QUOTE (LagunaWannabe @ Nov 8 2007, 04:47 AM)

QUOTE
IV, V, and VI is where it's at for the glory days of Final Fantasy.
yeah those were GOOD games, they're nowhere on my top list of FAVORITE games though (Minus 6, i havent played 6). But 4 and 5 just had very similar plotlines, characters were good but the games are hindered IMMENSELY by the lack of real audio and graphics.
Sorry?
"Real audio and graphics?"
Let me tackle the real audio part first.
Since Final Fantasy VI, there have been no
great soundtracks. Sure they all had their standouts, FF VII had a couple of decent battle themes and One Winged Angel, FF VIII had Liberi Fatali, FF IX had Vamo' Alla Flamenco, and FF X had Otherworld. Aside from that, there hasn't been anything stand out.
I can name multiple tracks from the earlier games that I'll find myself occasionally humming. The Overworld map theme from Final Fantasy IV, the Aria from Final Fantasy VI (a great scene in the game that showed just what sprites could do, but I'll tackle that later), the battle theme from Final Fantasy III, the Prelude from FF V, Rydia's Theme from FF IV, Battle with the Four Fiends from FF IV, Locke's Theme from FF VI, and I could go on and on.
Hell, I even found myself humming both the Dwarves' Theme from FF IV and the song titled only as 'What?' from FF VI.
Uematsu was at his height during this time. The things that he could make those midi files do were insane. These newer soundtracks lack things that the earlier titles had: Originality. The Battle Theme in FF IX was nothing more than a remixed version of the Battle Theme in FF IV. There are certain things that full orchestration can do for a series. This was proved with the great sound "quality" that was presented in these later titles, but did nothing for the quality of the actual titles themselves. I don't care how great it sounds, I don't want to listen to Blue Fields, because it isn't anything new.
Uematsu did right by himself for getting out of the Final Fantasy series when he did. There was nothing that he could have done for it that would have been new. His Black Mages project was an interesting avenue, but it was nothing
newThese eariler titles weren't
hindered in any way, shape, or form by the
"lack of real audio." In fact, the better audio that these later titles were able to support were indeed hindered by the lack of a real soundtrack.
Now we move onto the "graphics" portion of this little rebuttal.
This is a huge thing for me, as several members will remember debate like this back before my (second or third... I'm not really sure anymore) disappearance.
Good graphics do not a good game make. Especially in the case of RPGs. Yes, the game may look pretty, but if it means that I'm forced to deal with large load times and flaccid response from the game from the amount of bloated amount of pixels, I'm going to turn off the game and turn on something that plays smoother.
Now, before you tell me that there are things that aren't possible without the strides that recent graphics have given RPGs, such as character's facial expressions and all that jazz... I say bull #####.
Take a look at the games like Lunar. The character's portraits that accompanied their text would change to show their mood. Even so, there's a little ability that all humans possess called "drawing inferences" that allows them to take a good guess at what a person is feeling through context of what is currently happening.
For example, if my mom just died and you're reading my post about it, chances are you should be able to tell from what is happening, that I'm not happy, that I am indeed sad, even though you can't see me frowning or crying.
It's like reading a novel, minus the cues that tell you what the character is feeling as he is talking. It uses those same skills, and is more rewarding. How many times have you left a faithful movie adaptation of a book still slightly disappointed because there was nothing to figure out about what a character was doing or why he was saying what he was saying?
Even full text based games can provide a full and rich experience, leaving you to draw in the action, decide what a main character and main villain look like, etc etc.
Now to the next point. "You can't do the same things with the sprites of old that you can do with fully rendered character models action wise."
Bull ##### on that account. Do yourself a favor and play FF VI. Better yet, play Chrono Trigger, or Secret of Mana, or Seiken Densetsu 3. The things that these programmers are able to pull off with "severely limited graphics" is nothing short of impressive. The Opera scene from FF VI still stands out as one of the most impressive scenes I've seen to date, and that includes the rescue of Yuna from Bevelle in FF X and the opening scene of FF VIII. Nothing particular about those latter two jump to mind when I think about them. The Opera scene however, I can almost play from memory in my mind.
These titles weren't
hindered in any way, shape or form by the "lack of real graphics." In fact, many of these newer titles are hindered by these "better" graphics, as they bloat the game, increase the load times, and lead to incredibly flaccid control.