I'd say my thoughts are pretty close to Pes'.
1. Suikoden II (easily)
2. Suikoden V
3. Suikoden + Suikoden III (tie)
4. Suikoden Tactics/Rhapsodia
5. Suikoden IV
I can't really decide with much certainty between the first and third, so I'll just throw 'em into a tie.
Pretty much everything Pes said about II, I agree with entirely.
QUOTE (_Pesmerga_ @ Sep 29 2007, 09:55 AM)

Suikoden II also has a nice variety of minigames. I mean we all love the cook-off and we all are upset that Konami hasn't brought it back in any other game at all.
I mean other mini games reappear, but not the cook-off. I had hope with Retso and Shun Min, who appeared in the cook-off in Suikoden II and were stars of destiny in Suikoden V, but alas.
Couldn't agree more with you there. I, too, had my hopes up over Retso and Shun Min. ^^; The cook-offs not only were a great minigame, but they gave much more of a reason to bother collecting recipes. Many of the extra recipes that you obtained through the cook-offs were pretty great items, too. The whole thing even added to the background of the army's chef, Hai Yo. Most of the chefs from the other games really lacked a background, which is why Hai Yo is still my favorite chef in the series.
Another minigame I enjoyed in Suikoden II was the rope climbing game (got some handy items from it, too, including accessories that affected unite attacks, which I thought were really neat), and the Whack-a-Mole game was pretty intense. (Not to mention nearly impossible on harder difficulty settings.) XD
Honestly, I think my main (and almost
only, if not for loading times) beef with Suikoden V is the difficulty level. As Pes pointed out, it has a similar feeling to the kind of feeling you get while playing Suikoden II. The story and characters were both very refreshing after Suikoden IV, and the soundtrack made the environment that much more enjoyable. (On this note, Moroon's battle theme remix rocks.) The group battles were great, especially with the new formation system (which I pray makes a return in the following games) and the entourage. The duels were very pleasing, visually, and the time limit was a very nice touch (even though you could input your command during the dialogue). The large-scale army battles were a huge improvement, and were much more fun than in previous titles. I was also glad to see that the game went into a bit more depth with the equipment sets (Guardian, Prosperity, Windspun, etc.), and brought in more of them. The skill system was also a nice feature, returning from Suikoden III, albeit changed a bit. (Another feature that would've been much more useful if the game's difficulty was a bit higher, though.)
The first and third games aren't too fresh in my memory, unfortunately, but I'd like to point out that although Suikoden IV is at the bottom of my list, I wouldn't say it's an awful game. It's my least favorite of the Suikoden series, but on its own, I think it's a decent game, if not slightly more than decent. Suikoden Tactics was much better, I thought, even if it was still lacking many of the same things that IV was. Due to the return of many characters from IV, it had that sort of nostalgic feeling, and some of the characters even got some additional background (not to mention a handful of the characters were much more useful than they were in IV). On that note, it was nice finding out some particular details, like about the Rune Cannons, the Giant Tree, and Warlock. (Also, based on the sidequest with Simeon, I get the feeling his discoveries led to the creation of the Blue/Pale Gate rune. Could be wrong, but if I'm right, then that's a neat detail, I think.) Not much else to say about it, though. It was basically a supplementary installment to Suikoden IV, but I think it did its job well enough.