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Voyou San
http://kotaku.com/384317/ghostbusters-impressions

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screens at the CLICK

The Ghostbusters game is still early in it's development so we didn't get to see a whole lot of it at Sierra's Spring Event but what we did see was mighty impressive. First we were shown a little sample of what the Infernal Engine is capable of. The setting was the New York Public Library reading room which should be familiar to any Ghostbusters fan. The fully rendered backgrounds were gorgeous and we watched as a thousand boxes were moved about the room simultaneously, objects were sliced using the Proton Pack and slime tethers were used to link objects together and hang them from the ceiling. The whole time this demonstration was happening, more and more objects were being dropped into the environment to show exactly how much this hearty engine could handle. More boxes, people and even cars fell from the ceiling, filling the room with thousands of objects without a hiccup in the frame rate or a slowing down of the action. At one point a monster was created using hundreds of books that came flying of the library shelves only to be taken down, book by book by the power of the Proton Pack.

Soon we moved to an outside street scene where we observed some of the amazing crowd technology that will be employed in the game, particularly in a Thanksgiving Day parade that we unfortunately didn't get to see previewed. I will say though that the crowd technology in Ghostbusters is the best I have ever seen. With a camera perched high above an intersection, we were able to see fifteen hundred people at once, all moving with their own individual AI, moving aside if they bumped into each other and never passing through or getting stuck all jittery in a corner. We came down to ground level and were shown some crowd reactions which were also impressive. Some ran screaming into the night while others gave you a wide berth to do your ghostbusting and yet even others stayed around to watch.

After the engine demo we got to check out some of the actual gameplay, but it skipped around quite a bit, showing various stages and enemies including the Stay-Puft Marshmallow man who looked both awesome and terrifying as he peered through windows looking for a victim. Anyone who has seen the films will be familiar with the ghost catching mechanic employed in the game. The PK emitter is used to detect the ghosts and once you've detected them your handy dandy Proton Pack comes into play with its various powers such as Dark Energy, Freeze Beam, Shot Blast, Neutron Generator and the Slime Tether. Once the ghosts have had some of the fight taken out of them you can begin the process of grabbing them with your beam and capturing them in the ghost traps. Here was where the PS3s Sixxaxis controller came into play. Utilizing a mechanic similar to that of Folklore, you use the controller to capture to grab the ghosts and then by shaking the remote, slamming the ethereal enemies into the ground until they can finally be trapped. Some enemies require multiple Ghostbusters to bring them down and often your AI buddies will not only help you by throwing down the ghost traps for you but can also help by adding their steam to yours (don't cross them!). Just remember the three steps: Wrangle, Slam and capture.

Your fellow AI Ghostbusters aren't the only ones who can help you. You real life friends can join you as well with online co-op play and specific co-op missions and mini-games. Some competitive play missions will also be available for you ornery types. Each mission will of course yield you a fee which will allow you to then make improvements to your beam pack. For all of you who were hoping to tear up the streets of NYC in the ECTO 1, I'm afraid you are out of luck as the game will contain no driving levels although the infamous vehicle does make quite a few appearances. Since the build we saw was pretty early on, the voiceover recording hadn't been done yet, but we were assured that all the original cast members would be providing their voices for the game including Bill Murray, Dan Aykroyd, Annie Potts, Harold Ramis and the rest of the gang.

As a huge fan of the original Ghostbusters, I was quite taken and duly impressed by what I saw of the game and will be waiting rather impatiently (as I'm sure most of you will) for it to rear it's head later this year. Ghostbusters will be coming to the Wii (with no online play), PS3, PS2, Xbox 360, PC and DS this October and if the developers have their way, will come out right around Halloween. Perfect.


from the screens and what they say it sounds and looks pretty cool. Great especially to hear that the whole cast is going to be voice acted by the people from the movies, always a nice touch for fans.
Noir
If Bill Murray is in, I'll buy it.
Voyou San
some good news here..

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http://www.videogaming247.com/2008/04/28/s...ines-this-week/

VG247: Did you actually get Bill Murray, or was it just his lines from the film that you used, as we have heard that Murray is a difficult man to get hold of?

Mark Randel: Bill Murray is scheduled to record his voice work, I think it’s next week. So yes we actually got Bill Murray to reprise his role as Peter Venkman.

VG247: [Surprised] Really? We heard he is quite difficult to get.

MR: John Melcher, the executive producer on Ghostbusters… it took him a long time to track him down but he was able to track him down. It’s an amazing job he did.

VG247: How?

MR: There’s a long story involved that I can’t tell you about but Melcher is very good at dealing with Hollywood stars.


and alittle bit of flame bait..

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http://www.ps3fanboy.com/2008/04/29/ghostb...because-of-360/

We're not entirely sure why the devs for the multiplatform title Ghostbusters are setting themselves up the bomb with a flamebait remark like this, but apparently the PS3 version of the title is getting hampered thanks to the development on the 360. To soften this surefire console spit-fest, we're using an exciting kitty image, because everyone loves kittens for some reason.

Terminal Reality has made headlines for saying that if they were allowed to make the game solely for the PS3, they "could double the amount of objects on screen that you're seeing," commenting also that "we've reserved one whole processor on the PS3 for Dolby Digital 5.1 sound whereas on the 360 you have part of one processor to do that." Take it however you want, but we know who we're gonna call this October. It's been way too long since that joke was even slightly relevant.


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http://www.ps3fanboy.com/2008/04/29/did-yo...usters-screens/

While multiplatform development may have stunted some of the features of the upcoming Ghostbusters game, we have to admit that it looks pretty sweet. Joystiq's Zack Stern had some time with the game and revealed that the video game takes place two years after the events of the second film. It's 1991, and your character becomes the fifth ghost-busting Ghostbuster. The generic design of the main character is intention, apparently, to put more emphasis on the film's original motley crew.

Fans will be glad to hear that Dan Aykroyd and Harold Ramis are contributing to the game's script. The gameplay seems to revolve around the proton pack and the game's incredible physics engine. Sounds like we may see some Valve-inspired Gravity Gun-esque sequences.

PS3 will benefit from being the lead development platform for the game. The game will take advantage of some SIXAXIS controls, such as being able to stun ghosts by shaking the controller (something that reminds us of last year's Folklore). With the care and effort being placed in creating an original game based on the Ghostbusters universe, we're going to be cautiously optimistic about this one.
The Evil Dead
Yeah. I lol'd too...I read about that on a few other sites.

The MS defense force is like " LOL WHO CARES IT'S GHOSTBUSTERS LOOK AT YOUR OTHER PORTS " unknowing that some PS3 ports blew because of the developers not taking their time with the system. Look what happens when you DO though.
Noir
Screenshot, lol.

LunarMaster
You do know Ghostbusters is a Sony property right? I'm sure the developer wants to keep Sony happy if they plan on making more Ghostbuster games. Making the PS3 the main platform also helps.

Vivendi, Sony call 'Ghostbusters'
DVDs/UMDs
The Evil Dead
I knew that would be your answer. This article called it:

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Source: http://www.joystiq.com/2008/04/30/ghostbus...olding-us-back/

Terminal Reality president Mark Randel told VideoGaming247.com that a PS3-exclusive version of the developer's Ghostbusters game would be more technically impressive than the version being tuned to work on both systems. "If we made a PS3-only game, for example, you could double the amount of objects on screen that you're seeing," Randel told the site at a Sierra event last week. "The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3."

Of course, Microsoft fanboys with a conspiratorial bent are likely to pick up on Randel's casual mention that "Ghostbusters is the property of Sony Pictures." Sure, it's possible that Randel is just badmouthing the competition to get in good with the rights-holder on his current game. Just as it is also technically possible that the 3DO will suddenly make a huge comeback this year...
LunarMaster
It is kind of shocking that Sony is allowing Vivendi to release it on both platforms in the license. That quote from Joystiq still doesn't disprove that it is a Sony property.
The Evil Dead
No #### it doesn't disprove it.

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Of course, Microsoft fanboys with a conspiratorial bent are likely to pick up on Randel's casual mention that "Ghostbusters is the property of Sony Pictures."


Again:

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Sure, it's possible that Randel is just badmouthing the competition to get in good with the rights-holder on his current game. Just as it is also technically possible that the 3DO will suddenly make a huge comeback this year...


I think you're blowing smoke, I don't see how the movie license would compel the development team to purposely wreck the game for the 360 or create less of a product. That's nonsense.
LunarMaster
Fine. We'll simply agree to disagree. I will however use the SDF tactic of saying that the developers are just being "lazy" and not taking the time to optimize it so they can do that on both platforms.
The Evil Dead
They've stated they can't do that, in the article I posted. So they're compromising and making the best game possible they can for BOTH systems.

My guess is they didn't want to budget for two separate developments. Our loss I guess. Lazy devs!

Also, I think the MS forum needs you more than this thread.

Anyway, you're right. We're killing the thread. I'm sure you'll want the last word, so as long as it doesn't annoy me we're good. BACK TO GHOST BUSTIN'. We should take bets on how good the game will even be. Reportedly they're working extremely hard to keep the game in the spirit of the universe and promise solid gameplay. I pray for surprising hit.
Voyou San
i think the game is going to suprise people and be a solid hit .. YAY for thinking positive.
LunarMaster
Agreed. I used to be a huge Ghostbusters fan when I was a kid, but as for the games - not so much. If they can make proton packs fun then I'm sold. Still going to be skeptical, but on the more optimistic side.
Voyou San
QUOTE (LunarMaster @ May 5 2008, 05:21 PM) *
Agreed. I used to be a huge Ghostbusters fan when I was a kid, but as for the games - not so much. If they can make proton packs fun then I'm sold. Still going to be skeptical, but on the more optimistic side.


i think having all the voices from the movies is a huge plus for this game.. if the gameplay is even halfway decent its a solid game smile.gif
Voyou San
*Bump*

lets hope for the best!!

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Activision Blizzard has submitted its latest release schedule with no mention of forthcoming title from Terminal Reality, Ghostbusters, 50: Cent: Blood on the Sand from Swordfish or Double Fine's Brutal Legend.

Additionally the company plans to "realign" staff at High Moon Studios and Radical Entertainment, while Massive Entertainment and Swordfish Studios are both under consideration for sale or closure.

The future is similarly bleak for Vivendi Games Mobile and Sierra Online, both of which have been designated as "non-strategic business units", with Activision publishing CEO Mike Griffith extolling an efficiency drive.

"We are focused on improving efficiency across the combined organisation and are concentrating on businesses where we have leadership positions that are aligned with Activision Publishing's long-term corporate objectives," he said in a statement.

"We have conducted a thorough review of Vivendi Games' brand portfolio and are retaining those franchises and titles that are a strong fit with our long-term product strategy. We are reviewing our options regarding those titles that we will not be publishing."

Currently Prototype, Crash Bandicoot and Ice Age have solid release dates following earlier rumoured cuts involved in the merger between Activision and Vivendi Games. The company will also retain The Mummy: Tomb of the Dragon Emperor and one other unnamed title.

"We are very excited to add such recognisable and successful brands as Crash Bandicoot, Ice Age and Spyro, which reinforce our leadership position in movie-based and family entertainment video games," added Griffith.


http://www.gamesindustry.biz/articles/acti...ostbusters-game

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Speaking under conditions of anonymity, a UK source familiar with the situation surrounding the Activision Blizzard merger has confirmed that Ghostbusters has not been canned, and is to be put out to tender.

The game was assumed lost overnight when Activision confirmed that the only Vivendi games to make the transition in Acitivision Blizzard would be Crash Bandicoot, Ice Age, Spyro, Prototype and an as-yet unannounced property.

“I wouldn’t use the word ‘canned’ on Ghostbusters if I were you,” VG247 was told this morning. “It’s basically being put out to tender. Considering where it is in development, hopefully someone else will pick it.”

While the situation with Ghostbusters seems clear, there appears to be some confusion as to the state of play of other IPs such as World in Conflict and Wet.

“I guess that if there are Sierra games that aren’t mentioned in the Activision press release, then they’re part and parcel of the stuff that’s going out to tender, but I don’t know for sure,” said the source.

From the sound of it, the ##### is most definitely hitting a lot of fans regarding Activision Blizzard today. More soon.


http://www.videogaming247.com/2008/07/29/g...-tender-source/
Dragon Brigade
The Crash Bandicoot and Spyro series' should have died a long time ago. After Insomniac and Naughty Dog stopped developing them, they've been pretty crappy. Oh well. Maybe someone else will pick up Ghostbusters.
Dragon Brigade
Sorry for the double post. Here's an update (albeit brief) from IGN. Ghostbusters might not be totally done away with after all.


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August 4, 2008 - Last week, the perfect world here at IGN was shattered when Activision announced that it would not be publishing Ghostbusters: The Video Game, a title from Terminal Reality (PS3/360/PC) and Red Fly (PS2/Wii/DS) that was under the Sierra umbrella. However, a ray of hope has come through today in the form of a Variety blog called The Cut Scene.



There, Variety videogames reporter and reviews editor Ben Fritz reports that he's touched base with Sony Pictures -- lord and master of the Ghostbusters franchise -- and a rep there confirmed that the studio is working with Activision Blizzard "to evaluate various options surrounding the release of the 'Ghostbusters' video game." The post goes on to say that Sony's taking time to "reevaluate" the marketing of the game to "potentially coincide with the 25th anniversary of the original film in '09."


Source: http://ds.ign.com/articles/896/896434p1.html
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