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Bomb
Thanks, Game Informer.

QUOTE
The Last Remnant

Spring 2008 - "Next Generation Consoles" - 1 Player RPG

One thousand years ago humanity came into contact with Remnants. These magical fragments of a bygone era were once used to promote peace across the world. Soon, as the rift grew between those who ruled and those who obeyed, the remnants ceased being instruments of balance, and instead became paths to immeasurable power. Where once there had been peace, only bloodshed remained.

- Released simultaneously in U.S. and Japan

-Two prominent characters each created to appeal to a specific territory. Rush Sykes will appeal to JP gamers, and "The Conqueror" for Western Audiences. Game won't force you to choose which character you play.

- Remnants vary in size and can take the form of machines, beasts, and weapons.

- 4 races revealed: Mitra (humans), Yama (Large fish-like beings), Qsiti (small humanoid lizards), Sovanni (four armed cat like creatures)

- Battle System will not be passive and will include QTEs in certain instances. Fights still take place in a turn based frame work.

- This is the first UE3 game SE will be releasing. Graphics look great so no worries there.

- Directed by Hiroshi Takai

Square Enix knows role playing games. In the video game industry, rarely is a single company so closely tied to the identity of an entire genre. The company is responsible for two of the biggest RPG franchises in the world, Final Fantasy and Dragon Quest, and people have been playing these series since the 8-Bit era. RPG fans know Square Enix as the name to turn to for grand adventures, unforgettable characters, and jaw-dropping moments remembered for years. Recently, Square Enix has devoted considerable energy to iterating on its past successes, but that doesn't mean the company isn't moving forward. Next year gamers will be treated to "The Last Remnant", an all new title that incorporates all the rich locations and thrilling combat an RPG fan could hope for, along with a handful of unexpected details that will help define the direction of the genre this generation.

In addition to marking the beginning of a new franchise for SE, TLR represents a significant deviation from the way RPGs have traditionally been presented to a North American audience. Since most role playing titles are created by Japanese developers, they are released in Japan first, and then find their way to American gamers after a delay for localization (which took 7 months for FFXII for example). With TLR, this process will change; the game will be released simultaneously in the U.S. and Japan. "From the conceptual stage of this project, we kept a global market in mind, placing a special emphasis on the North American market" says director Hiroshi Takai.

One of the Results of this emphasis is the fact that the game has two prominent characters, each created to appeal to a specific territory. The Japanese audience is most likely to connect with Rush Sykes, an energetic and idealistic 18 year old swordsman. On the other hand, American gamers will probably be more drawn to the dark and mysterious figure only referred to as The Conqueror. Older and battle hardened, The Conqueror is unlike Rush in almost every way. Despite this clear distinction, TLR does not force players to choose one character or the other. While interesting in its attempt to reach out to American gamers with The Conqueror, the game will be exactly the same on both shores, with Rush set up as the primary protagonist.

"Rush is the main character of this game," Takai clarifies. "He was designed with the traditional SE RPG style in mind, but the players' impression of him will likely change once they advance in the game. You can expect a lot of plot twists involving him." Even though Rush drives the tail at first, he has an unknown connection to The Conqueror that slowly draws that character into a more prominent position as the tale unfolds. "The Conqueror is a type of dark hero which is a first for a SE RPG," Takai admits. "As you can see from his costume, tainted red by blood (it was originally white), the cruelty that he holds within will have a great effect on the overall story.

Though the tale eventually expands into these dark corners, players are introduced to the world of TLR in a familiar fasihon. The adventure begins on an isolated island called Eulam where Rush and his sister Irina lead carefree lives. That all changes early on when Irina is kidnapped by a mysterious organization and Rush finds himself in the middle of a world spanning conflict somehow tied to ancient and powerful relics called remnants.

As the game's title would imply, Remnants are a key part of practically every element of the world. What exactly they are however, is difficult to define. Remnants vary in shape and size, and can take the form of machines, bests, and weapons. "Humans first came into contact with remnants about 1000 years ago." For instance, one Remnant, the Valeria Heart, is a sword the size of a small mountain. It is surrounded by the town of Athlum, which was built up around the artifact because of its extraordinary qualities. The Valeria Heart bestows courage upon those around it, and it also is responsible for the plentiful water supply. Like this sword, remnants can have an array of unique powers - some of which are hidden or unknown.

In contrast to the monumental Valeria Heart, we witnessed another Remnant in action with more offensive capabilities. On a sprawling battle field, a group of soldiers set up an enormous cannon that was clearly controlled by a handheld analogue - wielded by an unnamed character. As the young man wearing a mechanical eye patch charged his gun ad pulled the trigger the nearby cannon gathered energy and fired a devastating blast into the fray.

Because of their power and rarity, Remnants are priceless treasures. Not everyone is able to carry one into battle, and must instead rely on more conventional (at least for fantasy RPGs) methods of attack. "Swords and magic are the basic common weapons in the world," Takai states. "However, the remnants are considered as mysterious technology that no one can explain. We currently cannot even disclose if remnants are machines, structures, or living breathing things.

We may not know exactly how to classify Remnants, but we do know that people will go to great lengths to obtain them. The Conqueror for instance, has made it his mission to seize and collect as many as possible, though his intentions are unclear. The primary struggles in the game are fueled by the Remnants and the desire to control them, which often results in massive and bloody conflicts. these clashes are not limited to cutscenes and event sequences; the central combat system in TLR focuses on the player's ability to direct the battles between opposing armies.

In traditional Japanese RPGs, turn based fights usually pit players against various kinds of flora and fauna, politely giving and receiving beatings in an orderly fashion. Instead of this back and forth, the emphasis here is on recreating the sensation of a soldier on the battlefield. The cinematic angles are meant to give a more realistic flow to the combat, and it will not be a passive affair where you just select "attack" and watch your party jump over an invisible line separating friend from foe. After you choose an action, you will need to adapt to changing circumstances, which might require you to perform a series of timed button presses in mid-attack. Success in these situations can score you a critical hit, while failure might mean you deal less damage. For those traditionalists that are scared off by real time RPGs, don't worry; the fights still take place in a turn based framework. This isn't a real time hack n' slash like Dynasty Warriors.

Rush plays the role of one soldier among dozens as players group him and his companions into different Unions - small groups of five that can be ordered to perform actions on the battlefield. Though they are unified, the characters in Unions don't sacrifice their individual strengths. Different characters have special attacks and unique abilities, though these may vary depending on the current situation on the battlefield. "The commands can differ depending on the combination of Union members, the target of the battle, and morale. Players must make decisions based on these factors," says Takai.

The morale Takai refers to is another pivotal factor on the battlefield. Represented by a meter on the top of the screen, it fluctuates throughout the battle, resulting in different consequences. "If morale is low, characters will not be able to exert their powers. Players must aim to continuously improve their battle-styel and commands, or they may end up with a very difficult battle," Takai cautions. We saw an example of these shifting tides as two armies met in the middle of a field. Outnumbered, one side was immediately at a morale disadvantage. That changed as soon as a magic user summoned a monstrous flying beast, which sent the opposing army's morale into the gutter. Then Rush came in to save the day by calling forth a lumbering golem onto the field, which once again tipped the scales in his favor. It is easy to imagine that this seemingly simple match of tug of war will become the key to victory, especially considering that up to 70 units will be engaged in combat at once.

The conflicts in TLR aren't limited exclusively to such a grand scope. However, with the potential for massive clashes, there is certainly an effort to avoid throwaway fights and make each encounter matter. "Our main objective was to create a gaming experience in which the players can fully enjoy the battles as opposed to thinking of them as a grind fest," asserts Takai. "The story is definitely scripted to keep players on the edge of their seats, and we have prepared an abundance of short quests. However the main draw of this game will definitely be the battles."

No matter how stunning your battle system or how intriguing your world, the first step to captivating games is by ensuring them they can play your game in the first place. SE has a long and successful history of making console exclusive games, but TLR breaks that pattern. "We made the decision to go multiplatform after researching global ownership rates and overall marketability," says Takai. But there is more to the story than simple numbers: "As game developers, we would like to have as many users play as possible, and we are confident that we can create an RPG with the best specs imaginable at this point in time." While contractual issues prevent SE from specifically confirming which platforms the title will appear on, the issue is hardly puzzling. Since the game is too graphically intensive for the Wii, that only leaves the Xbox 360 and Playstation 3.

There is no denying that TLR is an incredibly ambitious title. Whether it's the epic combat, the game's global aspirations, or a multiplatform release, there are a number of challenges to be addressed in the next year of development. Even when faced with these issues, Takai's main concern is ensuring that TLR lives up to its potential in the eyes of RPG fans. "The most difficult challenge is to provide a quality RPG that SE fans have come to expect, while giving it its own unique style," he tells us. "By combining an engrossing story and a ground-breaking battle system, we are seeking to create the ultimate RPG experience." Coming from the company that already dominates the genre, that's definitely saying something.

I'm taking "Next Generation Consoles" to mean 360 + PS3. Guess we'll have to see though.
Voyou San
i would think it means 360 and ps3, seeing as those are the only next gen consoles out right now. From reading it, it sounds very interesting with the simultaneous launch and the choosing between the characters. It sounds like this game may have a lot of choice , which is always nice. The part about the battle system and adapting to different circumstances after you perform an attack sounds very interesting. I cant wait to hear more on this, thanks for the post bomb
Dragon Brigade
Huh. This definitely looks like it'll be an interesting game. The battle system sounds like it should be pretty fun and different too, instead of just pressing 'x' for them to attack, you might have to jump in and press other buttons as well. Mayhaps that's sort of like the additions system with LoD? Well, I guess not, because it also says that whether the army's moral is up or not effects things as well. Overall, sounds like this'll be a game worth getting once I get a PS3 (assuming that's what it's for...)
YourSweet666
Well there are bits of it that remind me of other games, but this still sounds fun. Judging from what they said towards the focus on main characters it seems like it will give a fair amount of choice while playing, which is always good. And they're retaining the summons in this game as well, so no complaints yet.
Athrun
Looking pretty cool. Thanks for the pics, Bomb. I read that this game is going to use the Unreal Engine 3.

QUOTE
- Square Enix has confirmed that The Last Remnant will be a new RPG for next generation consoles, which utilizes Unreal Engine 3. The game is directed by Hiroshi Takai and scheduled for a Spring 2008 release. The story takes place in a fantasy, modern world, where people use Remnants as source of power for various things like vehicles, weapon and even creatures. The game will have turn based battle, and there are 4 races in the game: Mitra (human), Yama (watery creature), Qsiti (lizard humanoid) and Sovanni (cat-like creatures with four arms).
Dragon Brigade
Erm...forgive the fact that I'm kind of out of it (I don't pay much attention to the next gen. consoles themselves at the moment since I don't have any, I'm just interested in the games that come out), but what is the Unreal Engine 3? What does that do? Oh, and the pics are lookin' good, thanks Bomb^_^
Voyou San
screens look nice, and dragon i believe by unreal engine 3 they are talking about the graphics engine behind the game, but im prolly wrong on that
Dragon Brigade
Oh, so it's the graphics engine? Or, well, you're not sure, but that answer's good enough XD Thanks for clearing that up for me^_^
SonicX_Zero
Wiki entry on UE3<-- Some more info about UE3

When they said The Conqueror was to appeal to western fans I was thinking some really macho old guy or maybe a bald space marine. =o
YourSweet666
Well he more fits the old guy option I would say, they're right about his robes though, such a nice colour, looks a little like Dante's.
cloudycat
QUOTE (Bomb @ May 8 2007, 01:27 AM) *
I'm taking "Next Generation Consoles" to mean 360 + PS3. Guess we'll have to see though.


Yeah I would say definitley for the 360 and PS3 since the Wii isn't capable of running the Unreal 3 engine.

QUOTE (Dragon Brigade @ May 9 2007, 01:34 AM) *
Erm...forgive the fact that I'm kind of out of it (I don't pay much attention to the next gen. consoles themselves at the moment since I don't have any, I'm just interested in the games that come out), but what is the Unreal Engine 3? What does that do? Oh, and the pics are lookin' good, thanks Bomb^_^


The Unreal 3 graphics engine is what they used for Gears Of War and Rainbow Six Vegas and obviously Unreal Tournament 3 that's coming out, they are also using it for the forthcoming RPG Lost Odyssey, which is shaping up nicely. So basically Last Remnant should have some fantastic graphics on offer.

Thanks for the news and screens, this game is definitely looking promising.
YourSweet666
The pics are quite good, and I was wondering what the first Square title using the Unreal 3 would be, they don't seem to be leaving much to chance. Though one thing is bugging me. The Remnants they mentioned and the 1000 year gap between contact, is it just me or is that a lot like the espers in FF VI?
Voyou San
yea those screens are looking really good, the battles look like they will be fun
Mushroom
Update~!

Found this trailer that i'd missed when checking TGS news last week, I hope you all enjoy:

http://uk.gamespot.com/video/939444/6179686/videoplayerpop?

I love the enigmatic appearanceof the conqueror at the end. This game looks very awesome, and adds to a long list of very good looking next gen rpgs on the way. I'm already theorising in my head: The conqueror, or Rush himself, is one or the other "the last remnant"? biggrin.gif it looks very awesome as I said.
cloudycat
Another trailer that I haven't come across yet -

TRAILER
The Evil Dead
I nutted. An RPG with the Unreal Engine?

I read on Joystiq that this is one of the RPG's that Microsoft is pushing along with their other JRPG's as they're looking to get into the market so I do hope this goes multiconsole. I don't see why not and if for some reason it doesn't make it and it's an awesome RPG I'll buy a 360 for it. No joke. Like I'm really psyched that we're getting such an amazing game engine to be used for a JRPG.

Like... Seriously... It'll be made on a very well made graphical engine done by westerners, but have all the charm of the JRPG. You can't beat that. My main complaint about Jap titles is that they tend to lack in the graphical department for the most part so seeing the Unreal engine being put to use here is awesome.

What's really weird is many 360 games use the Unreal Engine but for some reason they still haven't put out UT3 on it.
cloudycat
QUOTE (The Evil Dead @ Jun 13 2008, 12:15 AM) *
I nutted. An RPG with the Unreal Engine?

I read on Joystiq that this is one of the RPG's that Microsoft is pushing along with their other JRPG's as they're looking to get into the market so I do hope this goes multiconsole. I don't see why not and if for some reason it doesn't make it and it's an awesome RPG I'll buy a 360 for it. No joke. Like I'm really psyched that we're getting such an amazing game engine to be used for a JRPG.

Like... Seriously... It'll be made on a very well made graphical engine done by westerners, but have all the charm of the JRPG. You can't beat that. My main complaint about Jap titles is that they tend to lack in the graphical department for the most part so seeing the Unreal engine being put to use here is awesome.

What's really weird is many 360 games use the Unreal Engine but for some reason they still haven't put out UT3 on it.


I totally agree, Mistwalker used the Unreal Engine for Lost Odyssey and did a good job so I imagine Square will be able to do something special with it too. I think this will get a western PS3 release eventually though just at later time and hopefully with added content to make up for the wait.
Nash
Don't later ports to other platforms normally don't get localised? (save few like Disgaea...)

360 is the winnar?
Voyou San
very excited about this game as i think it looks great and i def. want this one badly.. MS can have star ocean 4, give me this smile.gif
cloudycat
QUOTE (Nash @ Jun 13 2008, 12:33 PM) *
Don't later ports to other platforms normally don't get localised? (save few like Disgaea...)

360 is the winnar?


Well that's only meant to have happened with Namco so far but they still haven't really confirmed or denied a western PS3 release of Eternal Sonata. I'm sure Square will get LR out for the PS3 eventually.
cloudycat
Some screens











Loads more here
Voyou San
was just about to post those new screens cloudy.. game is looking very cool, i love the look of the combat.. come on give us PS3 owners a date!!!
Bomb
12 Gameplay/questplay/exploration screeshots:
http://www.rpgland.com/content/?p=5584


Athrun
Wow, the game looks pretty good. That second image of the field especially. That main character design doesn't look very interesting to me though. Well not bad, just nothing special. The other characters look more interesting. Especially the female knight.
Voyou San
the guy on the left in the screen cloudy posted looks a bit more interesting than the main character but who knows till i actually play the game.

Game does look great.. i do agree with hicks on the 2nd image of the field.
Crimson Cloud
Damn, this game looks great. But it's too soon to judge. The characters look fun to play with.
Sigs Minock
so, is this game for both PS3 and 360, since it's posted in the general gaming section?

also, when is it expected to be released?

I'm curious about this and Infinite Undisovery.
Voyou San
QUOTE (Sigs Minock @ Jul 1 2008, 11:56 PM) *
so, is this game for both PS3 and 360, since it's posted in the general gaming section?

also, when is it expected to be released?

I'm curious about this and Infinite Undisovery.


it is both yes, though i do not know what the date for 360 is. Its a timed exclusive for 360 because they said there were issues with the Unreal Engine on the PS3
Voyou San
a developers roundtable interview.... also saw a 11/20/2008 release date for the 360 version on IGN...

QUOTE
PLAY: You've been with Square Enix for a while -- how did you rise through the ranks to get where you are now?

Nobuyuki Ueda: Well, I've worked on many titles as manager, but this is my first time as producer. Fortunately, I've been blessed with a great team to help make this game.

1UP: This is an unusual game in that it's designed specifically with both Western and Japanese audiences in mind. How has that affected development?


NU: With English development moving ahead first instead of Japanese, the English voice acting has been recorded first. We've done all our motion capture with American and European models. Even within the characters animations and details, we've been paying careful attention to the internal feedback given to us by our American team.

GAMESPOT: Can you talk about the game world? Where does the character Rush fit in?

NU: It's difficult to explain how Rush gets involved without having to show you the gameplay. His journey begins with the abduction of his younger sister, and he goes off to find her. On the way, he meets David, the ruler of a nation who himself has relations with other nations. With all these political dynamics in place, Rush begins to discover the mysteries within the game.

GS: What are Remnants, exactly?

NU: Characters in the game have no idea when, where, or who created Remnants [a special kind of powerful, magical artifact] -- they only know that Remnants have great power and that they can be used. All is resolved through the gameplay, and it's a mystery that Rush turns out to be the key to solving.

PLAY: Little has been shown on game so far. Are the large-scale battles we've seen indicative of the general gameplay?

NU: You're correct, we haven't shown any battle footage. We've been focusing on having multiple characters in each group, or union, fighting each other. Our battle system involves up to five characters in a union with up to five unions active in a battle. So you'll control many characters at once.

PLAY: Is it a departure from previous Square Enix RPGs like Final Fantasy?

NU: In the sense that it's a command-based game, it still stands very true to the likes of Final Fantasy. With all the other elements we've added, though, it's also very different. Currently, the team is in the process of making final adjustments to the battle system.

1UP: Can you tell us more about the gameplay?

NU: Well, the general flow is like a typical RPG. You have events that tell the story, you'll explore towns and fields, and you'll speak to NPCs. When you're in the field, you'll encounter enemies and can instigate battles with them.

1UP: So, by instigate, you mean you control when you fight? There are no random battles?

NU: Yes, that's correct. You can set the encounters yourself. We have a system built in to let you choose your enemies and how many you enter into battle with -- a fight can be either of small or large scale. Even after you initiate a battle, though, there's a sort of timer in place. So if you take too long, other enemies will join in.

1UP: The way you can chain battles together reminds me of The World Ends with You. Is there a similar risk-reward incentive to encourage you to tackle more difficult battle sequences?

NU: That's correct -- the higher the risk, the higher the reward. You'll see for yourself how this works. For someone just beginning to play the game for the first time, they'll want to practice fights on a smaller scale. The more you learn, the bigger your battles and the better the rewards you'll receive. But, of course, there's no relationship to The World Ends with You.

GS: Can you tell us about the morale meter?

NU: Morale is basically gauging how multiple characters feel about the directions they're given. If battles go well, morale will be high and you'll have an easier time commanding them. But there are systems implemented so that even with low morale, you can turn a battle around and make it a victory.

GS: Do you receive better rewards if you end a battle with high morale?


NU: High morale doesn't necessarily change the rewards; it mainly gauges where the group stands. Although we say you control these unions, many characters move on an A.I. system. If morale is low, they may not move as you want them to, so it can be difficult to win if morale is low.

PLAY: Is your focus on having frequent battles, or is it on larger battles? In other words, does the overall flow feel like a more traditional RPG?

NU: The battle system is very unique and we think it's very enjoyable. However, the story is also very important in the game. I think the focus is really on both.

1UP: Has the game's storytelling been adjusted to appeal to Western tastes, with more immersive or dynamic story sequences as in Half-Life or Mass Effect? Or is it more akin to the cinematic style of Final Fantasy?

NU: Well, Final Fantasy, although it's Japanese, is widely accepted all over the world. Last Remnant may differ from something like Mass Effect in terms of story, but it may still be different from a Japanese game in that you'll have other races living together instead of just humans. And there is definitely a main storyline, but we've prepared a lot of side stories for a lot of added depth. So the game should be enjoyable for people who prefer more complexity.

GS: Can you talk about the game's music at all? It changes according to the way the battle progresses, right?

NU: The music changes in the game are directly connected to the morale. The music will be upbeat when morale is high, and vice-versa.


http://www.1up.com/do/newsStory?cId=3168867
Mushroom
Sounds awesome, I can wait for this game to come along. Everything I've seen so far goes very good. I showed my room-mate the trailer, and his reaction was hilarious: "why don't they jsut keep all these games and release them as the next FF and so on", so hopefully thats a ood indication of how the average person is perceiving this game: on par with FF. Good times.
Dragon Brigade
New Video from TGS. I didn't watch it myself, but apparently the voice acting is a bit horrendous.
Exire
Yikes, hearing that I thought they screwed up the main character, Rush. Thank God. It's Vash! Or...Guy Cecil from Tales of the Abyss...XD

The rest of the voices are kind of bad though. Not terrible, but not very good. Maybe you can choose Japanese with subs, one could hope. Voices aside, the game looks even better than I thought. Has a similar gameplay look to what FFXIII has shown, but with the Dynasty Warriors type of motivation bar at the top. Or am I thinking a different game? Anyway, graphically it looks insane and the gameplay looks fun. I definitely can't wait, I'm surprised its coming out in November already, right along with Valkyria Chronicles. Finally I'm starting to be glad I got my PS3.
Kingdom
QUOTE (Dragon Brigade @ Oct 7 2008, 05:01 PM) *
New Video from TGS. I didn't watch it myself, but apparently the voice acting is a bit horrendous.


The voice acting sounded top notch to me.
My only complaints are with the main character, who's played by the same gent that did Vash/Ichigo/Kun/Nero/other nameless and shallow characters.
Exire
Gah! He's one of my favorites. It seemed to me like they were trying to find more 'cultured' voice actors. You know, different ones, not the typical ones who run the anime circuit, like who they got for FFXII. Sounds like a cultured FFXII group except not nearly as good. I'd have to disagree with the voice actors personally.
Hoodman
Minus the voice acting, (which has never bothered me really, I mean have you listened to how silly the sound clips are in Star Ocean 2 and Valkyrie Profile) which I think is actually decently. This game actually looks good, that trailer surprised the crap out of me. I actually wanted to see the story conflict and I actually wanted to play the game. The only game I've felt like that about this year is Tales of Vesperia.
Rhadamanthus
Ok, so.
Anyone get it yet? Its out for 360.

I grabbed and it seems interesting so far. Its weird in its own right, but I'm not even a half hour into it. Just wondering if anyone else is picking it up for 360.
JD-san
QUOTE (Rhadamanthus @ Nov 21 2008, 08:09 PM) *
Ok, so.
Anyone get it yet? Its out for 360.

I grabbed and it seems interesting so far. Its weird in its own right, but I'm not even a half hour into it. Just wondering if anyone else is picking it up for 360.


I'm a little low on cash, so I won't be getting this right away. I also have a backup of unfinished RPG's left to get to before I should really be playing anything else. So update your thoughts when you're further into it, as I'm kinda undecided on this one even if I did have the cash.

Voyou San
QUOTE (Rhadamanthus @ Nov 21 2008, 07:09 PM) *
Ok, so.
Anyone get it yet? Its out for 360.

I grabbed and it seems interesting so far. Its weird in its own right, but I'm not even a half hour into it. Just wondering if anyone else is picking it up for 360.


waiting for PS3 release.. hope to hear more about it from ya
AnimePaul
This game seems to be receiving some average scores so far.
Rhadamanthus
QUOTE (AnimePaul @ Nov 22 2008, 03:58 AM) *
This game seems to be receiving some average scores so far.

Naturally.
Learning who is behind the game gave a lot of insight to it, hell, its so similar to the SaGa games that it might be called a spiritual successor. Sparking, Weapon Customization, Stat Growth. Its just not nearly as open ended (yet, I hope? I don't think the executive producer can swallow that pill.)

But god damn this game is fun. A lot of the reviewers are saying that the technical issues are the main flaws of the game, and to a certain extent, they are right. Not a lot of people are huge fans of the engine used here and it is most definitely flawed, however, its not to such an extreme as they say it is.

The battle system is understandably complicated, but the depth is definitely there. I'm hoping it grows better as the game moves on. smile.gif
Crimson Cloud
With Infinite Undescovery being a total letdown for me I'm a little skeptical in rushing into this game. It looks far better than that game, but still...
I didn't see any depth in battle system except attack option. Are there any special moves or magic usage? How is the story so far?
Rhadamanthus
QUOTE (Crimson Cloud @ Nov 22 2008, 09:09 AM) *
With Infinite Undescovery being a total letdown for me I'm a little skeptical in rushing into this game. It looks far better than that game, but still...
I didn't see any depth in battle system except attack option. Are there any special moves or magic usage? How is the story so far?

The depth lies in the amount of formations, the different set up of unions and skills, and the morale gauge.
While there are special moves and spells (that do wonders), you really don't have much say so into what you do. The commands for the unions are general and vague, but you can still pretty much figure out what you're doing. "Attack with Strike Arts, Attack with Magic Arts, Help them, etc."
Not to mention anyone who has a remnant can unleash that power onto the world.
I particularly like the timeshift and linking on the map screen. I got this cute little...thing...that harvests crap for me. Gonna see where that goes. smile.gif

Edit : Another fun thing from the SaGa Games, and what basically determines the mobs as well as your level. Battle Rank.

I still have a lot to discover yet, though. Its still looking good, but the reviewers who talked about the technical issues weren't exactly lying. I can hope its better if I do an install or go for the ps3 version. We'll find out.
Rhadamanthus
This is, apparently, the worst RPG for the Xbox 360. And the "Unlimited SaGa" (or whatever worst rpg last gen was) of this generation.

IGN even released a half-assed article about how terrible it and Square Enix's RPG's were. Crappy Article Bashing the Genre as a whole.

Just wow at all the bad flack this game is getting. Hell, 1up gave this game a ##### 2. I think I must be Wein Cruz now. Just waiting for the sites that actually, you know, ENJOY Rpg's to actually get something up.
*hint to Bomb*
Kingdom
QUOTE (Rhadamanthus @ Nov 25 2008, 10:06 PM) *
This is, apparently, the worst RPG for the Xbox 360. And the "Unlimited SaGa" (or whatever worst rpg last gen was) of this generation.

IGN even released a half-assed article about how terrible it and Square Enix's RPG's were. Crappy Article Bashing the Genre as a whole.

Just wow at all the bad flack this game is getting. Hell, 1up gave this game a ##### 2. I think I must be Wein Cruz now. Just waiting for the sites that actually, you know, ENJOY Rpg's to actually get something up.
*hint to Bomb*



I'm still waiting for RPGamer.com's review. I typically hold their opinions to be fairly reliable.
Hoodman
I know IGN tends to rate RPGs a bit lower than most and some games that are crowd pleaser *cough* GTA4 *cough* much too high. But I'm so glad they released an article that bashed Square-Enix. RPG wise only the Tales series has raised my eyebrow in recent years.
I'll admit I had a lot of fun with the Xenosaga cast, but that was primarily because it had Xeno as the title, Xenosaga was good, 2 very weak, 3 I thought was better than 1, but it was rushed.

Besides those two I haven't felt that RPGs have been that strong last or current gen.
Squeenix on the other hand hasn't given me anything worthwile. FF12 blew.
Plus I tire of all these handheld FF remakes.

Only Tales of the Abyss has even made a dent in my long line of SNES and PS1 RPG titles, IMO that means the RPGs aren't what they used to be and I guess it makes sense why MMORPGs are really taking over.
Nash
It's that bad, huh.

Strangely enough, the look and feel of this game reminds me of Suikoden III.

Pass. wub.gif
Rhadamanthus
The game is ##### great actually.

Anyways, quick soundbite before I head to work
QUOTE
But I'm so glad they released an article that bashed Square-Enix. RPG wise only the Tales series has raised my eyebrow in recent years.

1) You do realize that the elements they mention in the article are pretty much typical in every jrpg and a lot of people LOVE these types of things. Even you do.

The article is proof that IGN hates RPG's. They're bashing the entire genre, not just square enix. Also, FF12 was amazing. smile.gif
AnimePaul
QUOTE (Rhadamanthus @ Nov 29 2008, 11:08 AM) *
The article is proof that IGN hates RPG's. They're bashing the entire genre, not just square enix. Also, FF12 was amazing. smile.gif
They gave Valkyria Chronicles a 9.1.
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