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-Vincent-
Rules:

1. No god-modding.
2. No hyper character speed and no super weapons and especially no killing enemies in a blink of an eye. This too is god-modding but some people tend not to consider it that way.
3. Do not, and I mean DO NOT in any way or fashion control somebody else's character. Not even a hand shake. If you want to shake someone's hand, you write something like "He offered him his hand." and then you wait for him to respond. You can also do a Joint Post with that person.
4. Two paragraphs minimal or an ample one. Also, try not to make spelling mistakes.
5. You may control NPCs made up by you or other "lesser" ones but the main NPCs are controlled by me. That means the NPCs who are deeply involved in the plot.
6. Try not to make too many OOC posts. They are allowed, but do not flood the RP with them. For any trivial questions PM me.
7. No demons, half-demons, celestials and such. You can choose only the offered races which don’t have any special prerequisites.
8. No absurd fights. If you're going to fight with NPCs, elaborate it fully. Also, do not make up creatures unless you run it past me first.
9. If you don't post at least once a week, without a note for your absence, you will be considered as if you left the RP and your characters may be used for plot advancement. You will not be kicked out nor banned from the RP, but your characters will be used for the sake of the plot until your next post.
10. NO ANIME.
11. If you feel the urge to go anime, remember The Lord of the Rings, cool off, then write.


The Continent of Prafyr:

The continent of Prafyr is made up of four nations: Gedhon (capital Gedh) to the north; Formelia (capital Arvael) to the east; Tharia (the largest one, capital Marvor) in the south and the middle of the continent; and Hasfiria (capital Hasii) to the west. The continent itself is surrounded by fierce waters and winds making it impossible to travel to the other continents and vise-versa. There are stories that the Underdark is connected to the rest of the world, but no surface dweller survived the descend into the bleak blakness of the inhospitable “underworld“ beneath.
Prafyr is a strange continent which, in the matter of climate, is equivalent to the entire world. Gedhon is the land of fearsome winters, while the southern part of Tharia, namely Talimdar forest, is a tropical jungle. To the west, in Hasfiria, there is a desert, which is almost in line with Gedhon, but nevertheless extremely high temperatures make life hard. To the east, Formelia has a medditeranean climate. This phenomenon can only be attached to the will of The Nine. Peoples of Prafyr believed that there was a purpose to the continent of Prafyr being special and detached from the rest of the world, but after a couple of millenia, those thoughts slowly started to fade away.

The Underdark:

The Underdark is a vast subterranean network of interconnected caverns and tunnels, stretching beneath entire continents and forming a literal underworld for whichever surface setting it is added to. It is extremely dangerous, especially to those not native to it. There are the usual dangers associated with caverns: claustrophobia, occasional poor air circulation, and getting lost. There is no light except for occasional patches of fluorescent fungus; most Underdark inhabitants either have highly developed senses other than sight or have developed Infravision. Food can be extremely difficult to find, and much of the natural vegetation is poisonous. The Underdark is permeated with a magical energy the Drow call faerzress, which is used as a source of energy by the native plant life but which interferes with scrying and teleportation spells.

The Map


Story so far:

When the raids endangered Tharia, the leading force on the continent of Prafyr, King Thar assembled a party of people who would investigate the cause. The party consisted of General Averey Durkheim(a man loyal to Tharia in whom Thar has great deal of trust); Athelyna (a member of Azure Knights in service of King Thar); Kamui Windchester(another member of Azure Knights, confident in battle); Tajan Kourasukii (a rather short and tacit mage in King Thar's service); Chiyou Masuka (a young, fragile girl mentored by Tajan); Aphelion Excelsior (an indifferent youth hired for his tracking skills); and Ethelia Excelsior (an elven ranger who possesses minor magical abilities -- she is not in blood nor matrimonial relation with Aphelion). They routed the raiders and followed them north, across the border of Gedhon. After they lost the raiders, they spent some time in Benedix and went back to Tharia. On their way back, they found that the border village of Esclarmonde, which belonged to Tharia, had been razed. According to a sole survivor, a child, the misdeed was ascribed to Gedhonians.

The true culprit was a vampire named Vailen Xzavier--son of Viktor Xzavier who is in charge of the Gedhon Elite Guards—who sent his loyal Field Commander, Kali Noire, to raze Esclarmonde. Vailen schemed and planned this for around a hundred years and it seemed like his planning didn't go in vain. Tharia marched to war against Gedhon, broke through the mighty Gedhon Wall and conquered the first city, Benedix. The leaders of both armies clarified the situation and realized that both countries had been played. Then Vailen arrived riding the red dragon Zun’daerazyly’gyityhfelyr, who wanted to exact vengeance on couple-of-millenia old elf Aelrindel Tinuviel, who slew him a long time ago.

After showing up in Benedix, Vailen, together with the dragon, flew far north to the capital of Gedhon, Gedh. There he demanded King Damion Seto's head in exchange for the citizens' lives. Damion refused, and Vailen used that to prove how rotten their king was. Announcing himself the new king, Vailen ordered for Damion to be executed. At the town square of Gedh, Damion Seto was beheaded and Vailen was proclaimed the new king of Gedhon. Ethan, Vailen's brother, fought him in the castle of Benedix and fell to Vailen's sword. The following morning, Vailen was officially proclaimed king.

Three years had passed since.

The History of Magic

Magic was discovered even before The Descent of the Gods, which was more than eight thousand years ago. The trio that discovered magic were the moon elf Everard Dreivan, sun elf Amarandine Anishi, and a dark elf Gomeisa Kahne. They thought it to their people, and the knowledge of magic spread throughout Prafyr like wildfire. The trio was extremely proficient in magical arts, and as far as the legend goes, no mortal being was born with such magical prowess since. They were powerful enough to create a constellation called The Triangulum. Consisting of three bright stars, The Triangulum shone brightly on every clear night sky.

The three founders of magic, unwilling to die, found a way to attain some sort of immortality, imbuing their souls into three rings. The rings persevered even to this day, and still hold the souls of the founders, but rare are those who know about it.

The Order of Noxus

The Order of Noxus is a mysterious organization of extremely powerful mages. Their headquarters are located in Marvor, on the eastern side of the city. They are domiciled in a lofty edifice, a tower, which has no doors nor windows. No one has had a conversation with one of these members, and no one knows of their purpose or goals. The only few times they appeared, or do appear, is when medium or high-level offensive spells are used within the walls of Marvor.



Races, Classes and Deities are taken from Neverwinter Nights.


RACES:

Dwarf
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their knowledge of the earth's secrets, their hard work and their capacity for drinking ale. Their mysterious kingdoms, carved out from the insides of mountains, are renowned for the marvelous treasures that they produce as gifts or for trade.

Elf
Elves mingle freely in human lands, always welcome yet never at home there. They are well known for their poetry, dance, song, lore, and magical arts. Elves favor things of natural and simple beauty. When danger threatens their homes, however, elves reveal a more martial side, demonstrating skill with sword, bow, and battle strategy.

Gnome
Gnomes are welcome everywhere as technicians, alchemists, and inventors. Despite the demand for their skills, most gnomes prefer to remain among their own kind, living in comfortable burrows beneath rolling, wooded hills where animals abound.

Half-Elf
Humans and elves sometimes wed, the elf attracted to the human's energy and the human to the elf's grace. These marriages end quickly as elves count years because a human's life is so brief, but they leave an enduring legacy - half-elf children. The life of a half-elf can be hard. If raised by elves, the half-elf seems to grow with astounding speed, reaching maturity within two decades. If, on the other hand, she is raised by humans, the half-elf finds herself different from her peers, more aloof, more sensitive, less ambitious, and slower to mature.

Half-Orc
In the wild frontiers, tribes of human and orc barbarians live in uneasy balance, fighting in times of war and trading in times of peace. Half-orcs who are born in the frontier may live with either human or orc parents, but they are nevertheless exposed to both cultures. Some, for whatever reason, leave their homeland and travel to civilized lands, bringing with them the tenacity, courage, and combat prowess that they developed in the wilds.

Halfling
Halflings are cleaver, capable opportunists. Halfling individuals and clans find room for themselves wherever they can. Often they are strangers and wanderers, and others react to them with suspicion or curiosity. Depending on the clan, halflings might be reliable, hard-working (if clannish) citizens, or they might be thieves just waiting for the opportunity to make a big score and disappear in the dead of night. Regardless, halflings are cunning, resourceful survivors.

Human
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest mean they are very physical diverse as well. Skin shades range from nearly black to very pale, hair from black to blond, and facial hair (for men) from sparse to thick. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos and the like.

Planetouched (Consult me before choosing this race)
Planetouched is a general word to describe someone who can trace his or her bloodline back to an outsider, usually a fiend or celestial.
The effects of having a supernatural being in one's heritage last for many generations. Although not as dramatically altered as half-celestial or a half-fiend, planetouched still retain some special qualities.
The two most common varieties of planetouched are aasimars and tieflings. Aasimars are humans with some trace of celestial blood in their veins, and tieflings have some fiendishness in their family tree.


SUB-RACES:

Aasimar
Carrying the blood of a celestial, an aasimar typically fights against evil in the world. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes or an unnaturally intense stare. Those descended from a celestial minion often carry a birthmark in the shape of the deity’s holy symbol or some other mark significant to that faith.

Drow
Descended from the original dark-skinned elven subrace called the Illythiiri, the drow were cursed into their present appearance by the good elven deities for following the goddess Lolth down the path to evil and corruption. Also called dark elves, the drow have dark-blue skin and stark white or pale yellow hair. They commonly have very pale eyes in shades of lilac, silver, pink and blue. They also tend to be smaller and slimmer than most elves.

Duergar
After rising up against their mind flayer enslavers, the gray dwarves, or duergar, emerged as a new subrace of dwarf with limited mental powers. Duergar on the whole are evil, but some turn their backs on their fellows and seek a different sort of life. Male and female duergar are bald, and women do not grow beards. They are much thinner than other dwarves, with severe facial expressions, gray hair and gray skin.

Half-Drow
Half-drow are often just as dark-hearted as their elven parents, but with a bitter resentment that comes from knowing that they are considered second-class members of drow society. Despite this, good half-drow are much less rare than good drow. Half-drow have dusky skin, silver or white hair, and a broad range of eye colors.

Moon Elf
Moon elves are the most common sort of elves in Prafyr. Also called silver elves, they have fair skin (sometimes tinged with blue) and hair of silver-white, black, or blue. Their eyes are blue or green, with gold flecks. They are the elven subrace most tolerant of humankind, and most half-elves are descended from moon elves.

Sun Elf
Sun elves are less common across Prafyr then moon elves, because most live in Filim'le, where nonelves are not allowed. Also called gold elves, they have bronze skin, golden blond, copper, or black hair, and green or gold eyes. These are seen as the most civilized and haughty elves, preferring to remain separate from nonelven races.

Svirfneblin
Hidden in the depths of the Underdark live the svirfneblin, or deep gnomes. Reclusive, suspicious, and resentful of intrusion into their cavern homes, the deep gnomes share little of the humor of openness of their surface cousins. The deep gnomes may be the world's stealthiest and most elusive folk. Centuries upon centuries of surviving the deadly perils of the Underdark have bred in this race an amazing gift for avoiding attention.

Tiefling
Because they are descended from evil outsiders, those who know their ancestry immediately consider most tieflings evil and untrustworthy. Not all tieflings are evil or untrustworthy, but enough are that the prejudice tends to cling. Some tieflings have a minor physical trait suggesting their heritage, such as pointed teeth, red eyes, small horns, the odor of brimstone, cloven feet, or just an unnatural aura of wrongness. Those descended from an infernal minion often carry a birthmark of the deity’s holy symbol or another trait related to that evil faith.

Wild Elf
The wild elves were always close to nature, even more so than other elves, but they have forgotten many of the high arts and lore of their people, choosing stealth and survival over building and book learning. Wild elves are stocky and strongly built for elves. Their skin tends to be dark brown, and their hair ranges from black to light brown, lightening to silvery white with age.

Wood Elf
Wood elves are reclusive, but less so than the almost feral wild elves. Also called copper elves, they have coppery skin tinged with green, and brown, green, or hazel eyes. Their hair is usually brown or black, with blond and coppery-red occasionally found.

SPECIAL RACES:

Vampire
I took a different approach with vampires of Prafyr. They are an actual race here, not cursed undead beings. Vampires are a strong and agile race, which doesn’t mean there are no humans who do not surpass them in both aspects. However, their proficiency with magic is hardly ever above average.
Vampires need blood to survive. Pure vampires don't have a blood rage; they starve like humans. Half vampires have a disorder due to their hybrid nature, and they have a blood rage. Some can contain it to an extent, only barely. Anything else than blood and they will die. The pain of dying when eating normal food is similar to being poisoned with a mushroom. It can be blood from a human, elf, dwarf, dog, mouse or even a dragon; practically anything that has blood flowing through its veins. But consider that to a vampire, different species have a different taste. Dragon's blood would be a meal out of this world for them, while on the other hand, a rat would be something like a four-day old bread. Some vampires don't stand blood of some species, and drinking that blood would make them vomit.
Garlic, holy water, and crosses do not harm vampires, and their body composition is like humans' so their bodies are not soft. Of course a stake in the heart would kill them, it would kill anyone. However, sunlight kills pure vampires, but it has no effect on half vampires. While the vampire is exposed to sunlight, the process of dying is painful and it lasts for several minutes. First their skin starts to burn, then internal organs and slowly they turn into ash. Vampires have a faster metabolism than humans, but their wounds still last for days; it depends on how severe a wound is, or not. They don't have scars.
Vampires can only mate with humans to have a hybrid offspring. Mating with any other race won’t result with an offspring of any kind.

Werewolf (Consult me before choosing this race.)
While the vampires are a common race, werewolves are not, and they are some sort of a disease; though it is not entirely true. They are a created race, and only a human can be a werewolf. If a human is bitten by a transformed werewolf, he/she gets diseased and dies, unless certain measures are taken for the conversion to be successful. Those measures however, are known only to few, thus the conversions almost never happen. If a werewolf, in his/her non-transformed state, bites or scratches a human, there won’t be any effect. Biting or scratching any other race while transformed, they don’t cause a disease.
While not transformed, they are stronger than humans, but not much. When transformed, they are unmached in close combat, as they mangle and dismember their adversaries with ease thanks to the incredible strength, agility, alacrity, and constitution they possess. However, both in their human and transformed form, werewolves have no magical properties at all.
Werewolves can only mate with each other to gain an offspring. Mating with any other race, including humans, doesn’t result with impregnation. A young werewolf can transform either in the stages of early puberty, or some later stage; they are much like regular humans until then.
When transformed, the only part that doesn’t change are their eyes. The eyes stay the same as they are in their human form.
Metabolism of a werewolf is much more quickened. Within a couple of days, a deep gash or a stab wound would heal. Also, they don’t suffer from diseases and a vast number of poisons; though there are powerful poisons that can harm them, or even kill them. Their wounds don’t leave scars.

The Illithid (Forbidden)
The Illithid, or Mind Flayer, is an evil and feared creature of the Underdark; its powers are formidable and it feeds on the brains of any creature it encounters. Using arcane powers, it enslaves or destroys its foes, which include such powerful creatures as the drow.
Mind Flayers stand about 6 feet tall and have hideous mauve skin that glistens with slime. The head resembles an octopus, with white eyes (no pupils are evident) and four tentacles around its mouth, a round, many-toothed orifice like that of a lamprey. The creature has three reddish fingers and a thumb on each hand. Illithids have infravision. They can communicate with any creatures via innate telepathy; they have no spoken language, although they often accompany their thoughts with hissing, and the eager lashing of their tentacles. Mind flayers dress in flowing robes, often with high, stiff collars, adorned with symbols of death and despair.


CLASSES:

Barbarian
From the frozen wastes of the north and the hellish jungles of the south come brave, even reckless, warriors. Civilized people call them barbarians or berserkers and suspect them of mayhem, impiety, and atrocities. These “barbarians,” however, have proven their mettle and value to their allies. To enemies who underestimated them, they have proved their cunning, resourcefulness, persistence, and mercilessness. The barbarian is an excellent warrior. A barbarian can enter a berserk rage in which he becomes stronger and tougher, better able to defeat his foes and withstand their attacks. These rages leave him winded, and he has the energy for only a few such spectacular displays per day, but those are usually sufficient. He is at home in the wild, and he runs at great speed.

Bard
It is said that music has a special magic, and the bard proves that saying true. Wandering across the land, gathering lore, telling stories, working magic with his music, and living on the gratitude of his audience—such is the life of a bard. When chance or opportunity draws them into a conflict, bards serve as diplomats, negotiators, messengers, scouts, and spies.
A bard’s magic comes from the heart. If his heart is good, a bard brings hope and courage to the downtrodden and uses his tricks, music, and magic to thwart the schemes of evildoers. If the nobles of the land are corrupt, the good bard is an enemy of the state, cunningly evading capture and raising the spirits of the oppressed. But music can spring from an evil heart as well. Evil bards forego blatant violence in favor of manipulation, holding sway over the hearts and minds of others and taking what enraptured audiences “willingly” give.

Cleric
The handiwork of the gods is everywhere—in places of natural beauty, in mighty crusades, in soaring temples, and in the hearts of worshipers. Like people, gods run the range from benevolent to malicious, reserved to intrusive, simple to inscrutable. The gods, however, work mostly through intermediaries—their clerics. Good clerics heal, protect, and avenge. Evil clerics pillage, destroy, and sabotage. A cleric uses the power of his god to make the god’s will manifest.
Clerics are masters of divine magic, which is especially good at healing. Even an inexperienced cleric can bring people back from the brink of death. As channelers of divine energy, clerics can affect undead creatures, weakening or even destroying them. Clerics have some combat training.

Druid
The fury of a storm, the gentle strength of the morning sun, the cunning of the fox, the power of the bear—all these and more are at the druid’s command. The druid, however, claims no mastery over nature. That claim, she says, is the empty boast of a city dweller. The druid gains her power not by ruling nature but by being at one with it. To trespassers in a druid’s sacred grove, and to those who feel her wrath, the distinction is overly fine. Druids cast divine spells much the same way clerics do, though most get their spells from the power of nature rather than from deities. Their spells are oriented toward nature and animals. In addition to spells, druids gain an increasing array of magical powers, including the ability to take the shapes of animals.

Favored Soul
The favored soul follows the path of the cleric but is able to channel divine power with surprising ease. She is able to perform the same tasks as her fellow divine spellcasters but with virtually no study. Favored souls cast their spells naturally, as much through force of personality as through study. Though this gives them extraordinary divine abilities no normal person could ever match, they see their gift as a call to action, and so in some ways may lag behind their more studious colleagues.

Fighter
The questing knight, the conquering overlord, the king’s champion, the elite foot soldier, the hardened mercenary, and the bandit king — all are fighters. Fighters can be stalwart defenders of those in need, cruel marauders, or gutsy adventurers. Some are among the land’s best souls, willing to face death for the greater good. Others are among the worst, with no qualms about killing for private gain or even for sport. Fighters who are not actively adventuring may be soldiers, guards, bodyguards, champions, or criminal enforcers. An adventuring fighter might call himself a warrior, a mercenary, a thug, or simply an adventurer.
Of all the classes, the fighter has the best all-around combat capabilities. Fighters are familiar with all the standard weapons and armors. In addition to general fighting prowess, each fighter develops particular specialties of his own. A given fighter may be especially capable with certain weapons; another might be trained to execute specific fancy maneuvers. As fighters gain experience, they get more opportunities to develop their combat skills.

Monk
Dotted across the landscape are monasteries—small, walled cloisters inhabited by monks who pursue personal perfection through action as well as contemplation. They train themselves to be versatile warriors skilled at fighting without weapons or armor. The inhabitants of monasteries headed by good masters serve as protectors of the people. Ready for battle even when barefoot and dressed in peasant clothes, monks can travel unnoticed among the populace, catching bandits, warlords, and corrupt nobles unawares. In contrast, the residents of monasteries headed by evil masters rule the surrounding lands through fear, as an evil warlord and his entourage might. Evil monks make ideal spies, infiltrators, and assassins.
The key feature of the monk is her ability to fight unarmed and unarmored. Thanks to her rigorous training, she can strike as hard as if she were armed and strike faster than a warrior with a sword. Though a monk casts no spells, she has a magic of her own. She channels a subtle energy, called ki, which allows her to perform amazing feats. The monk’s best-known feat is her ability to stun an opponent with an unarmed blow. A monk also has a preternatural awareness that allows her to dodge an attack even if she is not consciously aware of it.

Paladin
The compassion to pursue good, the will to uphold law, and the power to defeat evil — these are the three weapons of the paladin. Few have the purity and devotion that it takes to walk the paladin’s path, but those few are rewarded with the power to protect, to heal, and to smite. In a land of scheming wizards, unholy priests, bloodthirsty dragons, and infernal fiends, the paladin is the final hope that cannot be extinguished. Divine power protects the paladin and gives her special powers. It wards off harm, protects her from disease, lets her heal herself, and guards her heart against fear. A paladin can also direct this power to destroy evil or to help others, healing their wounds or curing diseases. Even a novice paladin can detect evil, and more experienced paladins can smite evil foes and turn away undead.

Ranger
The forests and hills are home to fierce and cunning creatures, such as bloodthirsty owlbears and malicious displacer beasts. But more cunning and powerful than these monsters is the ranger, a skilled hunter and stalker. He knows the woods as if they were his home (as indeed they are), and he knows his prey in deadly detail.
A ranger can use a variety of weapons and is quite capable in combat. His skills allow him to survive in the wilderness, to find his prey, and to avoid detection. He also has special knowledge about certain types of creatures, which makes it easier for him to find and defeat such foes. Finally, an experienced ranger has such a tie to nature that he can actually draw upon natural power to cast divine spells, much as a druid does.

Rogue
Rogues have little in common with one another. Some are stealthy thieves. Others are silver-tongued tricksters. Still others are scouts, infiltrators, spies, diplomats, or thugs. What they do share is versatility, adaptability, and resourcefulness. In general, rogues are skilled at getting what others don’t want them to get: entrance into a locked treasure vault, safe passage past a deadly trap, secret battle plans, a guard’s trust, or some random person’s pocket money. Rogues are highly skilled, and they can concentrate on developing any of several categories of skills. While not equal to members of many other classes in combat, a rogue knows how to hit where it hurts, and she can dish out a lot of damage with a sneak attack. Rogues have a sixth sense when it comes to avoiding danger. Experienced rogues develop mystical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells, rogues can “fake it” well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

Sorcerer
Sorcerers create magic the way a poet creates poems, with inborn talent honed by practice. They have no books, no mentors, no theories—just raw power that they direct at will.
Some sorcerers claim that the blood of dragons courses through their veins. That claim may be true in some cases — it is common knowledge that certain powerful dragons can take humanoid form and even have humanoid lovers, and it’s difficult to prove that a given sorcerer does not have a dragon ancestor. It’s true that sorcerers often have striking good looks, usually with a touch of the exotic that hints at an unusual heritage. Others hold that the claim is either an unsubstantiated boast on the part of certain sorcerers or envious gossip on the part of those who lack the sorcerer’s gift.
Sorcerers cast spells through innate power rather than through careful training and study. Their magic is intuitive rather than logical. Sorcerers know fewer spells than wizards do and acquire powerful spells more slowly than wizards, but they can cast spells more often and have no need to select and prepare their spells ahead of time. Sorcerers cannot specialize in schools of magic the way wizards can. However, they do have more time to learn fighting skills, and they are proficient with simple weapons.

Warlock
Born of a supernatural bloodline, a warlock seeks to master the perilous magic that suffuses his soul. Unlike sorcerers or wizards, who approach arcane magic through the medium of spells, a warlock invokes powerful magic through nothing more than an effort of will. By harnessing his innate magical gift through fearsome determination, a warlock can perform feats of supernatural stealth, beguile the weakminded, or scour his foes with blasts of eldritch power.
Warlocks harbour great reserves of mystical energy. The font of dark magic burning in their souls makes them resistant to many forms of attack and arms them with dangerous power. Warlocks learn to harness their power to perform a small number of specific attacks and tricks called invocations. Warlocks make up for their lack of versatility by being tougher and more resilient than sorcerers or wizards.

Wizard
A wizard’s few unintelligible words and fleeting gestures can carry more power than a battleaxe. These simple acts make magic seem easy, but they only hint at the time the wizard must spend poring over her spellbook preparing each spell for casting, and the years before that spent in apprenticeship to learn the arts of magic.
Wizards depend on intensive study to create their magic. They examine musty old tomes, debate magical theory with their peers, and practice minor magics whenever they can.
The wizard’s strength is her spells. Everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition to learning new spells, a wizard can, over time, learn to manipulate her spells so they go farther, work better, or are improved in some other way.
Some wizards prefer to specialize in a certain type of magic. Specialization makes a wizard more powerful in her chosen field, but it denies her access to some of the spells that lie outside it.

PRESTIGE CLASSES:

Arcane Archer
Master of the elven warbands, the arcane archer is a warrior skilled in using magic to supplement her combat prowess. Beyond the woods, arcane archers gain renown throughout entire kingdoms for their supernatural accuracy with a bow and their ability to imbue their arrows with magic. In a group, they can strike fear into an entire enemy army.
Fighters, rangers, paladins, and barbarians become arcane archers to add a little magic to their combat abilities. Conversely, wizards and sorcerers may take this prestige class to add combat capabilities to their repertoire. Monks, clerics, druids, rogues, and bards rarely become arcane archers.

Assassin
The assassin is the master of dealing quick, lethal blows. Assassins also excel at infiltration and disguise. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their training in anatomy, stealth, poison, and the dark arts allows them to carry out missions of death with shocking, terrifying precision.
Most rogues, monks, and bards who choose this class become examples of the classic assassin skulking in the shadows with a blade carrying certain death. Fighters, expaladins, rangers, druids, and barbarians operate as warrior assassins, with as much ability to kill in combat as from the shadows. Sorcerers, wizards, and clerics may be the most terrifying assassins of all, for with their spells they can infiltrate and slay with even greater impunity.

Blackguard
A blackguard epitomizes evil. He is nothing short of a mortal fiend, a black knight with the foulest sort of reputation. A blackguard is an evil villain of the first order, equivalent in power to the righteous paladin, but devoted to the powers of darkness. No one class makes the best blackguard — all that is required is a willingness to serve the forces of darkness.

Divine Champion
A divine champion is the strong arm of her deity. She serves as a guardian of holy sites, a protector of pilgrims, and a leader of crusaders. Though paladins fill these roles in many good-aligned churches, a divine champion can take up the banner of any deity, regardless of alignment or ethos. Rivalries between divine champions of opposing faiths have been the stuff of legends told by bards for centuries. These holy warriors are loved by their patron’s worshippers and hated by the church’s enemies in equal measure.
Most divine champions come from a combat or militant background. Barbarians, fighters, paladins and rangers are the most common candidates, though monks, clerics and the more militant druids frequently pursue this path as well.

Duelist
The duelist is a nimble, intelligent fighter trained in making precise attacks with light weapons, such as the rapier. She always takes full advantage of her quick reflexes and wits in a fight. Rather than wearing bulky armor, a duelist feels the best way to protect herself is not to get hit at all.
Duelists are most often fighters or rangers, but rogues and bards are also common. Wizards, sorcerers, and monks make surprisingly good duelists due to those classes’ lack of reliance on armor. They benefit greatly from the weapon skill the duelist offers. Some paladins and barbarians who deviate a good deal from their archetypes become duelists.

Dwarven Defender
The defender is a sponsored champion of a dwarven cause, a dwarf aristocrat, a dwarven deity, or the dwarven way of life. As the name might imply, this character is a skilled combatant trained in the arts of defense. A line of dwarven defenders is a far better defense than a 10- foot-thick wall of stone – and much more dangerous.
Most dwarven defenders are fighters, paladins, rangers, or clerics, although exbarbarians, sorcerers, wizards, and druids can certainly all benefit from the defensive capabilities of this prestige class. Rogues, bards, and monks usually depend too heavily on mobility to use the abilities of the dwarven defender class to their fullest.

Eldritch Knight
Studying the martial and arcane arts to equal degrees, the eldritch knight is a versatile combatant who can cast a fireball on her foes or charge them with sword drawn. Eldritch knights split their time between physical training to become better soldiers and arcane study to learn more powerful spells. They tend to be driven individuals, because simultaneously perfecting their spellcasting and combat prowess requires immense time and effort.
Every would-be eldritch knight must demonstrate both skill with a broad array of weapons and mastery of the basics of arcane spellcasting. Thus, almost all eldritch knights are multiclass characters already, with fighter/wizard the most common.

Pale Master
Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.

Shadowdancer
Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met. Rogues, bards, and monks make excellent shadowdancers, but fighters, barbarians, rangers, and paladins also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill. Wizard, sorcerer, cleric and druid shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly. Despite their link with shadows and trickery, shadowdancers are as often good as evil. Shadowdancers often work in troupes, never staying in one place too long. Some use their abilities to entertain, while others operate as thieves, infiltrating defenses and duping others. All shadowdancer troupes maintain an aura of mystery among the populace, who never know whether to think well or ill of them.

Warpriest
Warpriests are fierce, earthy divine spellcasters who pray for peace but prepare for war. Their strong wills, powerful personalities, and devotion to their deities make them fearsome combatants. Clerics are natural warpriests as are druids who shift their focus from nature to warfare.

Weapon Master
For a weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with the body, to make them one and to use the weapon as naturally and without thought as any other limb.

EXPLANATION: You can only mix two classes, but you cannot mix two prestige classes or a prestige class with an ordinary class. If you choose a prestige class, make sure you put the corresponding, preceding, ordinary class.

DEITIES:

Abbathor
Aliases: Great Master of Greed, Trove Lord, Wyrm of Avarice
Alignment: Neutral Evil
Portfolio: Greed

Akadi
Aliases: Queen of Air, the Lady of Air, Lady of the Winds
Alignment: Neutral
Portfolio: Elemental air, movement, speed, flying creatures

Angharradh
Aliases: The triune Goddess, Queen of Arvandor
Alignment: Chaotic Good
Portfolio: Spring, fertility, planting, birth, defense, wisdom

Ao
Aliases: The Overgod, Lord Ao
Portfolio: Governance of the deities of Abeir-Toril
Notes: Ao is not involved in the affairs of mortals, and most people consider worshipping the Overgod to be pointless

Auril
Aliases: Frostmaiden, Icedawn, the Cold Goddess
Alignment: Neutral Evil
Portfolio: Cold, winter

Azuth
Aliases: The High One, Patron of Mages, Lord of Spells
Alignment: Lawful Neutral
Portfolio: Wizards, mages, spellcasters in general, monks of the Shining Hand order

Bane
Aliases: The Black Lord, the Black Hand, the Lord of Darkness
Alignment: Lawful Evil
Portfolio: Strife, hatred, tyranny, fear

Brandobaris
Aliases: Master of Stealth, the Irrepressible Scamp
Alignment: Neutral
Portfolio: Stealth, thievery, adventuring, halfling rogues

Chauntea
Aliases: The Great Mother, the Grain Goddess, Earthmother
Alignment: Neutral Good
Portfolio: Agriculture, plants, cultivated by humans, farmers, gardeners, summer

Clangeddin Silverbeard
Aliases: Father of Battle, Lord of the Twin Axes, the Rock of Battle
Alignment: Lawful Good
Portfolio: Battle, war, valor, bravery, honor in battle

Cyric
Aliases: Prince of Lies, the Dark Sun, the Black Sun
Alignment: Chaotic Evil
Portfolio: Murder, lies, intrigue, deception, illusion

Dugmaren Brightmantle
Aliases: The Gleam in the Eye, the Errant Explorer
Alignment: Chaotic Good
Portfolio: Scholarship, invention, discovery

Eilistraee
Aliases: The Dark Maiden, Lady of the Dance
Alignment: Chaotic Good
Portfolio: Song, beauty, dance, swordwork, hunting, moonlight

Fenmarl Mestarine
Aliases: The Lone Wolf
Alignment: Chaotic Neutral
Portfolio: Feral elves, outcasts, scapegoats, isolation

Gorm Gulthyn
Aliases: Fire Eyes, Lord of the Bronze Mask, the Eternally Vigilant
Alignment: Lawful Good
Portfolio: Guardian of all dwarves, defense, watchfulness

Helm
Aliases: The Watcher, the Vigilant One
Alignment: Lawful Neutral
Portfolio: Guardians, protectors, protection

Hoar
Aliases: The Doombringer, Lord of Three Thunders
Alignment: Lawful Neutral
Portfolio: Revenge, retribution, poetic justice

Ilmater
Aliases: The Crying God, the Broken God
Alignment: Lawful Good
Portfolio: Endurance, suffering, martyrdom, perseverance

Istishia
Aliases: The Water Lord, King of the Water Elementals
Alignment: Neutral
Portfolio: Elemental water, purification

Jergal
Aliases: Lord of the End of Everything, Scribe of the Doomed, the Pitiless One
Alignment: Lawful Neutral
Portfolio: Fatalism, proper burial, guardian of tombs

Lathander
Aliases: The Morninglord
Alignment: Neutral Good
Portfolio: Athletics, birth, creativity, dawn, renewal, self-perfection, spring, vitality, youth

Lliira
Aliases: Our Lady of Joy, Joybringer, Mistress of Revels
Alignment: Chaotic Good
Portfolio: Joy, happiness, dance, festivals, freedom, liberty

Loviatar
Aliases: Maiden of Pain, the Willing Whip
Alignment: Lawful Evil
Portfolio: Pain, hurt, agony, torment, suffering, torture

Lolth
Aliases: The Spider Queen, Queen of Spiders, Demon Queen of Spiders, the Mother of Lusts, Dark Mother of All Drow, Lady of Spiders
Alignment: Chaotic Evil
Portfolio: Spiders, evil, darkness, chaos, assassins, drow

Malar
Aliases: The Beastlord, the Black-Blooded Pard
Alignment: Chaotic Evil
Portfolio: Bloodlust, evil lycanthropes, hunters, marauding beasts and monsters, stalking

Mask
Aliases: Master of All Thieves, Lord of Shadows
Alignment: Neutral Evil
Portfolio: Shadows, thievery, thieves

Mielikki
Aliases: Our Lady of the Forest, the Forest Queen
Alignment: Neutral Good
Portfolio: Autumn, dryads, forest creatures, forest, rangers

Mystra
Aliases: The Lady of Mysteries, the Mother of All Magic
Alignment: Neutral Good
Portfolio: Magic, spells, the Weave

Rillifane Rallathil
Aliases: The leaflord
Alignment: Chaotic Good
Portfolio: Woodlands, nature, wild elves, druids

Selûne
Aliases: Our Lady of Silver, the Moonmaiden
Alignment: Chaotic Good
Portfolio: Good and neutral lycanthropes, moon, navigation, questers, stars, wanderers

Shar
Aliases: Mistress of the Night, Lady of Loss, Dark Goddess
Alignment: Neutral Evil
Portfolio: Caverns, dark, dungeons, forgetfulness, loss, night, secrets, the Underdark

Sharess
Aliases: The Dancing Lady, Mother of Cats
Alignment: Chaotic Good
Portfolio: Hedonism, sensual fulfillment, festhalls, cats

Silvanus
Aliases: Oak Father, the Forest Father, Treefather
Alignment: Neutral
Portfolio: Wild nature, druids

Sylvanah
Aliases: The Heart of Gold, Winsome Rose, Lady Goldheart, Lady of the Elves
Alignment: Chaotic Good
Portfolio: Love, romance, beauty, enchantments, magic item artistry, fine art, artists, elves

Talos
Aliases: The Destroyer, the Storm Lord
Alignment: Chaotic Neutral
Portfolio: Storms, destruction, rebellion, conflagration, earthquakes, vortices

Torm
Aliases: The True, the True Deity, the Loyal Fury
Alignment: Lawful Good
Portfolio: Duty, loyalty, obedience, paladins

Tyr
Aliases: The Even-Handed, the Maimed God, the Just God
Alignment: Lawful Good
Portfolio: Justice

Umberlee
Aliases: The Bitch Queen, Queen of the Depths
Alignment: Chaotic Evil
Portfolio: Oceans, currents, waves, sea winds

Valkur
Aliases: The Might, Captain of the Waves
Alignment: Chaotic Good
Portfolio: Sailors, ships, favorable winds, naval combat

Velsharoon
Aliases: The Vaunted, Archmage of Necromancy, Lord of the Forsaken Crypt
Alignment: Neutral Evil
Portfolio: Necromancy, necromancers, evil liches, undeath

Waukeen
Aliases: Merchant's Friend
Alignment: Neutral
Portfolio: Trade, money, wealth

Yondalla
Aliases: The Protector and Provider, the Nurturing Matriarch, the Blessed One
Alignment: Lawful Good
Portfolio: Protection, bounty, halflings, children, security, leadership, wisdom, creation, family, tradition

The Nine:
The Nine are the main Gods, the omniscient and omnipotent existences who created the world and the universe, everything within it; The Outside World or the afterlife, and all that govern it, such as deities, demons, devils, angels, etc. Very few people believe that Ao, the Overgod, is above The Nine, and that he is the real creator, but those are just the fanatic worshippers of Ao, who in turn doesn't care about mortals. The Nine are widely respected and worshipped, and the calendar consists of nine months, each of which is named by a member of The Nine.

The Calendar

1. Sikel (51 days)
2. Dletu (27 days)
3. Omosek (28 days)
4. Sek (13 days)
5. Twille (54 days)
6. Kusut (41 days)
7. Pollus (29 days)
8. Wiss (49 days)
9. Lehiir (33 days)

325 days in total, which make a whole year.

Now for the year. It is 8644 ADG
ADG (After the Descent of Gods): It was when the nine Gods descended on Prafyr and told of the calendar which the mortals need to maintain.

Owlbear:


Displacer Beast:


CHARACTER SHEET:

Name:
Age:
Gender:
Race:
Class:
Deity (if a worshiper):
Country of birth:
Job (if any):
Appearance:
Weapon of choice:
Time Skip:

Warning: ‘Time skip’ is only filled in by the characters who were created in the original Prafyr, and survived. It says what has been happening to your character during the skipped three years. You don’t have to put it for minor NPCs, and the text doesn’t need to be long, or it can be long. Whichever length of text you want to type, whatever information you want to put, do it. Just make sure you put something for your major characters.


That’s it. Have fun, enjoy, don’t quarrel, consult me, follow the rules. I advance the story, though you can affect it, but within the capabilities of your character.
Crimson Cloud
Name: Kamui Windchester

Age: 25

Gender: Male

Race: Human (Revenant)

Class: Fighter ----> Shadowdancer

Deity : Torm

Country of birth: Tharia

Job (if any): N/A

Appearance: Kamui has a medium unkempt and a bit gelled back white hair. After his revival his eyes now have the color of crimson. He wears sleeveless dark blue cotton shirt which starts around his neck and ends around his waist. On top of that Kamui’s upper body is complete with white flowing robe. His hood that covers most of the head and neck, which is a part of the white robe, leave his face almost completely covered and it serves to prevent the wearer being identified from a longer range. Two medium sized black belts that are turned a little on the side, one on the right and other on the left, contains short double-edged twin blades that are on his lower back. Dark blue cotton pants with small leather belts which are on his legs legs serve as a simple accessory and it ends around his footwear which is soft enough to make a person virtually silent. His lower body wear is only visible when moving as they are covered with already mentioned white robe. His entire skin is covered with red letters that were part of the summoning ceremony, and they are not so visible unless they are activated in which they glow in bright red color.

Weapon of choice: Twin double-bladed swords called Ebony and Ivory. They have no magical properties. Few star shaped, hand-held blades.

Time Skip: His destiny was always full of pain and agony. After loosing his parents, home and everything else, he became a mercenary but the fact that he couldn't stand violence over innocent made him to redeem himself by joining the ranks of Tharia soldiers. Kamui was quite good swordsman that General Averey himself purposed to take him to higher ranks and in the end he was a member of 2nd Azure Knight squad. On the task that was given by the King, Kamui and a few others were ordered to protect a mysterious girl named Chiyou. In a sad turn of events he was killed only to be revived with no memories, but with extraordinary powers, by four hooded men that wanted to control him for their evil plans. Thanks to Chiyou's will to revive him and Jest's magic he was free from their control but not their shadow. As he regain a sense of his old self he joined Tharia once again to battle Gedhodians. Even if he promised Chiyou that he would stand by her side he figured that he cannot help others unless he helps himself. He embarks the journey alone to find out more about his former masters. In these three years he changed more to a good side rather to be confident and full of himself like before. But still he was unmerciful toward his opponents as he acted as a assassin through these years. Even so, he picked targets only given by good people and the ones in need. In the end he wasn't all that unsuccessful. He managed to kill one of the four hooded man and found information on the second one. Even if this selfish journey was all for him, his friends can rest assured that if Tharia needed his help again he will stand by their side.

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Name: Foulkner Faelivrin

Age: 2,596

Gender: Male

Race: Moon Elf

Class: Sorcerer

Deity: N/A

Country of birth: Formelia

Job (if any): Former Lord of Formelia, unknown at the moment.

Appearance: Foulkner has a long white hair and red eyes. The armor consists of blade-covered metal plaques on his forearms, hands and shins attached heavily on his dark blue suit of armor which is a custom made plate armor. He also wears a metal helmet with a trident-shaped ornament on top, and a metal mask that covers his face, leaving only his eyes visible. His shoulder pads are crowned with a small replica of a ram's skull. He is sometimes seen wearing a long black cape that completely covers his body making his entire face in the dark. The three Lords of Formelia usually meditate to balance the flow of magical power throughout their body. It helps them reach equanimity. This Elf is proficient superbly in offensive magic. During the three years, by doing a countless experiments and rituals on himself, he was able to exchange a certain amount of his magical powers in order to gain a bit more muscular form and physical strength.

Weapon of choice: Havoc Staff (It can store a limited amount of magical energy which enables Foulkner to draw it’s powers from it without needing a time to cast) and custom made long sword that is actually comprised of two blades.

Time Skip: Once a elven champion, Foulkner was the second strongest elf among the three Lords of Formelia. His wisdom and magic powers are often unmatched and the fact that he is also a great swordsman adds to his deadly abilities. This sorcerer showed with who he really is sided in the battle at Benedix. After failing to assassinate the King he managed to escape only to return when Vailen took the destiny of a king into his own hands. Through those years Foulkner acted as one of the generals in Vailen's army. Although most of his brethren thinks of him a traitor it is still unknown why Foulkner left his position to be at Vailen's side.

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Name: Athelyna Seregon

Age: 128

Gender: Female

Race: Sun Elf

Class: Paladin ----> Divine Champion

Deity: Sylvanah

Country of birth: Formelia

Job (if any): 2nd in command of the holy Azure Knights

Appearance: Athelyna is shown to have a tattoo-like design over her face, green eyes and white streak on her black hair. She wears a white full-plate armor but when not acting as a knight she wears a brown spandex outfit, but it is improved and expanded with black stripes. She also has a gypsy belt and brown boots.

Weapon of choice: Sword and a Shield

Time Skip: From the member of Azure Knight she slowly became a 2nd in command. She became more cheerful and more mature then ever before over these past three years. Azure Knights protect the capital and often serve as an escort to the King if he is traveling far away. Athelyna visits her brother at Formelia from time to time and is often a teacher to younger recruits.

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Name: Lolindir Seregon

Age: 241

Gender: Male

Race: Sun Elf

Class: Cleric

Deity : Sylvanah

Country of birth: Formelia

Job (if any): Collection Development member in Formelia Library

Appearance: : Lolindir is Athelyna's older brother. He has long blonde hair, fair bronze skin with brilliantly colored green eyes. He wears a noble clothing along with brown cloak. A little bag is attached to his belt that contains some scrolls and other useful items.

Weapon of choice: Small dagger

Time Skip: Lolindir left the fighting when he saw the strength of humans and goodness in their heart. Although he is still among the ones he loves, he now works with humans and other species now and then. He works in Formelia Library as one of Development staff and is often sent with expedition to search the new items or some rare historical ones that would help the civilization.
neko_oni
Name: Fer' Tal

Age: 176

Gender: male

Race: Wild Elf

Preceding class: Fighter

Class: Weopon Master

Diety: Fenmarl Mestarine


Country of Birth: Formelia (Formelian Forest)

Appearance: Fer' Tal is tall and built, though not burly. His hair is about mid back length, and has a single braid on the right in the front. The rest of his hair is down. It is a light brown, with some lighting white hairs in it here and there. His eyes are actually turquoise. They fade from a dark blue, to dark green. He wears large boots, and wears worn out old farmers clothes as his casual. His semi-formal includes a nice silk top, and pants. His Formal, is well, about the same. Then there is his favorite to wear, his armour, which is always on over the top of his clothes. This includes ebony gauntlets, plate chest that doesn't cover his gut. Chain hangs down over his stomache. A large shoulder blade on his right arm, and a small one on his left. He also wears small plates that are strapped onto the fronts of his legs. He will ocasionally also wear full ebony plate mail, which he inherited from his father, when he goes to fight. This does not include a helmet.

Weopon of choice: Great Battle Axe ( it is also made of ebony, and is embedded with diamond for the blade on either side. another gift from his no gone rich father.)
Shadow Cloud
Name: Vincent Onyx Delavor

Age: 410

Gender: Male

Race: Vampire - Human

Class: Paladin ----> Eldritch Knight

Deity (if a worshiper): Helm

Country of birth: Gedhon

Job (if any): Former Elite Guard

Appearance: Stands at 6'4 with a full chest mail and legplate, light and durable it doesn't interfere too much with mobility. The plate mail is a dark midnight blue color with gold trimming. Is of medium build, fairly athletic (requirement of the elite guards). Has emerald green eyes that turn into a crimson red color when he goes bloodthirsty. Wears silk black paladin robe and pants. Wears black ebon twilight plated guantlets.

Weapon of choice: Carries a large, obsidian silver-tip halberd with red dragonic runes that is dubbly named Maelstrom.

Time Skip: Three Years ago, after the now legendary Battle of Benedix, Vincent along with 2 other elite guards were captured by Vailen Xzavier's forces in Ivalice and imprisoned still to this day, the 3 elite guards have been planning their escape from the underground high-security prison and are on the verge of carrying out their courageous plan of escape. Wilst in prison, the three elite guards, however bounded to their cells, have still kept training in perfecting their combat prowess.

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Name: Gawain Trelavic

Age: 641

Gender: Male

Race: Vampire - Human

Class: Bezerker (Barbarian) ------> Dwarven Defender

Deity (if a worshiper): Gorm Gulthyn

Country of Birth: Gedhon

Job (if any): Former Elite Guard, Former Gedhon Imperial Army Strategist

Weapon of Choice : Morning Star (A spiked ball attached to a 2 ft shaft, weighs 70 lbs, has a 1 ft broad arm guard attached to the shaft). The weapon's spiked ball is attached to a chain inside the broad arm guard and shaft and can detach at Gawain's will. The weapon can shatter wooden shields and dent, crack, or even break small or standard iron shields.

Appearance: Stands at 5′11 1/2 and weighs at a stout 255 lbs. is very broad shoulder and considerably built. Wields his Morning Star with flawless skill and finesse. Wears full body emerald green plate mail with gold trimming with an ebon black robe underneath. Wears navy blue cotton pants and nobleman black boots. Has a emerald green cape with gold trimming border to match his armor. Has short greyish dark hair and a full grown beard. Has grey eyes, piercing like a hawks but filled with wisdom. Wears black cotton with emerald plating gauntlets.

Time Skip: After escorting King Thar, his entourage and the rest of the company leaving Benedix that fateful day 3 years ago, Gawain decided to serve under Tharia after hearing of King Seto's demise and Vailen's reign. He is currently on an assignment in a nearby town trying to get some information on this Order that's been terrorizing local towns around Tharia.


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Name: Kaim Ascalon Seto Xzavier

Age: 625

Gender: Male

Race: Vampire - Human

Class: Rogue - Weapon Master

Deity (if a worshiper): Hoar

Country of birth: Gedhon

Job (if any): Former Elite guard, now head of a secret group under the service of King Thar consisting the surviving elite guards, still retains his job as head of Interrogation and Torture.

Appearance: Stands at 6′2 and weighs about 180 lbs. Has shoulder-length blackish, brownish hair. Has clear, crystal blue eyes. Wears a dark brown, hoodless cloak over him. Wears a black silk button up shirt with blood red runes going across the bottom, has 2 belts going across his wait in the shape of an ‘X’. Has a ‘nail’ holder on the side of one of the belts that holds 3 daggers, and various other pockets. Wears dark, dark red silk pants and small black boots. Has rugged trimmed facial hair in the vague form of a beard.

Weapon of choice: A single large broad sword black mid, with silver outer blade trim, has 2 red lines going around in a square on the inside of the black section of the blade, is 48 in. long and weighs 4 kg. Known as the Blade of Kaim.

Time Skip: After the Battle of Benedix and upon the arrival at Marvor, Kaim was one of the first to recognize the mutual threat for what it truly was and quickly asked for a meeting discussing the matter. After the meeting and with the help of Gawain and Godfrey, Kaim formed the secret group under King That known as "The Elite". Currently, he holds a small office in the Marvor castle, with a dusty old desk and many books and scriptures about sword fighting.
Dragon Brigade
I will post up my new characters tomorrow. For now, these are my characters that carry over from the last part. As always, if something needs to be fixed, I would be more than happy to fix it.



Name: Chiyou Masuka
Age: 17
Gender: Female
Race: Human
Class: Favored Soul
Deity (if a worshiper): N/A
Country of birth: Hasfiria
Job (if any): Bodyguard

Appearance: With a height of four feet, Chiyou has stopped growing any further. Hazel eyes have grown hard and piercing, with her right eye containing a red tint to it. Both eyes are slightly clouded over, giving them almost a gray-ish appearance. Dark black hair hangs free, reaching a little ways below her shoulders. She has a light black, slightly brown skin tone.

Chiyou wears a black robe that reaches to the ground. On her hands are dark brown gloves to cover up scars she bears on her hands. Black boots are on her feet, and above her right eye is a small scar five inches in length. A red dragon winds its way around her right arm, symbolizing her talents as a magic user.

Weapon of choice: Magic

Time Skip: Chiyou successfully managed to release the soul of Amarandine Anishi from her mind three years ago, but she herself has not been able to get rid of the cursed Elf. Bound to Amarandine, Chiyou has spent her days protecting the weakened Elf from the grasp of an even greater enemy. Chiyou has succeeded so far, but certain conditions make protecting Amarandine very difficult for her. Most times it seems like Anishi is the one doing the work, while Chiyou is simply along for the ride. Nonetheless, Chiyou has survived detection by her enemy, yet at the same time has been denied the attention of her own lover. Setting that aside, her only focus these past three years has been to help Aureilus Ristin in his task. Everything else has been placed on the sidelines.

---------- --------- -----------


Name: Kaitajan Kourasukii
Age: 52
Gender: Male
Race: Human
Class: Wizard
Deity (if a worshiper): N/A
Country of birth: Hasfiria
Job (if any): Assassin

Appearance: Tajan stands at five feet two inches, with semi-long black hair and a black tone color for his skin. Dark blue eyes shine from under his short bangs. Wearing black clothes underneath, Tajan wears a black robe over them. He has dark brown boots and wears nothing on his hands. Around his arm is an emerald serpent, symbolizing his talents as a wizard.

Weapon of choice: Sword

Time Skip: After Chiyou released Amarandine from her body, Tajan has hunted the two females down to kill them. However, regardless of the opportunity he had at the beginning, he was not able to touch them. Everard’s influence through Aureilus kept Tajan’s fury at bay for the time being. Instead, Tajan had to flee and join his master before hunting down his former apprentice. Untouched by Chiyou’s displays of emotion towards him, Tajan has nearly killed her twice already. His allegiances lie with the Summoner, an Elf who has wished for nothing more than the demise of the three founders of magic.

-------- ------- -------- -------


Name: Jaharid Kourasukii
Age: 56
Gender: Male
Race: Human
Class: Wizard
Deity (if a worshiper): N/A
Country of birth: Hasfiria
Job (if any): N/A

Appearance: With a deathly pale skin complexion, Jaharid has dark brown eyes amidst his long platinum hair. He stands at the same height as his brother, five feet two inches, he wears a black robe to cover his skin abnormality. On his hands he wears gloves, and on his feet are boots. At his waist he carries a saber, though in recent times it seems to live in his hand’s grasp.

Weapon of choice: Saber

Time Skip: While everyone else has been chasing after Chiyou, Jaharid has been looking for his wife. Lena has done another one of her disappearing acts, but this time she has taken something of importance from Tajan, which both she and Jaharid hope will not be discovered until it’s too late. For the past three years Jaharid has been searching for a way to rendezvous with his wife, but the dangers set forth have been great. However, he has finally gotten close to her location, after years of hard work.

------ ----- ----- ------




Name: Gerad Felaion
Age: 24
Gender: Male
Race: Human
Class: Fighter
Deity (if a worshiper): N/A
Country of birth: Gedhon
Job (if any): N/A

Appearance: Gerad has taken the liberty of keeping his head shaved, fighting back the black hair that would otherwise grow. His eyes are a dark brown and his skin tone is of the same. Two gold earrings are in each of his lobes. On his back in the tattoe of a dragon, and though he has the potential to be a magic user, he has denied that path. His channel remains unopened, and he does not dabble in it.

He wears a sleeveless black shirt with black pants. The robe he used to wear signifying his union with Morgian’s Thieves Guild has long been discarded, with no new garments to replace it. On his feet are heavy black boots.

Weapon of choice: Sword

Time Skip: Staying faithful to his master to the end, Gerad has followed Aureilus in his traveling. A few times he, Aureilus, and his brother have come across Chiyou and her companion, but both times their meeting was cut short and the members had to flee. Gerad has helped Aureilus search for the body of Everard Dreivan, and they have found it. Once Everard was released, Gerad has spent his time searching for Aureilus, who mysteriously disappeared. He split paths with his brother, who decided to stay with the psychotic Elf.

------ ------ ------ ------



Name: Thomas Felaion
Age: 18
Gender: Male
Race: Human
Class: Fighter
Deity (if a worshiper): N/A
Country of birth: Marvor
Job (if any): Bodyguard

Appearance: Having been born of a different parent than his step-brother, Thomas has a white skin tone. His hair is a natural blond color, usually kept short. He is of slightly shorter stature than his brother, and he wears a black robe still, along with black gloves. His eyes are a dark brown color.

Weapon of choice: Staff

Time Skip: Thomas parted ways with his longtime friend and brother to follow after Everard Dreivan, who has shown numerous times he would stab Thomas in the back when he wasn’t looking. However, Thomas felt a need to stay with Everard. One part because he wanted to be closer to Chiyou, and often they met together, and the other because he had never felt that closeness to Aureilus that his brother had. So instead, Thomas has acted as a bodyguard to Everard and has shown great courage, flaking off that cowardice he used to possess.

------- ------- ------- -------



Name: Jaiden Masuka
Age: 44
Gender: Male
Race: Human
Class: Rogue
Deity (if a worshiper): N/A
Country of birth: Hasfiria
Job (if any): N/A

Appearance: Jaiden has cut his brown hair short so as to keep it from becoming a distraction. His skin complexion is a light pale color, and his emerald eyes are extremely sharp. His attire consists of a brown t-shirt, black pants, a black belt and fingerless gloves. He stands around five feet seven inches.

Weapon of choice: Sword

Time Skip: Jaiden has been working for Tajan, searching for one of his nieces. He has spent the past three years following the trails, but has not come close to nailing his target. Once Jaiden accomplishes his mission, he will meet back with Tajan and will work on the next goal.

---- ---- ---- ----




Name: Aureilus Ristin (Morgian De’Halotov)
Age: 1,080
Gender: Male
Race: Half-human, Half-drow
Class: Sorcerer
Deity (if a worshiper): N/A
Country of birth: Hasfiria
Job (if any): Bodyguard

Appearance: Morgian has deathly white skin, due to the fact that he was Everard’s ring carrier for such a long time. His hair is an unnatural dark red, resembling his predecessor’s appearances, and his skin is smooth. Morgian stands around six feet give-or-take, and wears a dark robe.

Weapon of choice: Sword

Time Skip: Aureilus released the being that was beginning to take over his body and could finally return to his natural state. He has spent the last few years evading a foe he had encountered twice before, each time he had been lucky to get away alive. Now he knows that if this foe finds him again, he will most certainly die. Aureilus has been trying to find the last ring still, and also regain the memories of his former life that he has lost.

------- -------- ------- ------




Name: Thomas Bormingdon
Age: 56
Gender: Male
Race: Human
Class: Wizard
Deity (if a worshiper): N/A
Country of birth: Hasfiria
Job (if any): Assassin

Appearance: Like so many others, Bormingdon wears an all black attire under a black robe. He carries a staff at his side for combat fighting, and the serpent on his arm signifies his abilities as a wizard. His skin tone is light, and his hair is a dark black which is cut short. He stand at five feet eight inches.

Weapon of choice: Staff

Time Skip: Bormingdon has been trailing after Tajan during their years in pursuit of the founders of magic. He has been helping Tajan in any way he can, while also keeping his own personal goals in mind.

------- ------- ------ ------




Name: Lena Masuka
Age: 56
Gender: Female
Race: Human
Class: Wizard
Deity (if a worshiper): N/A
Country of birth: Hasfiria
Job (if any): N/A

Appearance: She has fair dark skin, with silky black hair flowing down below her shoulders. Above her right eye she has a scar that she keeps covered by a bandana. On her wrist she has another scar in the shape of a stick lizard to show her uncertain abilities as a magician. She stands around five feet four inches. The attire she wears usually consists of a form-fitting black top and black pants. She also wears a black cloak.

Weapon of choice: N/A

Time Skip: Lena stole an object from Tajan and has been making it her top priority to survive since then. She has managed to also evade the attention of a more sinister man out for her neck, but she finds she is running out of time. Sooner or later she will be caught, but she just hopes Jaharid will be able to catch up to her in time.
kathycsus
Name: Kali Noire
Age: 35 Prafyr years.
Gender: F.
Race: ¾ human, ¼ drow.
Class: Assassin (Fighter)
Deity (if a worshiper): Llolth (but not devout).
Country of birth: Hasfiria
Job (if any): Commander under the employ of “King” Vailen Xzavier.
Appearance: 5’6” (1.68 meters), 140 lbs . Long, raven black hair; desert-brown skin tones (Hasfirian heritage); deep purple eyes w/ elliptical pupils (think “cat’s eyes”). Typically attired in a well-crafted, loose, black blouse and trousers and soft, black leather boots. Kali wears a distinctive ring on the left hand—a black spider with large ruby-jeweled abdomen. Similarly, she carries a distinctive ruby-jeweled dagger at all times. Carefully concealed beneath clothing is a slave brand burned onto her left forearm.
Weapon of choice: Her charisma. If Kali can beg, beguile, charm, trick, or lie her way to her target, she will. She’s well-versed in a wide variety of weaponry, both missile and melee, but her dagger is usually sufficient once the enemy has let down his guard.
Time Skip: As her betrayal of Lord Vailen three years ago remains undiscovered, Kali has continued serving under his rule. Inwardly, however, she now acknowledges that her loyalty is purely self-serving and subject to better opportunities. More specific information to be revealed IC.
Agent Retrospect
I am currently editing over some of my characters and checking over all ten. I will have my characters up sometime today.
Dragon Brigade
Name: Amarandine Anishi
Age: 15,000
Gender: Female
Race: Sun Elf
Class: Favored Soul
Deity (if a worshiper): Eilistraee
Country of birth: Formelia
Job (if any): N/A

Appearance: Distinct bronze skin stands out from under her lengthy black hair. Her face bears markings of a fight long distant, with a scar that stands out from the others reaching up from the base of her neck to her right ear. Her eyes are a bright, emerald green. Amarandine wears a black robe and on her right forefinger is a ring in the shape of a serpent.

Weapon of choice: Sword; her mind (magic)

Time Skip: Finally released from her ring, Amarandine has made it her priority to stay close to the girl she chose as her back-up vessel while also staying alive. Her goal before she returns home with Everard and Gomeisa, she would hope, is to kill the man who nearly destroyed her many years before.

----- ----- ----- -----

Name: Everard Dreivan
Age: 15,000
Gender: Male
Race: Moon Elf
Class: Wizard
Deity (if a worshiper): Cyric
Country of birth: Formelia
Job (if any): N/A

Appearance: Everard has light skin with silver hair. His eyes are green with gold flecks at the center. He wears a black robe and on his right forefinger is the ring of the golden dragon. On his feet are light black boots, and at his side he carries a sword.

Weapon of choice: Sword

Time Skip: N/A

------ ------ ------ ------

Name: Naphtuhim Rehoboth-Ir
Age: 15,000
Gender: Male
Race: Sun Elf
Class: Wizard---Pale Master
Deity (if a worshiper): Bane
Country of birth: Formelia
Job (if any): N/A

Appearance: Garbed in a long black robe with black gloves and boots, he always covers his face with his hood. His skin underneath is a golden bronze, and his black hair hangs down almost to his waist. His eyes are a dark blue. He stands at roughly six feet, and at his side he carries a long sword.

Weapon of choice: Long sword, magic

Time Skip: N/A
Shadow Cloud
Name: Shadow

Age: 435

Gender: Male

Race: Vampire - Human

Class: Fighter -----> Ex Swordmaster ------> Assassin

Deity (if a worshiper): Clangeddin Silverbeard

Country of birth: Gedhon

Job (if any): Leader of the Shadows of Sar Mercenary Company

Appearance: Stands at 6'2, is tan but remains to have a white complexity. Is of medium build weighing at about 168.4 lbs. Has medium hard black hair at about shoulder length, bangs are past eye level. Has ice-cold blue eyes with black scar-looking tatoos beneath each eye. Has rugged facial hair in the vague form of a beard. Can sometimes be seen wearing an obsidian black, sleeveless trench coat with some compact pockets here and there and that contains a variety of things, including medicine, knives and a variety of other things. Wears midnight blue cargo-baggy utility pants also with a few compact pockets here and there containing roughly the samething. Wears a dark brown leather belt at waist level and another black belt slanted on his right hip. Wears black fingerless guantlets that shield his forearms with a thin sheet of twilight plate mail. Has black tribal/rune tatoos on both arms around the extention of the arm seperating the shoulder from the bicept. Has a twilight plated shoulder guard on the left shoulder. Wears black buckled down military boots. Wears a black sleeveless silk shirt with, a think light piece of armless chainmail overtop. Wears a black, silk cape with the mercenary emblem on the back of the cape in a dark red with a greyish outline. Nowadays, he is mostly seen wearing a black hood over his head.

Weapon of choice: Wields twin jet black broadswords with red runes going up the mid part of the obsidian black blade, weighs approximately 2.2 kg.

Time Skip: N/A
Crimson Cloud
Name: Rohesia

Age: 78

Gender: Female

Race: Tiefling

Class: Warlock

Deity: Cyric

Country of birth: Hasfiria

Job (if any): N/A

Appearance: Often called succubus by their nature and their evil aura, her kind is never seen as allies among mortal men. Rohesia appears as a busty beautiful woman with long red hair and wicked red eyes. She wears only a small black leather outfit that covers few parts of her body making her have a very revealing top and uncovered abdomen, waist and legs. She has bat-like horns on the side of her head, pointed teeth that can be noticed even when mouths are closed, cloven hooves for feet and animal like tail. Occasionally they can lure or charm weak-minded men and show as an attractive woman in their dreams that the victim cannot seem to get off their mind. She will remain there slowly draining energy from him until death by exhaustion.

Weapon of choice: Bow and arrow

--------------------------------------------------------------------------------------------------------------------------

Name: Sharael Liyadia

Age: 22

Gender: Female

Race: Human

Class: Fighter ----> Duelist

Deity: Eilistraee

Country of birth: Tharia

Job (if any): Daughter of Ferem’s Mayor and captain of Royal Guards

Appearance: Sharael has a brown eyes and she wears her highlighted brown hair in a long ponytail. Her usual combat attire consists of a leather slip outlined with light armor to protect her chest, shoulders and abdomen while leaving her waist, arms and legs naked and free for combat. Sharael’s small brown boots are also made of light leather. Because of her full lips, clean skin and low waist-hip ratio she is considered to be quite attractive among the people of Ferem.

Weapon of choice: Quarterstaff with lion-shaped head on one end
-Vincent-
@Crimson Cloud -- All approved.

@Neko-oni -- Put specific age and preceding class.

@Shadow Cloud -- All approved.

@Dragon Brigade -- That's too much years. Put less than 20.000. Everything else is alright.

@kathycsus -- Approved.


I'll have a free weekend this time so I'll put up my characters and probably open up the IC.
Dragon Brigade
I put 900,000 because Elves in LotR go over a millennia, so I based mine off of that. I needed them to be old enough for going into the rings to be worthwhile, yet not old enough that they were too old. They have been fixed.
OriginalVampire
Name: Zack Cross (pack name: Ursha)

Age: 27

Gender: Male

Race: Werewolf - Human

Class: Barbarian--->Blackguard

Deity (if a worshiper): Bane

Country of birth: Tharia

Job (if any): Mercenary

Appearance: Zack’s teeth are sharper then regular and his body bigger then most. He wears only cloth into battle so his transformation is never hindered by mail. His short black hair is a mess and a small beard grows from his chin. A ‘W’ has been branded on his left forearm. He wears a simple leather tunic with matching pants and a large thick cloak with a hood.
Weapon of choice: A large two handed ax only used when he is not transformed.
-Vincent-
@Original Vampire -- Put a preceding class.

@Dragon Brigade -- A millennium is not a million years, it is a thousand years wink.gif Also, put a preceding class to Amarandine.
Shadow Cloud
The Shadows of Sar Mercenary Company

Name: Vox Lee Wilchette

Age: 234

Gender: Male

Race: Moon Elf

Class: Rogue ---> Shadowdancer

Deity (if a worshiper): Akadi

Country of birth: Formelia

Job (if any): Deception Officer under Shadow

Appearance: Stands at 5'11 at about 163 lbs, has a very small build and is rather quick. His evasive maneuvers are third only to Gantz and Shadows in the merc company. He wears a black sleeveless, silk shirt with the symbol of the company on the front with black silk pants with red runes going up the sides, the pants are tucked into his very light and durable leather black boots. Has his falchions shiethed at his sides in black, gold-trimmed shiethes. He has platinum white hair and is as pale as the moon itself. He has frost-blue eyes and has a certain affinity to ice magic. Has no facial hair and wears black silk gloves.

Weapon of choice: Dual-wielding falchions

Time Skip: Was once a warrior of Gedhon under the Benedix flag. He reported directly to Kaim and Viktor up until the Battle of Benedix in which he was placed under Ethan's Black Ops officer. After the battle he retreated south and was later found by Zack in Sar, interested by the starting mercenary group about 2 weeks later headed by the enigmatic leader Shadow and the sharp-shooter, Gantz.


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Name: Zack Cole Tarrence

Age: 35

Gender: Male

Race: Human

Class: Fighter ----> Blackguard

Deity (if a worshiper): Bane

Country of birth: Gedhon

Job (if any): Gate captain of the mercenary headquarters

Appearance: Stands at 5'9 at 200 lbs even. Is of moderate build and wears full black, ebon armor with midnight blue trimming. Under his armor he wears a blackish steel-grey chainmail robe and over that a black silk robe. Under his rober he wears black leather pants with a black cotton short-sleeved shirt. Wears a red cape with the mercenary symbol on the back of it. Has black hair, does not wear a helm, has a small beard and has emerald green eyes.

Weapon of choice: Large bastard sword, with 2 holes at the base of the blade.

Time Skip: Worked with Vox under the command of Kaim and Viktor, but also like Vox was later transferred to Ethan, originally retreated south towards Tharia with Gawain's troop but set out on his own to find his long-time friend and partner, Vox. Met up with his exhausted and wounded friend in a town called Sar about a week after the Benedix battle. A week later they became interested in a mercenary company lead by the enigmatic Shadow and his master sniper, Gantz. After joining, they've been working for him ever since.


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Name: Gantz Falvern Venior

Age: 367

Gender: Male

Race: Half-Elf

Class: Ranger ----> Arcane Archer

Deity (if a worshiper): Mask

Country of birth: Gedhon

Job (if any): Staff Officer directly under Shadow and the mercenary company's key sniper.

Appearance: Stands at 6'0, weighing at 164 lbs, Gantz is of medium build. He wears black leather pants and a black silk, short-sleeved shirt with a black, grey-striped vest over top. Wears a brown leather quiver over his right shoulder with on average about 30 silver tip arrows. Has tan skin and a dashing complexion. Has black hair and forest green eyes. He wears a small sash on his right hip. Wears padded, black, leather goves with reinforced knuckle guards. Has tribal tatoos on all of the visible parts of his arms of tribal markings and symbols. Has scruffy, vague facial hair.

Weapon of choice: A large silver-string, black steel bow, silver tip arrows. Has a single katana shiethed on his left side.

Time Skip: N/A


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Name: Jack Riddle Visya

Age: 26

Gender: Male

Race: Human

Class: Rogue/Fighter

Deity (if a worshiper): Talos

Country of birth: Tharia

Job (if any): Assassin-Trainee under Shadow, lowest officer ranking member of the mercenary group.

Appearance: Wears black, leather pans with a large amount of small pockets to fit vials, needles, small knives, etc in. Wears a black long-sleeved, leather shirt also with the same type of pockets in various places and wears a brown vest with a few pockets that are bigger than the other ones but the vest also carries the company symbol. He has a navy blue scarf around his neck long enough to reach down to the back of his knees that covers up the bottom part of his face. He has grey eyes and has fashioned him self a small mustache. He has short black hair. He stands at about 5'7 at 158 lbs.

Weapon of choice: Carries a light-weight longsword with a silvery-blue shine, given to him by Shadow.

Time Skip: N/A
Agent Retrospect
Since Kavaso is a plot device in my idea, and he is the character that developed gating... A little explanation had been placed below under the category "Other information"


Completed Character Edits. 2 of 10

Name: Dalton Matuko
Age: 43
Gender: Male
Race: Human
Class: Wizard/Fighter
Diety: None
Country of birth: Gedhon
Job: Former diplomatic soldier. Imprisoned, unemployed.
Appearance: 5 ft, 11 inches tall, brown eyes, black hair, white skin.
His armor and weapons were confiscated, and all that remains is his Mage's robes, which were spared, and some normal peasant's clothing.
Weapon of choice: N/A
Time Skip: After the disappearance of Kavaso Asente, and upon the rise of King Valien and the fall of King Andrew, He had been imprisoned for his service and loyalty to the previous royal court (Although his father and his father's colleagues attempted a coup of king Seto in the past, he had still shown loyalty to the king in order to gain and keep a position. Especially after watching the King's execution, which reminded him of the execution of his father.), and a record of failure as a diplomat and royal servant. He still is imprisoned, waiting for a trial for his freedom, wondering if he had been forgotten.

Name: Kavaso Asente
Age: 63 (Undead)
Gender: Male
Race: Human [Lich]
Class: wizard
Diety: Velsharoon
Country of birth: Gedhon
Job: Former Mentor/Royal Scholar ----> Servant of Velsharoon, Member of the Order of Sanguinity
Appearance: He is 6 ft, 11 inches tall, and is a ghastly and pale skeletal figure, surrounded in a mist of unlife and giving off an aura of the darkest of magical energy. He wears specially crafted battle armor of the colors of crimson red and black, while hiding them, and his ghastly appearance under a grey robe and mask. His hands are covered by wrappings in order to hide his appearance. He also wears black boots on top of covered wrappings to hide his feet.
Weapon of choice: Arcane channeling staff
Other information: Wrath of the Laathis: The Wrath of the Laathis is the manifestation of the curse Kavaso had endured in life. This magical being is the soul of a once powerful sorceror who was slain and brought to rest in a ruined castle found in the north western mountain region of Gedhon. In the sorcerer's castle/crypt, Kavaso had found the missing element that would allow the process of gating. The Jewels of Laathis (The name of the Sorcerer's castle, and the name of the sorceror is Laathis.), which he had forged from his raw arcane power to store energy, and the principle could be applied with the methods of gating studied by Kavaso's family for many generations. There are nine, and only nine jewels crafted by the Sorceror Laathis. Of which, Kavaso had found four. And with the jewels touched, Laathis' being had been awakened and had plauged Kavaso until his transformation into a lich. His separation from Kavaso's soul had revived the mind of the specter, giving Kavaso the aid of the sorcerer's manifestation. *Note* Laathis is one of two methods that are able to locate the jewels created by Laathis. The other method is only able to be achieved by one who knows the story of Laathis, and where Laathis had scattered his Jewels around the continent of Prafyr in the historical texts.
Time skip: A few days prior to the rise of Valien as King of Gedhon, The Knights of Sanguinity, under the command of Ivan Retash, the sixth in command to Archono Lasette, had taken Kavaso and his valuable research to the Sanguine Fortress in the desert of Fisehaar, Hasfiria. He was brought into the presence of Ion L'ndalusia, the only one other than Archono Lasette in the Order of Sanguinity to have the sacred patronage of the diety Velsharoon, and only one of two able to contact and recieve contact from Velsharoon. Ion L'ndalusia, sensing the curse placed on Kavaso, and realizing his withering life force, had dismissed Kavaso as he spoke to Velsharoon in a strange language, of which is void on the continent. He had recieved his answer from the great diety through silence, and had summoned Kavaso back to his chamber. He had devised a deal. Kavaso had given Ion his work for gating, which had been completed, and the spell tested for reaction on other objects. He had also pledged his soul to the great diety, and had from that day forth, become a servant of Velsharoon. He had the patronage of the great diety, same as Ion and Archono. In return, Ion would bring Kavaso to the Presence of Archono Lasette and the grand council. From the day of Archono Lasette's return, to the present... He had been brought into the process of becoming a lich, and the curse had been released and enslaved to serve Kavaso. In the present, the transformation is near complete. Only several days remain until his completion, but his deployment is unknown, as he is directly given orders by Archono Lasette.
Dragon Brigade
Millennia/millennium=million (what I interpreted it as). You can see my confusion (and stupidity). Amarandine has been fixed.
-Vincent-
@Dragon Brigade: Amarandine's class was alright, remove "witch", my bad, sorry. Also, Filim'le is a city, put Formelia instead.



Name: Aphelion Excelsior (pack name: Cailean)
Age: 24
Gender: Male
Race: Human (werewolf)
Class: Ranger ---> Duelist
Deity (if a worshiper): N/A
Country of birth: Tharia
Job (if any): N/A
Appearance: Stands at 189 cm (6' 2'') and weighs 82 kg (181 lbs). His hair is long and brown, as are his eyes, and reaches the middle of his back. Wears leather pants torn to the knees, and a brown, hooded cloak.
Weapon of choice: Falchion
Time Skip: Ever since he parted ways with Kali, Aphelion lived with the pack. They hunted together, fought together, protected each other for these past three years, in which there were a number of offsprings running about the den. During this time, Aphelion completely learned how to control the beast that he is. Occasionally he goes to the city of Benedix to have a couple of drinks, but he's the only one from the pack to do so.

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Name: Averey Durkheim
Age: 37
Gender: Male
Race: Human
Class: Fighter
Deity (if a worshiper): Lathander
Country of birth: Tharia
Job (if any): General
Appearance: Stands at 185 cm (6') and weighs 95 kg (209 lbs). Buff, tenacious and sturdy. Shoulder long black hair and brown eyes. There are a few wrinkles on his face. Has many scars on his back due to flogging. Wears a dark blue full plate armor with white shoulder and knee pads. Also, he is wearing a dark green cloak.
Weapon of choice: Two longswords
Time Skip: Ever since the news of the contents of the letter about the undead became known to him, he's been tightening security mainly in Marvor, then on other important fronts such as Sar and Cherova. All in all, he's been very busy for the past three years, trying to discover more of this new threat.

------------

Name: Taurnil Excelsior
Age: 2217
Gender: Male
Race: Moon Elf
Class: Paladin
Deity (if a worshiper): Torm
Country of birth: Formelia
Job (if any): One of the Three Great Lords of Formelia
Appearance: Stands at 171 cm (5' 6'') and weighs 63 kg (139 lbs). He is often enveloped by a bright green cloak. Beneath that cloak however, he wears white robes, grey vest, shoulder pads and knee pads. A falchion is attached to his front. Long, silver hair reaches his waist; has green eyes with gold flecks.
Weapon of choice: Falchion
Time Skip: After informing the High Priestess of the letter by Archono Lasette, he went back to his city of birth, Dileval, and was there ever since, establishing caution and awareness among his people.

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Name: Ethelia Excelsior
Age: 49
Gender: Female
Race: Moon Elf
Class: Ranger ---> Arcane Archer
Deity (if a worshiper): Lliira
Country of birth: Formelia
Job (if any): N/A
Appearance: Stands at 168 cm (5' 5'') and weighs 52 kg (115 lbs) , long blond hair reaching her behind; green eyes. She wears a white leather armor.
Weapon of choice: Silver bow
Time Skip: She went back to Formelia, Dileval, where she stayed with her father, Taurnil Excelsior, ever since. Spends time practicing with her bow.

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Name: Vailen Xzavier
Age: 439
Gender: Male
Race: Vampire
Class: Fighter/Wizard ---> Eldritch Knight
Deity (if a worshiper): N/A
Country of birth: Gedhon
Job (if any): King of Gedhon
Appearance: A very slim and athletic build. Stands at 185 cm (6' 1'') and weighs 86 kg (190 lbs). His skin is very pale and the features of his face are near perfection that only a noble, which he is, can have. Has long black hair and crimson eyes. Mainly wears black and dark red clothes. When he goes venturing out of the city, he wears a dark red, long-sleeved shirt, a black, hard leather vest and black trousers. Isn't picky for traveling footwear, so he wears sturdy black boots.
Weapon of choice: Katana
Time Skip: After he became king, the first thing he did was make Ensconce, a place where he spent time plotting to usurp the throne, an official town. The people of Ensconce were well taken care off. Then he established trust in other peoples of Gedhon, which was relatively easy, as their former king didn't abide with their wishes like Vailen has. Every now and then he organises banquets for nobles, but never attends them. Not long after he became king, he met Rohesia, a tiefling female, and saw her fit to give her a job of an adviser. Since then she hasn't left his side, but kept a low profile. Together with Rizian, Foulkner and Rohesia, he did a number of travels.

------------

Name: Rizian Sullius
Age: 85
Gender: Male
Race: Vampire
Class: Fighter ---> Blackguard
Deity (if a worshiper): N/A
Country of Birth: Gedhon
Job: Messenger, guard and companion of King Vailen Xzavier
Weapon of choice: Black dai-katana
Appearance: Long black hair, crimson eyes and pale skin. Muscular and stands at 195 cm (6' 4'') and weighs 92 kg (203 lbs). His weapon of choice is a black dai-katana. He wears black leather of more sophisticated designs. Also, for further protection, he wears dark-grey, metal shoulder pads, gauntlets and knee pads.
Time Skip: After Vailen became king, Rizian has had much work on his hands. He was going from town to town, carrying important news that weren't supposed to be on paper. On other times, he would go on certain expeditions with Vailen, mostly to Mt. Nizen to the north of Gedh. Now the situation settled in a bit, and Rizian has a bit more time on his hands. During these past three years, he's been in a romantic relationship with a commander working under Vailen, Kali Noire.

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Name: Urien Zengal
Age: 32
Gender: Male
Race: Human
Class: Rogue ---> Assassin
Deity (if a worshiper): Mask
Country of birth: Gedhon
Job (if any): Assassin in service of King Vailen
Appearance: Has blue eyes, shaved head. Stands at 177 cm (5' 8'') and is slim deft and agile, weighing 78 kg (172 lbs). Wears mainly leather black suits which have a lot of hidden belts and pockets so he can place all kinds of weapons.
Weapon of choice: A short sword, two curved daggers and dozen knives.
Time Skip: There were a number of missions for Urien in these past three years, as some high figures were against Vailen's rule and the way he accomplished it. Thus Urien was sent to get such people out of the way. Recently, the situation was calm for Urien, and he does some minor surveys here and there.

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Name: Zun’daerazyly’gyityhfelyr
Age: 12.153
Gender: Male
Race: Red Dragon
Class: N/A
Deity (if a worshiper): N/A
Country of birth: The Forbidden Isle
Job (if any): N/A
Appearance: 56 meters (184 feet) without the tail, 82 meters (269 feet) with tail. Weighs three tons.
Weapon of choice: N/A
Time Skip: Since helping Vailen usurp the throne, he was domiciled at Mt. Nizen, where he dwells to this day. On occasions he spreads his wings and flies around Gedhon. Vailen hasn't requested his assistance since he became king, but sometimes visits him at the mountain.
Dragon Brigade
Alright. I've fixed the two elves for whom I put Filim'le as their country of birth and Amarandine has been fixed.
Agent Retrospect
Character edits 3-10
Are all ten characters approved?

Name: Raymond Claudius
Age: 38
Gender: Male
Race: Human
Class: Fighter
Diety: None
Country of birth: Tharia
Job: Unemployed, Drifter.
Appearance: 5 feet 9 inches tall, blond hair, hazel eyes, white skin. He still wears that heavy knight's armor he wore in the battle of benedix, only now it is rusted, bloodstained, and reddish brown colored, as opposed to it's former colors of glistening iron. He is still phsyically healthy, and fit due to the life he had entered into. With his bascinet off, his face is rugged and his face is a mess, his smell is also completely horrible.
Weapon of choice: Bloodstained broadsword, and his cavalry lance, which too is bloodstained.
Time skip: After the battle of benedix, He had been lost in Memoria forest. In that battle, he had seen the deaths of all of his friends, and have found that it is pointless to return to Tharia, there is nothing left for him there. He now travels around Gedhon, avoiding towns and contact with others. His lack of sentient contact over the last three years has left him close to completely insane. He always speaks in third person, and narrates often. He always talks to his dead friends, of whom are not there, and he flips into a psychotic, adrenaline rushed, violent rage every time he hears language, which is due to paranoia. He is currently within the region between Benedix and Ivalice.

Name: Archono Lasette
Age: 1,537 years of age
Gender: Male
Race: Moon Elf
Class: Pale Master
Deity: Velsharoon
Country of birth: Formelia
Job: Founder/Leader of the Order of Sanguinity.
Appearance: Silver eyes, silver hair, pale white skin, 5 Feet 11 Inches tall, wears heavy, crimson red robes, black shoes, and a hood of crimson red over his head.. His face is covered by a ritual mask of the sanguine order that is slit vertically between two colors. Red and black with a polished shine. He also wears Silver-colored silk gloves and holds an ancient necromancer's staff.
Weapon of Choice: An ancient necromancer's staff. Un-named.
Time skip: Within three years, Archono Lasette had discreetly traveled across all of Prafyr, except for the lands of Gedhon. Most of the three years, he had made negotiations with the orcs and assisted in their unification. He had promised them deadly battle, a chance to strike at their Human Neighbors, Human slaves from the prisoners of war that may come, and conquered terrority if the Order is victorious. It is now that the unification is complete and the Lord of Necromancers pushes through to stage three of his plans to conquer Hasfiria, Tharia, and Formelia.

Name: Urias Arius
Age: 416
Gender: Male
Race: Half-Elf (Moon Elf/Human)
Class: Fighter --->Weapon Master (Proficient in Longswords.)
Deity: Velsharoon
Country of Birth: Tharia
Job: Former Commander of a cavalry battalion/Captain rank in the The tharian Army. ------------> Lord-Deciever, 5th in command of the Order of Sanguinity, controller of the Sanguine Infiltration Forces.
Appearance: 6 ft. 1 in. with whitish skin. ears resemble, a slightly more thinned out and lengthened appearance than a human ear but shorter and more rounded on the tip than an elven ear. His hair is well trimmed and kept short due to the dangers of snag on the sword if its grown out. Light brown hair with light blue eyes. He wears blackened plate armor hidden beneath black robes. On the center of the breastplate, is the crest of the Order of Sanguinity.
Weapon of choice: Poison Darts, Firebane (enchanted sword that releases flame. must be recharged over time by a user of the arcane), Omen Shield ( A shield enchanted with arcane magics to strengthen it's structure. The shield also has resistance against both arcane and physical attacks, must also be recharged over time by a user of the arcane.)
Time Skip: After the Battle of Benedix, Arius increasingly began distrusting Gawain, feeling that he would be turned into the authorities. The day after the council meeting that he had attended, he had slipped away without a trace, leaving his cape, his Tharian Armor, his Bastard sword and his badge of rank as Captain in the Tharian Army. He is now in Hasfiria, in the Fisehaar Desert fortress found in the center region, helping to finalize his brother's plans.

Name: Darius Elitia
Age: 1,343
Gender: Male
Race: Elven/Drow hybrid
Class: Pale Master
Diety: Velsharoon
Country of birth: Formelia
Job: Lord-Master, High Council of the Sanguine. The Order of Sanguinity (Second in command to Lasette. Head of the Necromantic forces.)
Appearance: His skin is mixed of Elven descent. His eyes are a color shade similar to Maroon, he is 5 ft 6 inches in height. His skin color tends to push more towards his ancestry as a Drow, while the texture of his skin is that of high elven quality. He wears heavy, crimson red robes, black shoes, and a hood of crimson red over his head.. His face is covered by a ritual mask of the sanguine order that is slit vertically between two colors. Red and black with a polished shine. He also wears Silver-colored silk gloves. His outfit is exact same to Archono and differences only in the size. His ears are elven, as his hair is a darker shade of black.
Weapon of choice: The Staff of Unlife (Staff that modifies specific undead under the control of the said necromancer. Only wielded by a grand master.)
*Note* He worked for the lasette family as a servant until Archono Lasette fled on the night of "Lasette's Plauge" and continues to serve his master's intentions to this day on a different scale.
Time skip: After the battle of benedix, Darius had been coordinating the pre-emptive undead invasion of hasfiria, and Had worked alongside his fellow council members to be able to push their way into the heart of Tharia, all the way to the elven homeland.

Name: Cefca L'ndalusia
Age: 615
Gender: Male
Race: Half Vampiric
Class: Wizard
Diety: Velsharoon
Country of birth: Gedhon
JOB: Grand council member/Lord Magister, High Council of the Sanguine (Third in command to Lasette. Head of the Arcane forces.)
Appearance: He has brown hair and green eyes. He stands at 5 ft 10 inches tall, he has a tanned shade of skin from his mother's descent and works to conceal his vampiric features in order to fend off any type of conclusion to who he is outside of the order. He can be found wearing the Robes of a Magistrate following the Order's colors of Black and Red. And an ornate cape with the color of coal. He wears a black mask
Weapon of choice: The Sanguine Rose (A staff of which channels and amplifies arcane energy to enhance the release of arcane energy more accurately and with more power, only wielded by a grand master.)
*Note* Cefca is the older brother to Kiev, born to a different human mother, but derived from the same father.
Time skip:After the battle of benedix, Cefca had been assigned the task of orchestrating the gating sieges that will take place using Kavaso's designed spell, and the Jewels of Laathis that the Order of Sanguinity posesses.

Name: Kiev L'ndalusia
Age: 340
Gender: Male
Race: Half Vampiric
Class: Fighter ---> Assasin
Diety: Velsharoon
Country of birth: Gedhon
Job: Underling field spy, Order of Sanguinity/Tharian military officer. ---------> Underling field spy, Order of Sanguinity/Tharian Cavalry General.
Appearance: He looks almost identical to his father. He has grey colored eyes as though they had lost their pigment. His hair is the same as his half brother and father, taking on brown hair. He is taller than his half brother but shorter than his father, boasting a height of 6 ft 1 inches. He, being as one of the underling spies serving the Order in the Tharian army, he wears the standard officer uniform of the cavalry (same as Arius did, but with a different colored cape to boast his rank. And attempts to keep normal, hoping he would not bring suspicion to himself. To also do this, he hides almost all features of his half vampiric features. Only those in the order will know what he is, while vampires and half vampires from Gedhon would either be able to tell his hidden features, or has a slight idea he himself is hiding something.
Weapon of Choice in the Order: Poison darts, throwing stars, throwing knives.
Weapon of Choice in the Tharian Army: Bastard sword combined with shield, Cavalry Lance
Time skip: After the battle of Benedix, he had been promoted to fill the vacancy in cavalry leadership with the disappearance of Urias Arius. Under the later testimony by his fellow cavalry leadership for his actions in the Battle of Benedix, taking direct command and and systematically compressing the weight of the cavalry forces, he had brought about a retreat of the tharian infantry with little casualties and saved the lives of the cavalry commanders with his execution of strategy. He had gained the respect of the Tharian Cavalry and had been brought to be requisitioned as the general in command of the tharian cavalry. His regional commander is his former peer serving under Arius, Lieutenant (Now Regional Commander) Alloucard. He had kept quiet over the three years and had evaded any suspicion as being an agent of the Sanguine Order, assisting in the defense of Tharia.

Name: Ion L'ndalusia
Age: 1267
Gender: Male
Race: Vampiric
Class: Wizard/Fighter
Diety: Velsharoon
Country of birth: Gedhon
Job: Grand Council Member of the order of sanguinity/ Listerner/servant to Velsharoon (He is fourth in command to lasette and holds a position deemed sacred to the order, as he is the communicating force between the patron diety/presence of the order to relay messages to lasette and the council.)
Appearance: He has Grey colored eyes, Brown hair, and is 6 ft five inches tall. and wears sacred silver robes with a ritual mask similar to that of lasette and darius. He is the only member of the council to not hold the uniform of the grand council colors. He does nothing to hide his vampiric features. He closely resembles his son Kiev.
Weapon of choice: Twin Longswords
Time skip: After the battle of Benedix, Ivan Retash had brought him Kavaso Asente, of whom he had given the offer of immortality and power. He had arranged Kavaso a meeting with Lord Archono Lasette himself. He is currently organizing the invasion to tend to the will of Velsharoon.

Name: Ivan Retash
Age: 408
Race: Drow raised under human pretenses
Class: Wizard/fighter
Diety: Velsharoon
Country of birth: Formelia
Job: Grand Council Member of the order of sanguinity, Lord Knight Protectorate (Sixth in command to Lasette. He is head of the Knights of Sanguinity. The forces in charge of defending the council and executing their interests.)
Appearance: He upholds dark bluish skin. Drow style ears. Black hair and reddened eyes. He is 5 ft 11 inches tall. He is most commonly wearing mysterious black armor, ironically similar to Arius with an emblem of the order on it. Which resembles a skeletal warrior the color of crimson red. His features are entirely hidden by his armor.
Weapon of choice: Reinforced claymore.
Time skip: After the Battle of benedix, he had brought Kavaso Asente to Ion L'ndalusia. Afterwards, he was directed to assist Archono Lasette in Talimidar forest, assisting with the unification are structuring of the orcs. He had been put in charge after the departure of Lasette. He continues his mission to this day, which is near completion. He is in the process of organizing them into a function of invading force.
-Vincent-
@Agent Retrospect -- Take out Title from the character sheet. I didn't put the class Battlemage so change it. Also, Lich is not a race, put Human and Lich in the brackets. Also, there is no class called User of the Arcane Arts.
Agent Retrospect
Lol, sorry. Also, user of the arcane arts = was there before the edits... So was battlemage.

*note* All are fixed.
Crimson Cloud
Actually Retrospect, not all of your characters are fixed. Sorry for meddling but you need to fix the class at Weapon Master and Pale Master because they are prestige classes and they don't stand alone, so in other words, they go along with normal class.

Example : ''Any Normal Class'' ---> ''Prestige Class''
Fighter ---> Weapon Master

Also, Pale Master is a Necromancer so there is no need for you to put the note in front of the class. Same goes for Assassin (Fighter). I'm saying all this because if someone starts putting something new, other one will do the same and so on and before you know it, no one will stick to rules anymore.
Agent Retrospect
Now they are fixed. Thanks for the information. It wasn't really disobeying the rules...

"EXPLANATION: You can only mix two classes, but you cannot mix two prestige classes or a prestige class with an ordinary class. If you choose a prestige class, make sure you put the corresponding, preceding, ordinary class."

I was confused by the part that was said "Do not mix a prestige class with an ordinary class" That confused me.

My apologies.
-Vincent-
@Original Vampire -- Fix the appearance, werewolves don't have scars.
kathycsus
Crazy work schedule coming up this week, y'all. With trainings and such, I can't guarantee I'll be back until Wed., Jan. 9th (on which date I'll most likely sleep all day). I may have a day off here and there, but I'm not sure if it'll be worth the drive home, and if I do make it home, I may be sleeping then too. Long story short, I may be afk for a bit. My apologies.

Vince, feel free to advance the timeline without me. The needs of the many outweigh the needs of the few. I can always post back in time.
Dragon Brigade
Name: Gomeisa Kahne
Age: 15,000
Gender: Male
Race: Drow
Class: Wizard---Arcane Archer
Deity (if a worshiper): Lolth
Country of birth: Formelia
Job (if any): N/A

Appearance: Gomeisa has dark blue skin with long, white hair. His nose is slightly crooked and his lips are somewhat thin. Silver eyes shine out from under his hair. He stands around five feet six inches and has a scrawny, yet muscular complexion. Gomeisa wears a long, tattered black robe. Slung over his shoulder is an arrow holster and he carries with him an elegant bow. On his feet he has light-weight black boots.

Appearance after being “extracted” from the ring is as of yet unknown.

Weapon of Choice: Bow/arrows, magic.

Time Skip: N/A
-Vincent-
@Dragon Brigade -- approved.


Excuse my inactivity, I've got exams coming up and some other problems.
LifeonMars73
Name: Elminster
Age: 1162
Gender: Male
Race: Human (Chosen of Mystra)
Class: Fighter/Rogue/Cleric/Wizard -> Archmage
Deity (if a worshiper): Mystra
Country of birth: Gedhon
Job (if any): Being The Awesome.
Appearance:
Weapon of choice: Sword

It's fun to copy the Forgotten Realms!
-Vincent-
Indeed it is. Not approved.
neko_oni
I have fixed my character. Or at least the problem with no Preceding class.
-Vincent-
@neko_oni approved.
Exire
Damn, how did I miss this? I wasn't able to participate in the first one, but I was kind of looking forward to the sequel when I heard about it. The OOC has been up for awhile though, if it isn't too late, I would like to join. But if it is indeed too late then good luck with the RP, hopefully it'll be as popular as the original. happy.gif
Shadow Cloud
Tis never too late my good man.
-Vincent-
Yeah, join if you are willing. The RP is currently at a standstill, but I'll get back to it sometime during the beginning of February.
kathycsus
Glad to hear it! Been wondering what was going on. I'll still be here. smile.gif
Exire
Cool, before I make a profile I had a couple questions. I plan on creating an Elf, I don't have the time to have half a dozen profiles (no offense to the people who do). I've seen many different Elven ages from several hundred being sufficient to several thousand years. With the elves in this RP, is there a general basis with the ages? I've seen many from a couple thousand years to in the tens of thousands of years here, but in the appearance, they don't say how old they