QUOTE (LunarMaster @ Jun 18 2008, 01:53 AM)

I'm sorry if you saw that as cheap shot. Just having a bit of fun

It wouldn't bother me if NG2 or NG3 (if that ever happens) came out on PS3. In all honesty it would be good for fans of the series to keep playing after they played through Sigma. I don't have NG2 at this moment, but I will get it after I'm done with MGS4.
Well I'm not a NG fan, even though I played a few games from the series, so I wasn't even talking about that. Just the continuation of the series even after Itagaki leaves. But I see why you get so defensive about it now. If the NG series can continue to be a good game without Itagaki, then Playstation 3 might get a good game, rather than a crap game, as you're hoping. Am I right?
QUOTE (LunarMaster)
I don't see how you can compare a game in a series to a remake. Those are completely different the last time I checked. Even if Hayashi didn't totally mess up the formula (considering it was basically the same game), it was not a sequel and so it shouldn't be considered as one.
Because a new instalment to a game in this genre contains exactly the things he added to Sigma, and succesfully. But at a larger scale of course.
And it's funny that you say that, when NG II uses a lot of things that Hayashi added to Sigma. Yet if you weren't aware of Sigma, you'd concider the dual weilding of weapons and water surface battles to be something new added to NG II. That's ironic, don't you think? When you refuse to aknowledge the changes made to Sigma as those that would normally be used in a sequel.
QUOTE (LunarMaster)
I disagree with your statement that it requires less work when working on a sequel.
So you're saying that it's more dificult to make a sequel to a game where you already have the game engine and all? And that it's easier to create something from scratch starting with nothing?
QUOTE (LunarMaster)
It almost seems as if you are comparing DMC development to something like Madden or Fifa. Just a couple of gameplay changes here, some graphical changes there, and a new number at the end of the title. Everything in the game has to be planed heavily before it goes into production. I believe it takes some serious talent to pull it off and not as easy as simply making a couple of changes.
Yeah you just basically summed up Devil May Cry 2, 3 and 4. I've played through the DMC games far too many times. I know what changes have been made to them. I'll quote something Rhadamanthus told me earlier. "DMC 4
is DMC 3." And if I look at a video of NG II it's hard to tell it appart from Sigma.
The differences aren't as many when you stick to the same game engine, because you have to keep a lot of things simmilar. I think you're exaggerating the process of making a sequel in this genre. It's no easy work for sure. But you're talking about the planning almost as if everyone else but Itagaki is incapable of this process.

If it was a heavily story influenced game, then sure. Only the author of it knows how he envisioned it would turn out. But this is just a 3D action game we're talkinga bout. There are a lot of people capable of designing those. Hayashi's extra levels, bosses, weapons, etc worked just fine. In a sequel you don't create much from scratch at all. It is indeed mostly abbout adding some new things and tweeking some others.
Itagaki's main accomplishment is not his ability to plan yet another 3D action game, but what he created from scratch originally. Many people can make sequels, but few can create a new concept successfully. The Metroid series creator died before Super Metroid. Yet his team carried on the work without him and
succesfully. Why? Because they already had the genius concept he made available at hand, and all they needed to do was follow his recipe. And Super Metroid became the most popular game in the series.
Tell me what changes to the game Hayashi
didn't make, that are needed in a sequel? You said planning bosses, etc, but he added new stages and bosses, which were all planned from scratch. Like I said before, he added pretty much everything that marks a sequel for a game in trhis genre, but not as much of it because it's a remake.
And yeah everything in the game needs to be planned, but that's what you have your team for. One person doesn't do everything, and as Team Ninja said themselves, Itagaki speaks of these games as if they were his own creations alone.