finally some reactions... i thank everyone for showing interest...
well to sum it up again - i am reviving this game bit by bit and hack away at it... the tools i code are freely available to everyone so they can help if they feel like doing so...
till now i coded a data.bin extractor, a cmp splitter and a tex / clt combiner...
so everyone can understand how the game ticks if it comes to graphics i will explain it a bit...
the data.bin contains EVERY graphic, 3d model, map, etc. from the game... many such files are packed together into a .cmp (compiled media package)...
many of those .cmp files then again are packed together into a data.bin... and compressed using gzip...
the data.bin extractor unpacks the data.bin properly using gzip decompression algorithms and a own fishing code i wrote... it results in like... uh... 23.000+ .cmp files...
as im not too good with 3d stuff... im unable to write a 3d splitter... so no 3d editing yet... instead i did what i know i can do... and coded a .cmp splitter that outputs all .tex and .clt files contained in the .cmp files and ignores the other files in them...
a .tex file is a image - ready to get loaded into the framebuffer (directly onto the screen without any need of conversion...) --- they probably did this so they can speed up texture loading in the game...
a .clt file is a colortable that is ment to be applied to a .tex file... a .tex file without a colortable is just trash data pretty much... its useless without this info.
the combine tool can take a .tex and a .clt file and gives u a .bmp file that u are free to edit...
at the moment im also working on a reimporting toolset... so we can get the edited .bmps back into a .cmp and then into a data.bin.
till now only athrun knew about this page... but anyway here it is... i know the bbs aint online yet... im a bit lazy if it comes to website stuff... im more into coding...
http://theworld.serveursprives.fr/for all people interested in this project... i hope to see you there... also direct contact to me via msn might not be a bad idea... especially if u think u can help somehow...
msn: coldbird123@hotmail.com
icq: 419134465
the plan for this project is easy to list up...
1. do ex- and importers for all files on the disc... so we can localize the game with english contents... and maybe a few graphical improvements by texture editing...
2. do proper dnas hacking... if we dont do this... the only consoles who wlll be able to go online are "japanese region" ps2s... or ps2s up to V7... cause those are capable of changing their regionmode using several homebrew tools...
3. once connectivity problems with dnas are solved... we have to relink the game to our own server... do a universal "dnas success" response... and then start work on the real server.
useful tools for this work definently will be emulators like pcsx2... now that they support ethernet and dnas - im pretty positive this will save us a lot of dvd media and help us doing dnas hacks...
EDIT: oh btw... before someone complains... I know the page is broken on Internet Explorer... and NO - I WONT FIX IT -- Go die you stupid IE Users - heard me? DIEEEEE xD
Get something proper like Firefox or something...
EDIT2: im in fact quite happy to see that this topic aint locked - deleted or similiar. afterall the stickied topic is strictly against talking about .hack MMOs xD
nomnomnom~