The Evil Dead
Dec 20 2006, 09:27 PM
I can't remember if this was stated in any of the previous SB threads, but if it's common knowledge then I'm sorry.
Since I've just recently aquired useage of a Wii via my roommate I figured I may as well enjoy one title that definitely appeals to me... That'd be Smash Bros Brawl. Fortunately I've read that it's going to be using the classic Wii controller that you have to buy separately from the Wiimote and Nunchuck which makes me very happy.
I wasn't interested in using like the Wiimote to somehow pull off all of the moves in the game... It just wouldn't have felt right.
If this is common knowledge already then what does everyone think? Were you interested in some weird controller scheme using the Wiimote and Nunchuck or glad that the classic Wii controller will be used to control the game?
Athrun
Dec 20 2006, 09:49 PM
I think its common knowledge. But recently someone told me that all they said was "hang on to your old GC controllers" so I'm not 100% sure, but I think I read a more specific statement before.
Anyway, I'm very glad they decided to stick with the GC controller. I wouldn't have wanted to use Wii controlls for it. Putting asside how weird or great it could be, I'm sure you'd get very tired swinging that thing around so much in a game like Smash Brothers.
The Evil Dead
Dec 20 2006, 09:51 PM
Yeah I've read that it's compatable with the old GC controllers and with the classic Wii controllers so that's most definitely good news.
It'd just be too crazy trying to use the Wii remote for the style of fighting game that Smash Bros is.
Athrun
Dec 20 2006, 10:00 PM
The classic controller works for it huh? I think I'd prefer that one over the GC controls, because I personally hate the using the L & R triggers, when all you need is two buttons.
The Evil Dead
Dec 20 2006, 10:07 PM
I'm saying that this controller works for it Atty:

So I think L and R will still be in effect?
Athrun
Dec 20 2006, 10:16 PM
Yeah, but this one uses L & R "buttons" instead of "triggers", which I prefer more.
Eva
Dec 20 2006, 10:32 PM
A nice and basic remote. At times, simple would be best.
I'm glad they're using the classic remote. Just in case I could not adjust to using the new remote for the game.
Xanadu
Dec 21 2006, 10:45 AM
That's a releif, I did wonder how they would pull it off with the Wiimote. However I'd rather use a GC controller, switching between that and my GC to play different games would mean serious short-term adjustment, but then again I play 3 consols with 3 different controllers, PS2, GC & N64, so I guess that wouldn't be too much of a problem when I think about it really...
QUOTE (Athrun @ Dec 21 2006, 06:16 AM)

Yeah, but this one uses L & R "buttons" instead of "triggers", which I prefer more.
I like using triggers, it has a nice feel to it.
Athrun
Dec 21 2006, 08:57 PM
QUOTE (Gharmos @ Dec 21 2006, 07:45 PM)

I like using triggers, it has a nice feel to it.
It depends on the title. When you don't need triggers, but simply the push of a button, it can become very tedious in the long run. For racing games where you can accelerate at different speeds depending on how much you push it down, sure. But to have a 5 mile high mountain to press down every time you just want to do a Low Punch in Street Fighter.... why? It just takes away from your reaction speed for no reason, because pressing a button is much faster.
What if all the standard buttons were big trigers like that, how fun would that be after a few hours?
So for Smash Brothers, I'll do anything I can to avoid using thise again.
QuantumLove
Dec 22 2006, 10:45 AM
My friend said he could play a lot of the games with his wavebird and not the classic controler which is cool because the classic controler sucks its flat on the bottom which makes it odd to hold, I mean I liked holding the brick from the old nes days better than the classic controler.
Ragnarok
Dec 23 2006, 07:15 PM
It's a good thing that the new Smash Bros. is using the classic controller, I just think playing it with Wimote and nunchuck just are not right.
I like how easy the controls are for the game and I just think it would get way to confusing using the wimotes.
Although it would be interesting to see how you could play the game with them.
Athrun
Dec 23 2006, 07:23 PM
Well I hope they make the controls for the game a bit more complicated. It's definitely one of the simplest fighting games out there. Maybe add some ways of pulling off different moves other than just pressing in a direction + button.
Double tap down + A or B for example. They can add a lot more.
But they said they wanted to make the game even more simple for new players, so I guess that'll never happen.
The Evil Dead
Dec 23 2006, 11:22 PM
I personally think the simple fighting engine is perfectly fine for the title... And the combat in the game actually does have some depth as I'm sure you know Atty.
I don't know about making it MORE simple though... I'd be fine if the controls were just like SSBM.
Dante2ndAdvent
Dec 23 2006, 11:40 PM
QUOTE (Athrun @ Dec 24 2006, 01:23 PM)

But they said they wanted to make the game even more simple for new players, so I guess that'll never happen.
More simple? How could they do that?
Jerame
Dec 25 2006, 03:03 AM
QUOTE (The Evil Dead @ Dec 20 2006, 09:51 PM)

Yeah I've read that it's compatable with the old GC controllers and with the classic Wii controllers so that's most definitely good news.
It'd just be too crazy trying to use the Wii remote for the style of fighting game that Smash Bros is.
Yeah, I can't imagine the backlash of dumbfuckery that would ensue if SSBB was compatible with the Wii mote. The complexity of the moves would be damn exhausting, and you know somebody out there would once again get carried away and launch their mote into the wall.
The pentagon should take notice: Apparantly the Wii mote has a very serious potential to be a weapon of mass destruction.
Vilagen
Dec 25 2006, 07:00 PM
Personally, saying that they want to make the gameplay more simple could mean quite a few things. Until we get details, I'm not going to judge if it will help or harm SSBM. If the game is as fun as it looks though, I personally wont care.
Anyway, the classic control scheme has been announced a while ago, but it only makes sense. No matter how much I would love to play a game taking advantage of the Wiimote in a good way, I personally don't think SSB is a game that should venture into that. Give me the Gamecube or Classic Wii Controller and I'll be happy.
JD-san
Dec 25 2006, 08:48 PM
I think they really had no choice but to use normal controllers for it. It probably would've taken years longer to completely redo the game to function with the Wii controller basing it on motions or whatever. And even then it'd probably still be rather glitchy, and really I just can't see the Wii-mote working right for a 2D fighting game. It might work alright for a slower-paced 3D fighter like Soul Calibur, and I don't doubt we'll see something like that for use with the Wii controllers. But something like Smash Bros is best left simple. And I'll definitely be using my GC controllers for it. Not saying the classic Wii controller isn't good for it, but I'm already just too used to using the GC controller for it as it is.
QUOTE (Athrun @ Dec 23 2006, 10:23 PM)

Well I hope they make the controls for the game a bit more complicated. It's definitely one of the simplest fighting games out there. Maybe add some ways of pulling off different moves other than just pressing in a direction + button.
Double tap down + A or B for example. They can add a lot more.
I dunno...sometimes I liked it a bit more when I didn't have to do "left right circle-motion down down forward back downward diagnal left forward forward diagnal back x3 forward punch...omg wtf it's not doing the move!!! @W$%#%^@$!@%@" etc. etc. as you'd find in other 2D fighters. I just liked being able to focus more on the match and what's going on around me, rather than if I'm entering annoying button combo's right. Don't get me wrong, I do enjoy that kinda stuff in games like GGXX, but I don't think Smash really needs that kind of system.
Death
Dec 25 2006, 10:52 PM
This sounds like a great idea, but still, i wish you could use the Wiimote, i'd like to see how it could be Intergrated with this game
Athrun
Dec 25 2006, 11:04 PM
QUOTE (JD-san @ Dec 26 2006, 05:48 AM)

I dunno...sometimes I liked it a bit more when I didn't have to do "left right circle-motion down down forward back downward diagnal left forward forward diagnal back x3 forward punch...omg wtf it's not doing the move!!! @W$%#%^@$!@%@" etc. etc. as you'd find in other 2D fighters. I just liked being able to focus more on the match and what's going on around me, rather than if I'm entering annoying button combo's right. Don't get me wrong, I do enjoy that kinda stuff in games like GGXX, but I don't think Smash really needs that kind of system.
That's why I didn't mention quarter-circle-forward moves. They don't work well with analogs anyway. But double tap down + button isn't exactly very different from the moves we already have now. I like the simplicity of Smash Brothers, but I think it could do with a few more moves. It's a bit on the "too low" side, even for a simple game. I hope they'll add a few more additional moves for everyone. I don't think that will take away from the game still being simple.
Xanadu
Dec 26 2006, 01:52 PM
Athrun, I prefer the triggers because they have a nicer feel yes, and I agree it does delay when you need quick reflexes but triggers only stall an unbeleivably small fraction of a second you couldn't even tell, I don't think triggers should be sacrificed for such a small amount of time difference.
Athrun
Dec 26 2006, 02:18 PM
So then why not use triggers for all buttons? Including X and Y and A and B?
It would mess up the game completely. It's pointless to use triggers when all you need is a button.
And I don't like the feel of pulling a trigger when it serves no purpose. And when it comes to blocking, the faster the better.
Xanadu
Dec 26 2006, 02:49 PM
I agree with you there but I didn't say that all the buttons should be triggers mate... Buttons should be buttons, triggers should be triggers, it's a nice mix
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