Wikipedia:
A
role-playing game (
RPG; often
roleplaying game) is a
game in which the participants assume the roles of
fictional characters and collaboratively create or follow
stories. Participants determine the actions of their characters based on their
characterization, and the actions succeed or fail according to a formal
system of rules and guidelines. Within the rules, players can
improvise freely; their choices shape the direction and outcome of the games. A role-playing game rarely has winners or losers. That makes role-playing games fundamentally different from
board games,
card games,
sports and most other types of games. Role-playing games are typically more collaborative and social than competitive.
[1] A typical role-playing game unifies its participants to play as a group, instead of in competition. Like
serials or
novel sequences, these episodic games are often played in weekly sessions over a period of months or even years, although some gamers prefer playing one session games.
Role-playing games are a form of interactive and collaborative
storytelling. Like
novels or
films, role-playing games appeal because they engage the
imagination. Interactivity is the crucial difference between role-playing games and traditional fiction. Whereas a viewer of a television show is a passive observer, a player at a role-playing game makes choices that affect the story. Such role-playing games extend an older tradition of
storytelling games where a small party of friends collaborate to create a story. Most role-playing games are conducted like
radio drama: only the spoken component is acted, and players speak
out of character to describe action and discuss game mechanics. The genre of role-playing games in which players do perform their characters' physical actions is known as
live-action roleplaying games (LARP).
While simple forms of role-playing exist in traditional
children's games such as "cops and robbers", "cowboys and Indians" and "playing house", role-playing games add a level of sophistication and persistence to this basic idea. Participants in a role-playing game will generate specific characters and an ongoing
plot. A consistent system of rules and a more or less realistic
campaign setting in games aids
suspension of disbelief. The level of
realism in games ranges from just enough internal consistency to set up a
believable story,
credible challenge or full-blown
simulations of real-world processes.
Video games incorporating settings and
game mechanics found in role-playing games are referred to as
computer role-playing games, or CRPGs. Due to the popularity of CRPGs, the terms "role-playing game" and "RPG" have both to some degree been
co-opted by the video gaming industry; as a result, traditional non-digital pastimes of this sort are increasingly being referred to as "pen and paper" or "tabletop" role-playing games, though neither pen and paper nor a table are strictly necessary.
A
computer role-playing game (
CRPG[1]) is a broad
video game genre originally developed for personal computers and other home computers. The earliest CRPGs were inspired by early
role-playing games, particularly
Dungeons & Dragons, and attempted to provide a similar play experience.
Despite the vast spectrum of different features and game styles that exist in the CRPG genre, there
are some common elements. Probably the most salient commonality is that of the
avatar, with its quantized
characteristics that evolve over the course of the game, and take the place of the gamer's own skill in determining game outcomes. Another common element in CRPGs is that they usually feature a well-developed
fictional setting.
Gameplay elements strongly associated with CRPGs, such as statistical character development, have been widely adapted to other video game genres. For example,
Grand Theft Auto: San Andreas, an
action game, uses resource statistics (abbreviated as "stats") to define a wide range of attributes including stamina, weapon proficiency, driving, lung capacity, and muscle tone, and uses numerous
cutscenes and
quests to advance the story.
Warcraft III, a
real-time strategy game, features heroes that can complete quests, obtain new equipment, and learn new abilities as they advance in level. Some players might say that what separates these from games traditionally termed CRPGs is the inclusion of material not normally considered part of CRPGs, more than the absence of content which often is. However, many CRPG fans would say that the exclusion of these games from the genre stems from a lack of decision in
character advancement, one of the key aspects in most CRPGs.
A
console role-playing game (often abbreviated
CRPG[1]) is a video game
genre that has its origin rooted in
video game consoles and includes game mechanics and, frequently, settings derived from those of traditional
role-playing games. The term also applies to role-playing video games on
handheld video game systems, such as the
Nintendo DS and
PSP.