes
I have to agree with the rest here. 6 man teams, the cooking game and more extras. But one thing i think they should do is bring back the tactical wars from number 2. Also more ties with the privious titles. But all in all i'd have to say they make a 6 i'll buy it and any other suikoden titles they wish to persue. Sure i'd like one soon but i say take your time a make an ultamite classic like 1 and 2. They also need to make they game loads from the privious games more apart of the storyline and names of Main charecters and old castles and so on.
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