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cloudycat
I'm surprised no one has posted anything about this yet. I've only got a few minutes to spare so here you go and from the looks of things it's going to be one of the more powerful consoles(PS3 or 360) very nice.

http://namco-ch.net/talesofvesperia/index.php
Athrun
Yeah I saw this a moment ago. The game looks very nice so far.



Trailer

Here's another trailer link in case the one on the official site gives anyone trouble.
The blonde haired knight from the beginning of the trailer looks simmilar to the main character of Tales of Destiny, but I haven't played that game so I wouldn't know.

Screen shots

And here are some high res screenshots.
Wein Cruz
The game looks incredible. The world is simply beautiful, from the looks of those screenshots. I hope it matches up to the masterpiece known as Tales of the Abyss. Hell, if the game's story is even half as engaging as Abyss's was, I know I'll be in for a treat. The battle system looks fairly similar to the other Tales/Star Ocean games, though. But I wonder what new features they'll add to it.

Anyway, looks like a keeper. Can't wait until a U.S. release is confirmed. =)
Noir
Some of those faces look exactly like characters from Abyss.. oh well.
Overlord Ramirez
As a Tales of fan boy (and proud of it) I just had a joy-gasm watching the trailer on youtube, can here to see if any one knowe anything else, guess not so I'm to the many Tales of sites and forums to harvest info

I know this is going to be badass
Dragon Brigade
I’m excited about anything to do with the Tales of series, haha. This game looks pretty awesome so far. I think I definitely will be getting a PS3 sometime. A while ago I was doubting that I would, but this game looks very good. Really good news for me right now, haha =)
Overlord Ramirez
alot of speculation about what system this is going to be for, a few people saying that by the quality of the trailer and screens it's for the PSP (doubt that) and some others saying that because the format has'nt been announce yet it maybe for multiply systems, which will be cool if it is true
Bomb
QUOTE (Wein Cruz @ Dec 25 2007, 09:56 PM) *
Anyway, looks like a keeper. Can't wait until a U.S. release is confirmed. =)

Careful there.
This is the Tales series we're talking about.
Seluna
Have downloaded the trailer from the official site to watch. I can't wait to see what they have in store for a new Tales game, though I'm wondering if the Destiny team or the Symphonia team is doing it. The battle system and characters resemble Symphonia's a little too much for my liking, but a few things have Abyss's vibe. I'll just have to wait and see.
The Evil Dead
I'll be getting it on the PS3. It will be my RPG machine.

If it hits our shores ( and it ##### better ) then I'm buying. Please Sony America, we like blowing things up but some of us like boosting my stats and using swords on monsters too. Do not exclude one of the larger bases of Sony console users ( The RPG playing crowd ).
JD-san
It does look pretty impressive. I haven't played a Tales game in a long time but I'll most likely get this one.
Bomb
So ah, oh #####, http://sakuraba.cocoebiz.com/discography/
Sakuraba's website lists it as 360.
IGN seems to think that it's a timed exclusive for 360, with a PS3 release looming in the future. If that turns out true, I'll be getting te PS3 version.
ValhartX
Good. =)
360 deserves something.
PS3 is GETTING a Tales, but not yet. =P
Anyhow, this is on my list and I'm sure if Namco won't bring it here.. Micr0s0ft will.
Ah, jus' saw bombs post.
Time-exclusive huh? Namco tends to do that.. lol
Exire
Yes the 360 does deserve something...to burn in hell!

Kidding. Sort of.

I agree with Evil Dead, I could use an actual decent RPG on the PS3. Oblivion's kind of 'meh' for me. Getting a classic RPG like a Tales game would be ideal. Looks good, the only Tales game with decent graphics I've played is Symphonia, never played Abyss or anything like that, but I'll get it anyway.
Dragon Brigade
Lol @ Exire's statement; the xBox 360 does deserve just that =). It kind of bums me now that it's supposed to come out on xBox 360 just because I can't foresee myself ever wanting to get that system (and getting it for one game doesn't cut it). Oh well. Hopefully it will still come out on the PS3 and get a US release date...If not, then oh well. >.>
PAL RPGamer
Saw the trailer a couple days after it was released, and was totally psyched (same night i watched the new Symphonia : KoR trailer - now that game looks AWESOME) - and then saw the rumour about it being listed as a 360 game, if even for only a short time, which did kinda take the shine off of things - well Eternal Sonata started out for the 360, you never know the sony fans might actually get hold of a new improved version for this as well - self delusion i know!

Glad to see they got Kōsuke Fujishima working on the character design for this one - the artwork on ToS and TotA has always been some of my favourite, and it looks like he wont disappoint this time either.
Be101
It's true that the 360 needs some rpgs but i think it'd be better on the PS3, i mean it's usually sony consoles that get the best selection of RPG up until now so why stop there...
Mushroom
As long as this comes to the uk and isn't on the wii, I can play it. Thats enough to me. The PS3 would be prefered but its not necessary. Speaking on having access to games, my flatmate got a psp and I talked her into buying tales of the world today, so i'll be trying that out.
The Evil Dead
I demand the PS3 version, damnit.

I mean I'll get it on my 360 if I have to but I like to call my 360 my " Halo machine " for a reason.
Mushroom
Plus, given by the sales of ps3/360 in Japan, and the fact that the primary fanbase for the tales series iis in Japan, it would seem to make sense to release it on ps3, if not both.
Athrun
Well that's why they porter Trusty Bell to PS3, at least in Japan. Maybe they'll only make a Japanese exclusive PS3 port for those two games. (Still haven't heard if Trusty Bell will be released outside of Japan for PS3.)
Be101
QUOTE (Mushroom @ Jan 10 2008, 11:06 AM) *
As long as this comes to the uk and isn't on the wii, I can play it. Thats enough to me. The PS3 would be prefered but its not necessary. Speaking on having access to games, my flatmate got a psp and I talked her into buying tales of the world today, so i'll be trying that out.


Yeah, it's a decent game i own it as well not everyone likes it but it's a cool idea to have crossover games once in awhile i guess there are also game boy advanced and game boy color versions if you want to try those out in an emulator or something..

In any case Tales of vesperia is obviously the best looking game so hopefully the rest of the game lives up to the trailer, of which it most likely will.
Mushroom
QUOTE (Be101 @ Jan 12 2008, 10:07 AM) *
QUOTE (Mushroom @ Jan 10 2008, 11:06 AM) *
As long as this comes to the uk and isn't on the wii, I can play it. Thats enough to me. The PS3 would be prefered but its not necessary. Speaking on having access to games, my flatmate got a psp and I talked her into buying tales of the world today, so i'll be trying that out.


Yeah, it's a decent game i own it as well not everyone likes it but it's a cool idea to have crossover games once in awhile i guess there are also game boy advanced and game boy color versions if you want to try those out in an emulator or something..


Well, I haven't got to playing it yet, but I did read the instruction manual, and I think alot of the features look very cool. Kind of like an offline mmo. We'll see when I pick it up, but it looks very cool.
PAL RPGamer
Well it looks like cloudy beat me to it but heres the article

Points to note:

Confirmed for the XBox
Confirmed localisation - possibly this year!
New Battle System - EFR-LMBS, in short its an extension of the battle system os abyss, not much info given - but they do say that enemy groups can team up, a la MMORPG, meaning you could face upto about 8 enemies at a go.

More to follow...

QUOTE (Play Magazine @ courtesy of Phantasium from GameFAQ forum)
Japan's most popular non-Square-Enix RPG series comes to Xbox 360
Article writ by Nick Des Barres



"On a freezing, rainy day in January, play editors Nick Des Barres and Dai Kohama were invited to Namco Bandai's Tokyo offices for an exclusive glimpse at a top-secret new project, the existence of which had only been made known two weeks before: Tales of Vesperia. A stunning 720p teaser trailer released to the net on the last day of 2007 confirmed that Japan's third-most popular RPG series was going gloriously next-gen, with an aesthetic that can only be describe as "living anime". The trailer made it clear we were dealing with a high-def game, and to paraphrase a statement made by director Yosh[ito] Higuchi in the days following the teaser's release, "that can only mean one of two systems."

Imagine our surprise when we entered a Namco Bandai conference room to find an elaborate shrine-like display of the Tales series's past triumphs...and a lone Xbox 360. The company has been famously high on Microsoft's 'box of late, blessing it with games like Beautiful Katamari, Ace Combat 6, and Eternal Sonata, but the Tales series represents what is arguably the most valuable non-anime brand the company controls in Japan. And it goes without saying, Japan hasn't been too hot on 360. While the revelation of platform proved a shock, so did the quality of the game-but for completely different reasons. Tales of Vesperia manages to trump Ubisoft's Naruto and Namco's own Japan-only iDOLM@STER visually, with jaw-dropping next-gen cel shading and huge, expansive background vistas that seem straight out of a Studio Ghibli film. Best realtime 3-D anime visuals ever? Take a look at these screens and get back to me.

What can we expect from the game itself? More trademark RPG excellence from Team Symphonia (responsible for Tales of Symphonia on Gamecube, and Tales of the Abyss on Playstation 2), with instantly-likeable characters, cunning puzzle dungeons, and, of course, frenetic, pyrotechnic, fighting game-inspired realtime action battles. Vesperia will mark the series's tenth anniversary in North America, and Namco is promising for the first time ever to put real muscle behind its English release. Both Symphonia and Abyss are generally considered to be among the finest J-RPG localizations of all time, so it would seem safe to assume this game will be just as good, if not better. As to when this role-playing animextravaganza might be spinning in our Xboxen, the teaser trailer touted only a release date of "2008" (Namco's lips are sealed on the matter, but the smart money for the initial Japanese release would seem to be fourth quarter).

We wish we were able to tell you more about Tales of Vesperia, but play necessarily walked into Namco Bandai's lair as information virgins, armed only with what we could clean from watching the one minute, fifty-second teaser for hours on end. Although director Higuchi and producer Tsutomu Gouda were unforthcoming with many details (such as the names of any characters besides protagonist Yuri and apparent antagonist Flynn), they were surprisingly candid about other aspects, including the reality of the Xbox 360's current situation in Japan and the perception of the Tales series around the world. It was clear they are very excited about their new baby, and it was impossible not to get swept up by their enthusiasm."



"This magnificent city would seem to be hero Yuri's home town, protected from monsters that run rampant beyond its borders by a huge, translucent barrier visible in the sky overhead."



"Tales of the Abyss's popular "FR-LMBS" battle system has evolved into "EFR-LMBS": Appropriately enough, "Evolved Flex-Range Linear Motion Battle System."



"Vesperia's cast of protagonists revealed so far. The hero is dark-haired Yuri, described as an "empathetic" youth with a "fully-formed personality" (to contrast with the traditionally immature heroes of previous Tales)."

Interview
Yoshito Higuchi, Director and Tsutomu Gouda, Producer
Interview by Nick Des Barres & Dai Kohama / Transcribed by Dai Kohama
Translated by Nick Des Barres



play: Thanks for sitting down with us today. Can you first tell us about your role in the Tales series so far?
Yoshito Higuchi: I wasn't an original member of the Tales team. I began in planning on the original Soulcalibur for arcade and Dreamcast, and eventually joined Tales after a number of other projects. My first was Tales of Symphonia on GameCube, followed by the overseas versions, and a PlayStation 2 port which was only released in Japan. Most recently I directed Tales of the Abyss, and now I'm directing Tales of Vesperia.

Is Vesperia being developed by the same team as Symphonia and Abyss?
YH: Mostly, yes. We originally called ourselves "Team Symphonia"-you could say 90% of us are working on Vesperia today, myself and the scenario writer included. All of the core staff remain the same.

Unusually for a Tales, this game hasn't even been officially announced in Japan yet. We don't have much information at all-can you introduce the project for us?
YH: Well, we've set our target age range for Vesperia a little higher than previous games. Tales is usually aimed at middle and high school students-teenagers. With this game being on HD hardware, we want to cater to the high school/university student age range and higher. Tales games are usually stories about the main character's growth, but you could say our main character for Vesperia, Yuri, already has a fully-formed personality. His narrative purpose is really to spur growth in the friends he meets along his journey. This is one of the two key through lines of our story.

And the other?
YH: This will take some explaining, but Yuri is a very empathetic person. He cares deeply about his friends and family, though he doesn't have any blood relatives of his own. As an example, let's say he's faced with two problems: On one hand there's someone in a lot of trouble-let's say this person is starving and penniless. At the same time some faction or other may be trying to perpetrate much larger crimes. Yuri is the kind of person who would judge the larger crime to be out of his reach, and he'd try to save the starving person first. In contrast to that, we have another character, Flynn, who Yuri grew up with. Like Yuri, he has a strong sense of justice and wants to better the world, but he wants to do it from within the establishment. Flynn's looking at the bigger picture, trying to use politics to better his country. The conflict and contrast between Yuri and Flynn is our other main through line.

Would you say they're like rivals?
YH: in a way, yes. It's not as if they're necessarily at odds with one another, though over the course of the game their differences in ideology will cause them to clash. By the way, in the short teaser trailer you can see on the net, Yuri is the character with long black hair, and Flynn the one in white armor.

I watched the teaser so many times (laughs). The visuals made it obvious this game would be HD, but I have to admit I was very surprised to discover just minutes ago that Vesperia is for Xbox 360.
YH: Oh? Why is that? (laughs)

I wondered if you were aiming directly at the Western markets.
YH: No, it's not like that at all-we're not that bigheaded yet (laughs). Like always, I think that our Japanese fans understand Tales the best. But does that mean Tales can't succeed in the West? Of course not-Symphonia proved that there are plenty of Western gamers who appreciate the very Japanese sense Tales has. Our goal is to make this game for everyone who appreciates that sort of aesthetic, so, no we're not aiming directly at the Western market.

We love the 360, but it hasn't been doing very well in Japan.
YH: I suppose you want to ask, "why 360?" (laughs) We had actually begun research into HD hardware while still working on Abyss. When Abyss was finished, it was very well-received, and we had to decide where we were going next. There were many possibilities-at the time, we could certainly have done another game on PS2. But we felt there was a need to go HD. Logic would dictate we'd have to do it eventually, so why not now? That left two choices. When we started this project, the 360 had the more complete development environment.

Was that the only reason?
YH: Well, even thought the West isn't our main target, I knew we had to cater to our overseas fans as well, so that's another reason. But this doesn't mean we're not going to work on PS3 or other hardware-just that Tales is coming to the 360 first.

Can you see Vesperia getting ported to PS3 some time in the future, like Eternal Sonata?
YH:
Yes, I won't deny the possibility. But we're not thinking about it yet-there are so many other things to concentrate on first.

I was also surprised because Namco Bandai stated just last year that the Nintendo DS would be the lead platform for Tales going forward.
YH:
Uh oh, the hard question (laughs).

Is that still the case?
YH:
Well, I don't want to play word games here (laughs). I think what they meant was that the DS would be the lead platform for Tales in 2007. The industry is going through such dizzying change lately, and you do have to change with the times. A statement like that reflects on the entire Tales brand, so I can't really say too much about it (laughs). For me, personally, I don't think the people that actually make the games should decide whether or not their title is in the main Tales series. In the case of Vesperia, I'd like to leave that decision up to the fans. If they see these images and think it's a spin off, then it certainly is. But if they think of it as the main series...

I think most people will consider Vesperia to be in the main series (laughs).
YH:
I think so too. Of course, I also think Tales is the kind of series that needs an installment on every platform-it's our duty to the fans. I think it would be very difficult to try and consolidate Tales onto one platform. Even so, when that announcement was made, last July, it goes without saying the DS was the best-selling hardware. I do believe it was the right decision for 2007.

I'm just relieved that Tales isn't actually abandoning consoles.
YH:
That's a good reaction (laughs). You know, when that announcement was made, Vesperia had been in development longer than all the other Tales games that were slated to be released. I mean, we'd been working on it since even before Abyss. It was a little difficult standing silently by the sidelines while a "lead platform" for the series was being announced (laughs). But our fans are sharp...I think they probably knew, "this can't be".

I know, at least, that the DS announcement didn't make American Tales fans very happy.
YH:
But Dragon Quest IX is going to be on DS, right? I think that was the right choice, I really do.

From a financial perspective, I'd agree.
YH:
Yes, that too, but everything about DQIX...isn't it so perfectly Japanese?

You could certainly say that.
YH:
That's why I think it was right. But Tales has been 3-D since Symphonia, so... how should I put it. In my personal opinion, when speaking of the "right" evolution for a series...if high-spec hardware with beautiful graphics capabilities comes out, then you have to make beautiful, high-spec games for it-while still ensuring they have a good deal of content. That's one "right path evolution can take. In the case of other hardware like Wii or DS, shouldn't you try something completely different from what's come before? Something suited to the hardware? That's what I believe.

You said earlier that Symphonia proved the West could be accepting of Tales. Why do you think that particular game did so well overseas, and why do you think Abyss was a sales disappointment?
YH:
I think the biggest factor was probably the state of the market at the time. Also, Symphonia was only available on GameCube, and the system had a huge share of the younger gamer market. In Europe, Nintendo published the game themselves, and marketed it extremely effectively to that age range. In the case of Abyss, I often hear that Hapanese RPGs are hard to sell on PS2-when the Western gamer thinks "RPG" and "PS2" they naturally think "Final Fantasy". So, if they hear about a Tales, they may expect a game like FF, but the visuals tell them it's something completely different. I think we always knew Abyss would be a little tough to sell overseas. Of course, that doesn't mean it was a worse game thatn Symphonia, or that it wouldn't resonate with Western audiences. I think it was mainly a problem with perception.



'The environments in Tales of Vesperia appear almost drawn on canvas, thanks to fancy blending tech and a strict design policy that dictated all hand-painted textures."

Of course, we loved Abyss-we gave it a 9, and it was well-received by many other publications as well.
YH:
Yes, we were very happy with the actual review scores...they actually served to make us realize we had made a mistake (laughs). Or perhaps I should say we were biased. Abyss was a very dark story, wasn't it? Really heavy, especially the middle section. I hope I don't sound rude, but we used to have a bias-we thought stories like that would fly in Japan, and maybe France, but wouldn't be accepted very well elsewhere. The Abyss reviews let us completely cast that bias aside. We realized we didn't have to be so concerned about the tone for overseas markets. It's funny, because that original bias actually served us well in Vesperia-one of our executives in charge of sales in America read the story and told me, "This is great! Yuri's awesome! He's like Jack Bauer!". I didn't really understand at first, but... (laughs)

Does Yuri not get a lot of sleep? (laughs)
YH:
It's sort of like what I said before...laws don't mean much to Yuri. If he thinks he has to help someone, he doesn't feel any constraints in terms of the expectations of society. There's no "way things are done" for him. When our executive explained to me that this trait was cool in a Jack Bauer-ish way, I completely understood what he meant (laughs).

Yuri sounds like the polar opposite of Luke from Abyss.
YH:
He is. You could definitely say that-he doesn't do a lot of growing up during the story, for one thing. But he does gain experience. Do you remember the giant floating ring over the city from the teaser trailer? It's a barrier-in Vesperia, the world's energy balance is breaking down, and there are more and more monsters being born. These barriers, projected from artifacts called "blastia", protect the cities from monster attacks. In the world of Vesperia, most people will never set foot outside the town they were born in.

The outside world is a complete unknown?
YH:
Not entirely-a select few venture outside to do research, and there are military posts. Yuri himself was once a knight, so he has been outside briefly, but most people from his city have probably never even seen the sea. In contrast, Flynn regularly journeys outside to fight monsters and has seen a great many things there. Yuri becomes a little envious of that, and he decides to leave his city and see the world. In his case, it's really a story of gaining experience. But how about you see for yourself? (Ed.note-Mr. Higuchi hands play an Xbox 360 controller.) I'm afraid the intro anime isn't done yet, but...

Tales are always famous for their beautiful anime intros. Is Production I.G. handling this one again?
YH:
Yes, but not just the intro-during the game, too. Vesperia will have the most anime FMV of any Tales yet, in full 720p HD.

Are you shooting for one DVD?
YH:
Yes, it will all fit (laughs). But I think it will probably be dual layer.

This game looks absolutely spectacular in motion.
YH:
Thank you. We've worked very hard to keep it "Tales-y".

It really looks like a living anime. The way the colors in the far distance bleed together, but the geometry remains sharp, like a hand-painted background-it's so much more appealing than games that try to impart a sense of distance with a simple rack-focus or tilt-shift type of blur effect.
YH:
I agree, if you try to be realistic with focus effects it's just going to end up looking like Eternal Sonata. We were very conscious of not making it look like that game. I think Eternal Sonata is a very high-quality product, but it's not Tales, is it? For an anime look you have to keep a certain flatness.

Ah, the battles are 60 frames?
YH:
I'm glad somebody noticed (laughs). You'd be surprised how many people, even developers, can't really tell the difference. Yes, our field graphics are 30 frames, battles 60 in Vesperia.

The battle system itself seems very Abyss. Is it still the FR-LMBS, "Flex-Range Linear Motion Battle System?"
YH:
It's an extension of that, called EFR-LMBS, "Evolved Flex-Range Linear Motion Battle System". Are system names very important in the West? (laughs) You might be surprised, but most Japanese don't really pay them much mind.

I was always under the impression that they were really big in Japan (laughs). How exactly has it been "Evolved"?
YH:
Oh, so many ways (laughs). For instance, you know how a lot of MMORPGS have enemy links? We've incorporated that into Vesperia. If you get into an encounter where other enemies on the map can see each other, two or three groups of them might link together. In that case you might find yourself fighting seven or eight enemies at once.

In the new Tales of Innocence on DS, you can actually attack enemies on the field before you enter battle to gain an advantage. Will there be anything like that in Vesperia?
YH:
You can't actually attack them, but you do get the traditional Tales series Sorceror's Ring and can affect enemies on the map with it. Also, you can now stock up to four Over Limit gauges. You can use one per character, or even use all four with one character...it's up to you. I can't say too much about it yet, but depending on your Over Limit level some interesting stuff can happen (laughs). Your regular attacks might get faster, or you might be able to uses Artes in rapid succession. You can create some pretty crazy combos with it.



"The first non-humanoid party member in Tales history. In battle Yuri's lithe canine companion seems to grip a dagger in his maw, and on field maps a long, thin pipe(!. What's he smoking, yo? Dognip?"

Will dungeons be mostly puzzle-based, like Symphonia, or will it be more of a mix like Abyss?
YH:
In Symphonia almost every single dungeon was full of puzzles and gimmicks, but we think we achieved a nice balance in Abyss. You might have one straightforward dungeon, then a puzzle dungeon, back to straightforward again...Vesperia also has that kind of balance.

Speaking of the contrasts between those two games, Symphonia's affection system was greatly simplified in Abyss. What will it be like in Vesperia?
YH:
I'd say it's more like Abyss. I'd like to do another really deep relationship system like Symphonia's some day, but it's an incredible amount of work. This time we wanted to concentrate entirely on making one pure, solid RPG, so there are no story branches based on affection. You have no idea how difficult those branches were to build in Symphonia (laughs). But people really seemed to like them. Tales of Symphonia: Dawn of the New World on Wii will have that kind of system.
Tsutomu Gouda: Dawn of the New World will have a complex affection system, but there aren't any story branches (laughs).

So no multiple endings for Vesperia?
YH
: No, only one true ending.

How about minigames? Everyone loved Dragon Buster in Abyss (laughs).
YH:
I think we'll have something on par with previous games. I can't say yet if it will be as involved as Dragon Buster. We have a plan for one, but time is starting to get very short, so we may or may not be able to implement it. On the 360 you have Live!, right? There are going to be a number online rankings, and we're hoping one of those will be a ranking for the minigame.

Are you planning on any other Live! features?
YH:
Definitely, but I'm not exactly sure what, yet (laughs). I can tell you that as a matter of policy we won't have anything you can only get through buying online. For example, we may have some items that are very hard to get in the game available as DLC, for people who would rather spend money instead of time on them.

So nothing like the DLC dungeons we see in games like Blue Dragon and Lost Odyssey?
YH:
It's technically feasible-everything in the game is designed to be expandable. But I don't think we'll do it. I personally feel that it would be wrong for Tales's identity.

That's a very refreshing stance to hear on DLC.
YH:
We at Team Symphonia were the first to add the "recap" system to the Tales series. Our decision not to have DLC-only features came from the same spirit-as you become an adult, you can't really play games every day, can you? Some people might only be able to play on the weekends-two or three hours per week. At that rate, you begin to forget the story...so that's why we implemented the recaps. Our stance with the DLC in Vesperia is the same: It's for gamers without a lot of free time. With that said, the ultimate achievement in Vesperia can't be bought with money. You have to do it yourself, and I think that's the way it should be.

How much total content can we expect, compared to past Tales games?
YH:
I think it's very comparable to Abyss. That's rather a lot, and I think it's just the right amount (laughs). When we decided to build a next-gen game with the same amount of content as Abyss-I suppose it's really current-gen now, but it was definitely next-gen when we started-we had no idea how much work it would be (laughs). For example, the average map was now taking twice as long to build. What should we do? Alter the game design by reducing the total number of maps by half, and having the player visit each one twice? That's not something we could do. We were putting all our efforts into making a next-gen game... if we had to come up with a new design it would never get finished (laughs). With that being the case, we increased the size of the project, got a bit more time, and committed to make it just as big as our last game. I think it's a more effective use of our experience, and I think our fans would prefer it that way. In that sense Vesperia truly is the high-def, next-generation Tales.

TG: We're confident Tales fans will be totally satisfied with both the quality and the content. There really aren't that many games lately that have both, are there? One or the other always seems to be compromised.

Can you go into a bit more detail about how much more time-consuming it is to produce assets for hi-def than it is standard-def? A lot of people don't really know the difference.
YH:
Well, on some games it's not that different. Take for example something like Ace Combat or Tekken-those games use actual photographs as textures. But on Vesperia, every single texture is hand-painted. Simply increasing the textures by a factor of two means there are quadruple the pixels. Like I said, it was taking double the time to finish a simgle map, but we were eventually able to streamline it down to about 120% of the time it took on Abyss or Symphonia. So, yes, asset creation was difficult. Another issue is the fact that you have no limits. HD machines have so much power...on our world map, for instance, we could have taken the camera down behind the player's back and displayed the entire horizon. But that camera angle wouldn't be Tales, right? Ensuring we didn't use all this power for the wrong things was a challenge. We could have gone with naturally-proportioned characters and full motion capture, but it would cost an enormous amount of money (laughs). Striking a balance between what was possible on the HD system, and a final product that would be recognizable immediately as "next-gen Tales" was very difficult.

Was there anything about the lack of limits that was freeing?
YH:
Hmm. Well, this is going to be a little self-deprecating, but... (Ed. note-Higuchi picks up the 360 controller and begins to play.) You see where I am on screen now? (Ed. note-Higuchi moves a few screens ahead on the map.) If I'd moved that far in Abyss, it would already be loading. On next-gen, we can always be streaming data. We still have fades and transitions, but that doesn't mean it's loading-we're merely using them to inform the player he's travelled a significant distance. That was the most freeing thing for me, especially since a lot of people weren't happy with Abyss's loading times. Actually, when we started the project, and were trying to figure out how to parition map data, the programmers told me we could technically do the entire game seamless (laughs). I decided against it, though-I didn't want to break the town-interior-battle map structure. Even so, we've kept screen transitions as minimal as possible, especially inside towns. This really made a huge difference for us. The RAM you have on next-gen is just in a completely different league (laughs). Another wonderful thing-although this is strictly about XBox 360-is the fact that you can connect to the net so easily. Hardcore Tales fans are fond of getting the most out of the series, and I think it's going to be a lot of fun comparing Achievements and leaderboards online.

Can you put a percentage on how complete the game is?
YH:
I'd say were about 60% of the way towards releasing it as a product.

Can you tell us what the meaning of the title, "Tales of Vesperia", is yet?
YH:
It comes from "Vesper", an ancient Latin name for the Evening Star-what we know to be the planet Venus today. It's an allegory for Yuri. He wants to be like a bright star shining in the darkness-hence, Vesper, which was "Tales-ified" into "Vesperia". The word "Vesperia" also appears as a story element. When people get to play the game I think they'll understand why we chose this title.

One thing I love about Tales in Japan is that the games aren't just vanilla "RPGs", each one has its own rather eccentric genre name. I see that Vesperia is "'Seigi' wo Tsuranukitoosu RPG"-literally, "The RPG of Persistence in One's Will for 'Justice'". How are the genre names decided? Do they come before, or after the plot?
YH:
Some come before, but in the case of Vesperia, when the story was finished we asked ourselves, "how do you sum this up in one sentence"? The original theme of the game is the concept of persistence in one's beliefs. We tried that-"The RPG of Persistence in Beliefs", but it just didn't have enough impact. Considering that this Tales is aimed at mostly males, we tried something intentionally immature-"The RPG of Persistence in One's Will for Justice". But even this wasn't enough, it didn't have a real Tales-y hook. Since everyone has their own concept of what "justice" is, we added the quotation marks. "The RPG of Persistence in One's Will for 'Justice'" worked.

I guess that's the kind of thing that works much better in a compact language like Japanese. Speaking of such things, I wanted to ask about a couple of aspects that have long troubled Western Tales fans. In Japan, all the optional "Skits" are fully voiced, and the intro always has a vocal theme song. Can we ever expect these aspects to be localized?
YH:
I think you can (laughs).
TG: I think the skits will have English voice. And the theme song, too.
YH: You might say our vocalist is someone with worldwide appeal (laughs).
TG: You'll be pretty surprised when you find out who it is (laughs).

That's excellent news! Western Tales fans are going to be very, very happy about that. So the recording artist performing the theme song will be the same worldwide?
YH:
Yes, the same person.



"It goes without saying series mainstays Mystic Artes will make an appearance, though this time with a multi-tiered Over Limit gauge that promises more freedom in combo creation than ever."

As a Tales fan, I'm very excited about Vesperia-but also curious as to why Namco Bandai is choosing to reveal it in the Western press simultaneously with Japan. This has never happened before. Does it mean a worldwide simultaneous release?
YH:
RPGs are really gigantic, aren't they? When it comes to Europe a game has to be localized into five languages. For North America, however...nothing is officially decided yet, but don't expect a very long wait after the Japanese release. We're working on English and Japanese versions simultaneously.
TG: Just by virtue of the game being on Xbox 360, it doesn't make much sense to leave a large gap between releases.
YH: We're the only Tales team making worldwide games. On both Symphonia and Abyss we knew there would be Western versions from day one, but until now those versions were always done after the Japanese one was complete. With next-gen, however, we decided it would be best to develop Japanese and overseas versions concurrently.

This must be the first Tales that began localization so quickly.
YH:
It's the first. Definitely the first. Our level of confidence about the English version of Vesperia is pretty high (laughs).
TG: It's also going to be the Tales series's tenth anniversary in America this year, starting from Tales of Destiny on PSone. We're putting a lot of effort into it.

Do you think this might be the first Tales that sells better overseas than in Japan?
YH:
Actually, the sales of Eternal Sonata in Japan gave us a certain level of confidence that Vesperia will do well here. And, of course, a platform with ten million units doesn't mean you're going to sell ten million copies of your game. Also, it's probably safe to say that all 550,000 Xbox 360 owners in Japan are hardcore gamers.

That's probably true (laughs).
YH:
If you look at how many games there are that can sell more than 500,000 copies in Japan...no matter what the platform, there aren't many at all. Theoretically we could sell 550,000 copies of Vesperia. That would be fairly difficult, of course (laughs).
TG: In the past, we've always thought about hardware penetration-if a system had so-and-so number of users, we could expect so-and-so number of sales. But I think that market wisdom might not apply anymore.
YH: In terms of level of use and attach rate, the 360 is extremely high, and I think there's a definite chance there.
TG: As of now the best-selling 360 game in Japan is Blue Dragon, and as the producer for Vesperia I'd like to get close to that number.
YH: If we actually sold more than Blue Dragon, I think it would be pretty historic.

With a long-running, trusted series like Tales, I'm sure it's possible.
YH:
There are probably a lot of Tales fans that would still like to play the series on PS2. How do we get those users interested in next-gen hardware? I think Vesperia absolutely must be a product that can do that.
TG: We're working on Vesperia with the idea that it will be the game that takes the entire Tales brand into its next phase and states, "this is what Tales will be like from now on".

I'm sure it will be! Our time is nearly up, but there's one more thing I must ask. Lloyd from Symphonia recently made a guest appearance in Soulcalibur Legends. Mr. Higuchi, you worked on that series yourself...do you think we might see Yuri in Soulcalibur IV?
YH:
Wouldn't that be nice! (laughs) Well, I don't know about IV specifically, but...in the case of Legends, that's a group that sort of split off from the main Soulcalibur team, and I've been very close with them since the very first game. I went to Kosuke Fujishima, our Tales character designer, and asked if they could use Lloyd in their game almost as a lark (laughs). I can't promise anything about IV, but it's true we've been able to do a lot of interesting things since becoming Namco Bandai. If you want to see Yuri in Soulcalibur IV, send us lots of e-mails about it! Send a hundred per day! (laughs)

(All laugh)
YH:
I guess that would constitute spam (laughs).

Mr. Higuchi, Mr. Gouda, thank you for a wonderful interview. If you have a message for your American Tales fans...
YH:
We've always been serious about Tales, but in the case of Tales of Vesperia our "seriousness factor" is many times higher than it's ever been (laughs). Of course, the series is still made with a very Japanese sensibility, but we know there are a lot of American gamers that share the same tastes, and we've incorporated a lot of feedback from the American side into this game. I think this will be a somewhat different Tales, but you can be assured it's still the Tales you love. We'll be coming out in America very shortly after the Japanese version, so please look forward to it!
cloudycat
Nice post man really informative smile.gif That last part about the US version getting released not long after the Japanese version is something that's always impressed me about Xbox titles. Unlike the good old PS2 days you never have to wait long for the release even Europe the longest we've waited after the US is about two to three weeks tops. Good thing too I hate waiting too long the wait for Lost Odyssey is bad enough but the next main Tales game I'd be having a breakdown lol!

I never knew Lloyd was in SC Legends? God I wish they'd put some Tales characters Soul Calibur 4 they'd be a perfect fit.
PAL RPGamer
QUOTE (cloudycat @ Feb 21 2008, 07:16 PM) *
Unlike the good old PS2 days you never have to wait long for the release even Europe the longest we've waited after the US is about two to three weeks tops. Good thing too I hate waiting too long the wait for Lost Odyssey is bad enough but the next main Tales game I'd be having a breakdown lol!

I'm totally psyched about this game, as well, i was expecting it to be good but this! I was surprised about the release date myself, wasn't aware the turn around was so good on the 360. But considering its been in production since before TotA then i suppose they've had the time to work on it.

With eternal sonata, lost odyssey and now this, if it gets a release this year - i'll have a 360 by christmas and i never thought i'd say that. Here's hoping for a price cut in the near future. Still not entirely sure why they've gone with the 360 - but when it looks that good then i'm not going to complain

10th anniversary year of Tales just keeps getting better and better, give us the news of a localisation of ToR or a sequel to TotA and it'll be a home run.
Eva
I just need a job and obtaining a X-Box 360 will not be that difficult. While I thought about the idea of buying a X-Box 360, I decide it did not appeal to me, but with the recent additions of RPG's being added to X-Box 360 library, I might be getting this console once I have a job and save up for the console. I will likely try purchasing this system around the time Tales Of Vesperia is released in U.S.

There's a possible chance it could be ported to the PS3. I will get that version, if it has added feature and if I liked the game or I did not get a X-Box 360 and have yet to play the game. My first option would be to get the last console I do not own of this generation, the X-Box 360, then purchase this game for that system.

QUOTE (PAL RPGamer)
10th anniversary year of Tales just keeps getting better and better, give us the news of a localisation of ToR or a sequel to TotA and it'll be a home run.

Tales of Rebirth is over four years old. I doubt news of it being localized will ever come for U.S., let alone Europe.
PAL RPGamer
QUOTE (Eva @ Feb 22 2008, 02:34 AM) *
There's a possible chance it could be ported to the PS3. I will get that version, if it has added feature and if I liked the game or I did not get a X-Box 360 and have yet to play the game. My first option would be to get the last console I do not own of this generation, the X-Box 360, then purchase this game for that system.

Though i'd prefer to get it for the PS3 myself, I'll be waiting to see what happens with the port of Eternal Sonata, as i think that'll be a good indicator of the timescale and possibility of any localisation of a PS3 port of ToV.

QUOTE
QUOTE (PAL RPGamer)
10th anniversary year of Tales just keeps getting better and better, give us the news of a localisation of ToR or a sequel to TotA and it'll be a home run.

Tales of Rebirth is over four years old. I doubt news of it being localized will ever come for U.S., let alone Europe.


As for ToR don't forget the PSP port comes out next month in Japan, and Europe did get a localisation of Tales of Eternia (PSP), the original being about 7 years old now (about 5 years at time of release). So with that and the demand there seems to be from the Tales fans for a localisation of Rebirth I don't think its all that unlikely.
Eva
QUOTE (PAL RPGamer @ Feb 22 2008, 04:16 AM) *
As for ToR don't forget the PSP port comes out next month in Japan, and Europe did get a localisation of Tales of Eternia (PSP), the original being about 7 years old now (about 5 years at time of release). So with that and the demand there seems to be from the Tales fans for a localisation of Rebirth I don't think its all that unlikely.

The difference would be Tales of Eternia was localized for the U.S. all those years ago. Rebirth never reached outside of Japan, unlike Eternia. I figure Destiny or Destiny 2 for the PSP would reach U.S. or European shores before Rebirth.

Tales fan-base is not as large to be able to warrant a release of game that never got ported when it was originally released in Rebirth.

Doesn't mean I do not want the game brought over to the U.S., I just highly doubt it will be coming.
Nash
Looks awesome, for a 360-bound release!

So, PS3 is the odd one out without a Tales title for now, huh...
LunarMaster
It seems that the new "Tales of" game is coming to the 360. It is also the team that did Abyss (haven't played it), but ,from what I've read , they did a good job on it.

Source
cloudycat
QUOTE (LunarMaster @ Feb 22 2008, 07:40 PM) *
It seems that the new "Tales of" game is coming to the 360. It is also the team that did Abyss (haven't played it), but ,from what I've read , they did a good job on it.

Source


Didn't you read PAL's MASSIVE post in the Tales Of Vesperia thread? It has the PLAY magazine interview with the Tales developers confiming this. It's a few posts down about 9 I think - http://www.rpgdreamersforum.com/index.php?...15&start=15 It's worth a read.
LunarMaster
Hehe biggrin.gif Should of checked this forum before posting. I'm quite a bit behind the times on this game. Just saw the trailer on the first page of this thread and the game looks pretty good. My only thing is that I've never been able to finish any of the Tales of games that I've owned ( I have Destiny and Symphonia).
Theferrell
Game looks good, but sadily, they're going to the evil people at the X-box place.... sad.gif

Makes this swimmer a sad man. cry.gif
Eva
QUOTE (Nash @ Feb 22 2008, 09:13 AM) *
Looks awesome, for a 360-bound release!

So, PS3 is the odd one out without a Tales title for now, huh...

At the moment, yeah, but I do expect either Symphonia 2 or Vesperia will get ported, because people who don't own X-Box 360 or/and Wii will complain to Namco. To my knowledge, that's what lead to extended version of Symphonia being released on the PS2.
Nash
QUOTE (Eva @ Feb 23 2008, 06:44 PM) *
QUOTE (Nash @ Feb 22 2008, 09:13 AM) *
Looks awesome, for a 360-bound release!

So, PS3 is the odd one out without a Tales title for now, huh...

At the moment, yeah, but I do expect either Symphonia 2 or Vesperia will get ported, because people who don't own X-Box 360 or/and Wii will complain to Namco. To my knowledge, that's what lead to extended version of Symphonia being released on the PS2.

Did that extended version of Symphonia get translated into English?
Athrun
QUOTE (Nash @ Feb 23 2008, 02:31 PM) *
Did that extended version of Symphonia get translated into English?

Nope. Japan only.
cloudycat
QUOTE (Eva @ Feb 23 2008, 10:44 AM) *
QUOTE (Nash @ Feb 22 2008, 09:13 AM) *
Looks awesome, for a 360-bound release!

So, PS3 is the odd one out without a Tales title for now, huh...

At the moment, yeah, but I do expect either Symphonia 2 or Vesperia will get ported, because people who don't own X-Box 360 or/and Wii will complain to Namco. To my knowledge, that's what lead to extended version of Symphonia being released on the PS2.


I totally agree that Vesperia will get released on the PS3 but I'll be surprised if Symphonia 2 will get ported especially since it's not being made with HD textures in mind (like Vesperia)although they can upscale it but personally I can't see it happening.
PAL RPGamer
Some really nice in game shots of battles, towns and dungeon areas courtesy of allrpg.com
Some new information and more pictures in the linked article but the main point being that the US release for both ToV and ToS:DotNW have both been officially announced by Namco-Bandai and confirmed that they will be released THIS YEAR!








Mushroom
Wow, this game looks beautiful. Nice to see the 360 will be getting another rpg, and that some developers are trying to give it some rpg games. As long as this comes to the uk, I'll definetely be picking it up, it'll make a good summer game. I like that it has a world map, keeping in line with tradition ^^ on the subject of a port, well, if it comes to PS3, i'd definetely get it as well, and play it sooner,but i have access to both consoles, so it doesn't matter to me either way. Not so sure about ToS2 though, I know it doesnt really make much use of the wii's motion controls, but I just would find it weird if they ported a wii game voer, I for some reason don't see that as likely happening. Who knows though, I'd definetely buy it if they did biggrin.gif
Athrun
Those screenshots look pretty nice. I thought the game looked like it had PS2 graphics before, but I can definitely see that it has new graphics now. I want to see some more videos of the battle system, but I think it's going to be a pretty good game.
cloudycat
Ah the good old world map returns(which may be missing from Symphonia 2), the draw distance is awesome. All the images look stunning I am really looking forward to this game.
PAL RPGamer
UPDATE : 12/03/08









QUOTE (Abyssal Chronicles)
Yuri Rowell (katakana: YURI ROWERU)
Age: 21 (O_O)
Height: 180 cm
Voice Actor: Toriumi Kosuke
Apparently, Yuri runs, or is a member of, some kind of guild known as "Brave Vesperia."

Estelle/Esther (Full name Estellieze, no last name yet) (Katakana: ESUTERIIZE)
Age: 18
Height: 165 cm
Voice Actor: Nakahara Mai

Some other interesting things in the scan:
- The overseas version of the Japanese theme song will be sung by the same artist, who will happen to be Japanese.
- Produced by the Abyss staff.
- The scenario writer's of Abyss and Symphonia won't be working on Vesperia.
- The game will have weapon synthesis.
- The dog is indeed a party character, and can be used in the same way as the others.
- Up to 7 or 8 enemies can appear in a single battle.
- As stated before, the battle system will be the EFR-LMBS, or the Evolved Flex-Range Linear Motion Battle System, but no news yet on how it'll be evolved from Abyss' original FR-LMBS exactly. Although the system does include something about staggering the enemy with a single blow once Free Run is used.
cloudycat
Just found his on RPGFan. I've bolded out a part a few of you will find interesting regarding a possible PS3 port. It makes a nice change that the PS3 is the console with the best specs this generation instead of the last behind Nintendo and Xbox last gen, which seems like it may be a big deciding factor of a PS3 port considering it sounds like they had difficulty with downgrading to the PS2 version of Symphonia - at least there'll be no downgrading for Vesperia if we see a PS3 version.

QUOTE ('RPGFAN')
Bandai Namco Talks Tales of Vesperia
03.21.08 - 2:34 PM

In an interview with Famitsuu, Bandai Namco Games' Tsutomu Gouda and Yoshito Higuchi shed some light on their upcoming Xbox 360 RPG Tales of Vesperia. Gouda is serving as the game's producer, while Higuchi is acting as creative producer. The game is developed by the team responsible for Tales of Symphonia and Tales of the Abyss. However, Vesperia's scenario writer has not worked on Tales of Symphonia. As always, the anime sequences are produced by Production I.G.

Both, the game's length and the amount of CG scenes will set new records for the Tales franchise. Bandai Namco Games promises a resolution of 1280 x 720. The US release of Tales of Vesperia is set to feature a main theme different from the Japanese version. However, both will be performed by the same Japanese artists.

Tales Studio had already conducted some basic research into high definition visuals during the development of Tales of the Abyss. Back then, the developers immediately wanted to apply this newly gained knowledge to create a next-generation Tales game, but their superiors eventually nixed that plan because of concerns related to the project's profitability. Development of Tales of Vesperia began in earnest about two years ago, in May 2006.

There won't be any online play, but online rankings for minigames. Higuchi also was open to the idea of making items available for download via Xbox Live's marketplace.

When asked about a potential PlayStation 3 release, Higuchi declined to give a straight forward answer, commenting only he couldn't say anything at this point. Thanks to the PlayStation 3's very high specs, bringing Tales of Vesperia to Sony Computer Entertainment's platform was technically very well possible, though. He contrasted this situation to the porting of Tales of Symphonia. Because Symphonia had originally been developed for the GameCube, it was extremely difficult to port the game to PlayStation 2. Eventually, the team had no choice but to reduce the framerate, so the game would run on PlayStation 2.

Tales of Vesperia will be available sometime later this year.


Source
Eva
That interview sounded very similar to interview PAL posted last month. Most people are expecting Tales of Vesperia to come to PS3, at least I am, but it would not matter to myself since I likely will be getting a X-Box 360 by this month or next month and purchase Vesperia once it's released . I mainly suspect Tales of Vesperia to be ported to PS3 likely due to same pressure Namco received to release Symphonia on PS2. That's my reasoning why I suspect Vesperia will be ported to PS3 in the future.
cloudycat
QUOTE (Eva @ Mar 22 2008, 01:52 PM) *
That interview sounded very similar to interview PAL posted last month. Most people are expecting Tales of Vesperia to come to PS3, at least I am, but it would not matter to myself since I likely will be getting a X-Box 360 by this month or next month and purchase Vesperia once it's released . I mainly suspect Tales of Vesperia to be ported to PS3 likely due to same pressure Namco received to release Symphonia on PS2. That's my reasoning why I suspect Vesperia will be ported to PS3 in the future.



Yeah, it does seem like a bit of a reiteration of PALs post but it's a different magazine offering a bit more in terms of speculative comments made regarding a possible PS3 port that's all - but yeah you're right it wouldn't be a big surprise if it got ported in the future but until there's confirmation it's still speculation I suppose.
Athrun
I thought Namco might develop one game for X360, one for PS3 and one for Wii, etc. But I haven't heard anything about a PS3 Tales game, so perhaps a port it is then.
PAL RPGamer
I wish they'd just come out and say what they intend to do about a PS3 port, which I agree does seem highly likely at the moment. I know there going to lay off telling us to ensure that the profits off of the 360 version are maximized but its still bloody frustrating not knowing what to do for the best. Get the 360 version to play it asap or wait to see what comes of the PS3 version and get in on the extra content.
As it stands using Eternal Sonata as a guideline, i doubt we'll see anything of a sony port this side of 2010 so I'm more likely to follow Eva's example and get it on initial release.
With the bargains floating round for the 360 at the moment I probably would have already took the plunge and got the console anyway (a nice bundle with Lost Odyssey did grab my attention) but until there's confirmation that ToV is region free or till such time as a PAL release is announced i'll be holding off.

I wouldn't ignore Athrun's suggestion considering the numerous titles they had in the works the announcements last year in addition to rebirth (PSP), ToD:DotNW, ToV, etc and on top that the number of copyrights for various titles they've obtained. Even going off the usual 'one game released per batch of titles' rule then there's plenty going on we're not aware of. Not to mention that the sony consoles have been good to the Tales series over the course of the last generation and I just can't see them making do with a simple port for the PS3.
cloudycat
QUOTE (PAL RPGamer @ Mar 24 2008, 03:25 PM) *
With the bargains floating round for the 360 at the moment I probably would have already took the plunge and got the console anyway (a nice bundle with Lost Odyssey did grab my attention) but until there's confirmation that ToV is region free or till such time as a PAL release is announced i'll be holding off.



Even if it's not region free, European gamers won't be waiting too long for it anyway, that's one of the best things about the 360 is that Europeans don't wait much longer than NTSC gamers and since owning the console from 2006 i've never seen a PAL release come out later than within the same month - in other words it's not like the crap we put up with on the PS2.
PAL RPGamer
QUOTE (cloudycat @ Mar 24 2008, 03:55 PM) *
Even if it's not region free, European gamers won't be waiting too long for it anyway, that's one of the best things about the 360 is that Europeans don't wait much longer than NTSC gamers and since owning the console from 2006 i've never seen a PAL release come out later than within the same month - in other words it's not like the crap we put up with on the PS2.

See I just dont know enough about the 360 as I always considered it to be the one I was least likely to get. Does everything get an EU release once its release in the US?
I'll admit having a quick turn around is a real good thing to know about (makes that bundle look all the more tempting), but still need to have the confirmation before I take the plunge as ToV is and always will be the deciding factor for this. Yes i've been tempted by Eternal Sonata and Lost Odyssey and a couple of others but ToV is the decision clincher. I dont want to go out and buy the console only to find the EU doesn't get the game and if i'd just waited a few months I could have just imported the console and get to play the game.

Though as a side note - i've now seen ToV listed as a 360 EXCLUSIVE on a number of sites. Was this the case for eternal sonata until the PS3 port was announced or do they know something we dont?
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