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eyekiller
what is rpg pls explain bec. im new babies?
Bomb
Oh, they don't come much better than this.
No no, gentlemen.
They just don't make 'em like this anymore.
Vilagen
Real People in General is a vidoe game movement that tries to portray the human process of thought and development through vidoe games. Yes, these games have a lot of fantasy and unrealistic elements, but deep down there is a hint of truth in nearly every RPG you play. For example, take the character Cloud Strife. Now, many consider him to be a bit of a whiny, loner and mean kind of character and for the most part he is that. But overall you learn that he simply has problems with his past that he had to ovecome, thus the Strife as his last name. It represents the kind of strife that we all have in our lives. Or take Squall for instance, a name that means storm. The guys love life is just that, a storm, because he is a indecisive character.

If you are into vidoe games than the RPG movement is one that you might look into as a great form of art that has not recieved the kind of publicity it deserves.
Overlord Ramirez
why even bother replying to a troll-possible Spambot
Dragon Brigade
@Ramirez: For the entertainment of future readers and one's self would be my guess >.o An example of that would be if you look one post above yours.
The Evil Dead
Wikipedia:

A role-playing game (RPG; often roleplaying game) is a game in which the participants assume the roles of fictional characters and collaboratively create or follow stories. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players can improvise freely; their choices shape the direction and outcome of the games. A role-playing game rarely has winners or losers. That makes role-playing games fundamentally different from board games, card games, sports and most other types of games. Role-playing games are typically more collaborative and social than competitive.[1] A typical role-playing game unifies its participants to play as a group, instead of in competition. Like serials or novel sequences, these episodic games are often played in weekly sessions over a period of months or even years, although some gamers prefer playing one session games.

Role-playing games are a form of interactive and collaborative storytelling. Like novels or films, role-playing games appeal because they engage the imagination. Interactivity is the crucial difference between role-playing games and traditional fiction. Whereas a viewer of a television show is a passive observer, a player at a role-playing game makes choices that affect the story. Such role-playing games extend an older tradition of storytelling games where a small party of friends collaborate to create a story. Most role-playing games are conducted like radio drama: only the spoken component is acted, and players speak out of character to describe action and discuss game mechanics. The genre of role-playing games in which players do perform their characters' physical actions is known as live-action roleplaying games (LARP).

While simple forms of role-playing exist in traditional children's games such as "cops and robbers", "cowboys and Indians" and "playing house", role-playing games add a level of sophistication and persistence to this basic idea. Participants in a role-playing game will generate specific characters and an ongoing plot. A consistent system of rules and a more or less realistic campaign setting in games aids suspension of disbelief. The level of realism in games ranges from just enough internal consistency to set up a believable story, credible challenge or full-blown simulations of real-world processes.

Video games incorporating settings and game mechanics found in role-playing games are referred to as computer role-playing games, or CRPGs. Due to the popularity of CRPGs, the terms "role-playing game" and "RPG" have both to some degree been co-opted by the video gaming industry; as a result, traditional non-digital pastimes of this sort are increasingly being referred to as "pen and paper" or "tabletop" role-playing games, though neither pen and paper nor a table are strictly necessary.



A computer role-playing game (CRPG[1]) is a broad video game genre originally developed for personal computers and other home computers. The earliest CRPGs were inspired by early role-playing games, particularly Dungeons & Dragons, and attempted to provide a similar play experience.

Despite the vast spectrum of different features and game styles that exist in the CRPG genre, there are some common elements. Probably the most salient commonality is that of the avatar, with its quantized characteristics that evolve over the course of the game, and take the place of the gamer's own skill in determining game outcomes. Another common element in CRPGs is that they usually feature a well-developed fictional setting.

Gameplay elements strongly associated with CRPGs, such as statistical character development, have been widely adapted to other video game genres. For example, Grand Theft Auto: San Andreas, an action game, uses resource statistics (abbreviated as "stats") to define a wide range of attributes including stamina, weapon proficiency, driving, lung capacity, and muscle tone, and uses numerous cutscenes and quests to advance the story. Warcraft III, a real-time strategy game, features heroes that can complete quests, obtain new equipment, and learn new abilities as they advance in level. Some players might say that what separates these from games traditionally termed CRPGs is the inclusion of material not normally considered part of CRPGs, more than the absence of content which often is. However, many CRPG fans would say that the exclusion of these games from the genre stems from a lack of decision in character advancement, one of the key aspects in most CRPGs.

A console role-playing game (often abbreviated CRPG[1]) is a video game genre that has its origin rooted in video game consoles and includes game mechanics and, frequently, settings derived from those of traditional role-playing games. The term also applies to role-playing video games on handheld video game systems, such as the Nintendo DS and PSP.
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