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cloudycat
I don't know if this will appeal to many on these forums but I thought I may as well list it seeing as though it's an (action)RPG on the PS3, 360 and PC.

I love the Jason And The Argonauts story, I've lost count how many times I've seen the movie at Christmas and Easter times lol! Anyway it looks pretty epic and I like the character designs. So here's some info and a trailer -

TRAILER

Brief info
QUOTE ('IGN')
An epic scale action-RPG, Rise of the Argonauts immerses gamers in a gladiatorial adventure set in wondrously imagined vision of ancient Greece. With deep exploration and epic quests, players live a life of brutal combat as they lead a team of iconic warriors -- including Jason, Hercules and Atalanta -- through a world ruled by mythological gods.


QUOTE ('Some Indepth Info Via Game Tap')
Turning the epic Greek mythology of Jason and the Argonauts into a video game would seem to be a no brainer, but oddly no one has attempted it before. So Codemasters is going for it in Rise of the Argonauts, with Liquid Entertainment doing the design and other the heavy lifting. "Greek mythology is such a rich well to draw from," says Charley Price, lead designer at Liquid. "They're amazing fantasy stories rooted in literature with great Greek dramatic themes of tragedy and vice and virtue." Liquid's challenge is to bring this world to life on the PC, the PS3, and the Xbox 360.

Rise of the Argonauts will be an action-RPG with gamers playing the role of Jason, king of Iolchis. The storyline is rooted in the Argonaut tale, but liberties have been taken to amp the plot up and make it compelling for the game. "Ours is a creative reinterpretation of Jason and the Argonauts to bring the Greek mythological world to life," Price explains. "In the original story, Jason isn't the most compelling character, so we reinvented him to make him more of a leader of men and someone players would want to play."

It's actually a love story of sorts. Here Jason's wife, Princess Alceme, is murdered on their wedding day, and so he sets out to find the legendary Golden Fleece for its life-restoring powers. Most people don't believe it exists, but Jason sets out aboard his ship, the Argo, to find a few good men (and demi-gods) to help him with his quest.

Rise of the Argonauts is structured around several islands, where Jason tracks down famous Greek characters and discovers others, too. At this stage, Codemasters isn't ready to reveal just how many islands. The gameplay focuses on action and the development of Jason's relationships with his men and the gods, and there isn't a sailing element in the game.

Jason's Argonauts are an all-star team of Grecian heroes. Some of them such as Hercules and the female warrior Atalanta are characters from the original tale, but others like Perseus, Pan, and Achilles step onto the Argo for the first time. Each Argonaut has particular strengths and skills, and not all of them have to do with combat. Daedalus, for example, is a craftsman, who will remain onboard ship to repair gear while the others are out fighting.

To move his quest forward, Jason must also curry favor with the gods to level up his skills and attributes, and this factors into the game's imaginative dialogue system. Since in mythological Greece the gods are always watching, four deities have their eyes on Jason--Ares, Hermes, Athena, and Apollo. Each one governs specific personality traits, magic powers, and weapon skills, not unlike a class specification in a typical RPG.

Jason draws upon the power of the gods in Rise of the Argonauts.

Original Argonauts like Atalanta are joined newcomers like Achilles and Daedalus for this interpretation.

Whenever Jason engages in conversation, four dialogue choices appear onscreen. Each one reflects in some way the personality and main attribute of one of the gods. Hermes, for instance, rules cunning and Ares commands aggression. The response that Jason chooses levels up that attribute, but it also determines how he reacts to that situation, and it sets the story on a particular path.

In addition to using specific dialogue, Jason also builds up favor with the gods through deeds. These are achievements and tasks you accomplish during the journey, and again each one favors one of the gods. If you aggressively defeat 10 adversaries under a minute, for instance, then Ares will reward you by leveling up one of your fighting skills.

The deeds tracking screen is very cool, and it nicely supplements the overall atmosphere of the game. Every deed is mapped to a star in a constellation, so as you accomplish them you gauge your progress by watching constellations light up the night sky.

The combat system is also going to have a few other tricks up its sleeve. Jason gears up with four weapons--a sword, a spear, a mace, and a shield--that he can use at any time during battles. In Rise of the Argonauts, you have to break down your opponent's defense in order to strike him. However, if you can attack him at the right moment when his guard is down, you can eliminate him with one lethal blow. "We wanted players to feel powerful and heroic every time they step into an arena," says Price, "so every enemy is one hit away from death at any point in time."

Don't worry, the Argonauts help out by teaming up with Jason during combat. Although they can fight independently, whenever Jason moves into close proximity with another hero, they team up for combo moves depending on that hero's fighting attributes. Hercules for instance will help Jason by grabbing enemies and holding them up so he can slice them.

The patron gods do their share in battle, too, if Jason's earned their favor to level up special skills. Hermes rules the sword, Ares governs the mace, Athena guides the spear, and Apollo commands the shield. So, for example, Ares can turn Jason into a sort of Grecian home run hitter, who knocks opponents out of the arena with the mace. The gods also bestow Jason with magic attacks. One opens up a mini-black hole that sucks enemies into inky oblivion if Jason can force them into its pull.

Rise of the Argonauts is scheduled to set sail this fall. Although there is plenty about the game to spark interest, what Codemasters is keeping under wraps so far are the creatures Jason and the Argonauts will encounter during their journey...and you can't have myths without monsters.












Dragon Brigade
This actually would be a game that'd appeal to me (not in the least bit because I've always liked Greek/Roman mythology). Definitely looks good from the screens, and sounds good from the info.

Anyway, it's a game I'd personally consider buying if I had any of the appropriate consoles.
cloudycat
QUOTE (Dragon Brigade @ Jun 14 2008, 02:11 AM) *
This actually would be a game that'd appeal to me (not in the least bit because I've always liked Greek/Roman mythology). Definitely looks good from the screens, and sounds good from the info.

Anyway, it's a game I'd personally consider buying if I had any of the appropriate consoles.


Yeah, I hope it's as good as it sounds I've always loved Greek Mythology myself and if done it right it would be perfect in an RPG adventure game. Plus I can't wait to play as Hercules biggrin.gif

This sounds especially interesting though :
QUOTE
the development of Jason's relationships with his men and the gods


...and this
QUOTE
Whenever Jason engages in conversation, four dialogue choices appear onscreen. Each one reflects in some way the personality and main attribute of one of the gods. Hermes, for instance, rules cunning and Ares commands aggression. The response that Jason chooses levels up that attribute, but it also determines how he reacts to that situation, and it sets the story on a particular path.


I love choice and different outcomes in an RPG it adds more replay value and it sounds like it has similarities to Mass Effect.

I'm surprised no one has thought of Greek Mythology as a theme before. I mean God Of War is closest thing we have but it's not an RPG. That said, I'm also quite surprised the with sudden influx of fantasy movies lately that Hollywood hasn't decided to start remaking some of the old Greek Mythology films - although I heard a rumour that a Clash of the Titans remake is/was planned if true they better get it right I loved the original.
Dragon Brigade
Yeah, multiple choices for dialogue are always nice, especially when they actually do something. Quite a few rpgs give you different options for text, but in the end you still have to keep talking to the people over again to get the "correct" answer (or give the correct response, however you want to say it). Seems kind of silly to even have us choose what to have the character say in the first place (I'm talking about games like Golden Sun, or older ones before the era of ten minute+ cinema cut scenes; good game, but the option of saying "yes" or "no" in response to people was in effect utterly pointless.). But yeah, definitely boosts the incentive to replay the game. Always a plus. ^^.
cloudycat
QUOTE (Dragon Brigade @ Jun 18 2008, 12:49 AM) *
Yeah, multiple choices for dialogue are always nice, especially when they actually do something. Quite a few rpgs give you different options for text, but in the end you still have to keep talking to the people over again to get the "correct" answer (or give the correct response, however you want to say it). Seems kind of silly to even have us choose what to have the character say in the first place (I'm talking about games like Golden Sun, or older ones before the era of ten minute+ cinema cut scenes; good game, but the option of saying "yes" or "no" in response to people was in effect utterly pointless.). But yeah, definitely boosts the incentive to replay the game. Always a plus. ^^.


Yeah, I know what you mean. I think in this game though, if it's going to be anything like Mass Effect(or Knights OF The Old Republic) there's no right or wrong answer and the dialogue choices you make will have an impact on how your character develops and how the story evolves like evil, good or neutral choices determine which one of the Gods your character becomes in favour with etc. At least that's what it sounds like and what I'm hoping for.
Voyou San
the game does look a bit interesting but i think thats it. I dont see myself running out to snatch a copy of this unless i hear really good things after it releases.
LunarMaster
QUOTE (Voyou San @ Jun 18 2008, 09:15 AM) *
the game does look a bit interesting but i think thats it. I dont see myself running out to snatch a copy of this unless i hear really good things after it releases.


Feel exactly the same the way. Looks good, but not necessarily a day one purchase.
cloudycat
New trailer I'm definitely looking forward to this

http://www.videogaming247.com/2008/08/11/n...good/#more-9305
Dragon Brigade
Nice trailer. =). This looks like it'll be a cool game. It'll join all those other 'M' (17/18+) games that I want to get down the road. ^^
cloudycat
QUOTE (Dragon Brigade @ Aug 11 2008, 03:02 PM) *
Nice trailer. =). This looks like it'll be a cool game. It'll join all those other 'M' (17/18+) games that I want to get down the road. ^^


Well at least they should be down in price in three years biggrin.gif
Voyou San
QUOTE (cloudycat @ Aug 11 2008, 05:51 AM) *
New trailer I'm definitely looking forward to this

http://www.videogaming247.com/2008/08/11/n...good/#more-9305

meh still dont see anything in that trailer that calls out to my wallet
cloudycat
QUOTE (Voyou San @ Aug 12 2008, 03:26 PM) *
QUOTE (cloudycat @ Aug 11 2008, 05:51 AM) *
New trailer I'm definitely looking forward to this

http://www.videogaming247.com/2008/08/11/n...good/#more-9305

meh still dont see anything in that trailer that calls out to my wallet


Opinions vary so it doesn't really matter. LBP has zero appeal to me for example, thankfully there's plenty of gamers on both ends of the spectrum these games do appeal to. That said though nothing calls out to my wallet(with the cash flow being short these days) until I try it for myself so I could be surprised, which means I'm not going to completely write something off without at least trying.
Dragon Brigade
Hands-on from IGN to compliment the info from the original post. Sounding good still. =).

I notice, however, that you and I seem to be the only ones really anticipating this game, Cloudy. Lol, oh well. ^^
cloudycat
QUOTE (Dragon Brigade @ Aug 30 2008, 01:30 AM) *
Hands-on from IGN to compliment the info from the original post. Sounding good still. =).

I notice, however, that you and I seem to be the only ones really anticipating this game, Cloudy. Lol, oh well. ^^


Yeah, I think you're right it would probably be different if it had PS3 exclusive in the title. Who cares though the game looks promising and I've been wanting something based on Greek Mythology that doesn't involve a miserable bald guy with two chain swords lol!
Sarc Griffinheart
I saw this in a magazine a few months ago, it looks interesting enough. I might buy it, but I'm not totally sure yet. It seems like it might be a decent action/adventure/RPG mix of a game though.
cloudycat
For the interested as few and between as you are. Two location walkthroughs from the developers on GT

http://www.gametrailers.com/player/39637.html

http://www.gametrailers.com/player/39641.html

Although the graphics aren't amazing I still quite like the some the creature and location visuals and I'm really liking how the combat is looking in those clips.

Hercules Trailer



Mushroom
Mmmm. Still not really sure where I'm at with this game. Does it look spectacular? No. But does it look like it could potentially be a solid game? Sure. Nothing about this looks very standout but there's nothing wrong with that, because nothing looks horrible either. I probably won't want to pay full price, but when it drops, I'll consider it. Thats how I feel from what I've seen ^^ A demo would maybe be a good thing for this title, since its just kind of there right now.
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