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Dragon Brigade
I remember playing the first Kirby for the GBA. It was pretty entertaining. Haven’t played any that came before/after that though.

QUOTE
Kirby Super Star Ultra is getting a hefty overhaul from the original SNES title, and the pink blob is right in the spotlight with an absolute metric tonne of new media. The above trailer shows all the colorful action right on the DS screens, while the gallery below has a whole range of new screens and character art -- not to mention the snazzy box art.

Finally, 'tis the season for release dates (you may have notice the whole E3 thing): Kirby Super Star Ultra will be hitting the stores on September 22nd. About damn time, too -- fans have been waiting too long after the brilliance of Canvas Curse.



Source + Video: http://www.dsfanboy.com/2008/07/15/e308-ki...-super-stardom/
Chalryn
=D

Super Star was effin' awesome, so it's great to see that it's getting a port/re-release like this. If I get a DS at some point, I would totally pick something like this up.
The Evil Dead
I didn't really see what it offered from the original game... Anyone know? Too lazy too look.

I love the original Super Star. One of the best games ever.
Dragon Brigade
Source: http://e3.nintendo.com/ds/kirby/index.html

QUOTE
On top of a slew of new adventures, the original modes found in the beloved Super NES® game, Kirby Super Star™, are all here with updated graphics and fully rendered movie scenes.


Everything should be in it from the original.
The Evil Dead
I actually meant to say aside from what was in the original game, but thanks DB. That clears my question up as well. smile.gif
Chalryn
Between co-op play and the mini-games like Megaton Punch and that samurai showdown thing (I wonder if there're any new ones), I could see quite a bit of multiplayer fun with this game, via Wi-Fi or whatever. That is, assuming they keep the multiplayer stuff, which I hope they do.

The graphics don't seem entirely too different, but then again, that's a good thing, if you ask me. Kirby's 2-D always worked pretty well, so giving the game some slight touch-ups like this is nice.
Dragon Brigade
Update/preview from IGN:

QUOTE
Next month Kirby returns to the DS in a remake of the Super Nintendo game, Kirby Super Star. The Ultra version adds wireless multiplayer and co-op play and adapts some of the controls for the touch screen. On offer are six short platform adventures and three multiplayer-focused mini-games. We've played through the first platformer, Spring Breeze, and the mini-games.



"Breeze" is right -- we beat this one in about ten minutes. Of course, it's meant to ease the player into Kirby Super Star. There are four short stages, each lasting a couple minutes: Green Greens, Float Islands, Bubbly Clouds, and Mt. Dedede. Action unfolds on the top screen while the bottom displays your energy level, remaining lives, and the current stage. Double jumping allows Kirby to float, and the L and R buttons block attacks. Our hero can go underwater, and when he does he snorkels with a face mask and breathing tube. Little details like these give Kirby Super Star Ultra a lot of character.



As always, Kirby can suck in enemies and learn their abilities. There is a huge variety of different attacks he can learn. Some of them are pretty interesting, like a microphone that Kirby actually grunts death metal growls into, killing all enemies on screen.

Enemies can also be enlisted as helpers. After you've swallowed a bad guy, pressing the X button will eject it and it will follow you around, attacking anything in its way. Helpers have their own health bar that can be replenished by finding fruit. With a helper in tow, Kirby can still swallow more enemies. This allows players to, effectively, possess two abilities. At any time, Kirby's power can be transferred to his helper.

Co-op play is available for a friend to control your helper. We haven't gotten a chance to try it out, though, so it isn't clear what your buddy is supposed to do when you don't have help.

Levels include hidden paths waiting to be discovered. Sometimes you'll have to gain a particular ability in order to access the area. For instance, the fire ability will light a fuse to a cannon that might launch you to a new location.

The final battle in Spring Breeze against King Dedede takes place in a boxing/wrestling ring. After defeating him, you'll unlock three more platform games: Dyna Blade, The Great Cave Offensive, and Gourmet Race. Hopefully they will all be longer and include more aggressive enemies. The final two games, Revenge of Metaknight and Milky Way Wishes, are unlocked later. Cut scenes with CG animation bookend each self-contained game.

The three sub-games are Kirby Card Swipe, Kirby on the Draw, and Snack Tracks. The game describes them as "simple but deep," but they're pretty heavy on the simple side. They're all multiplayer-centric, although they can be played (in an unsatisfying manner) against the computer. In Card Swipe several cards are displayed on the bottom screen. A matching card is flipped over on top, and the first player to tap the right card wins. On the Draw is a tapping gallery where targets pop up on the touch screen. Snack Tracks puts each player at the end of a conveyer belt feeding them snacks, but you have to watch out for bombs and bugs. Tapping them will send the bombs over to an opponent's belt. All three are very shallow and seem intended for younger players.

Look for our full review of Kirby Super Star Ultra next month.



Source: http://ds.ign.com/articles/896/896388p1.html

Release date for North America is September 29 (this year).
Chalryn
Strange to be this excited over a game for a handheld I don't own, but I am. XD Kirby Super Star is seriously an awesome Kirby game, and seeing that it's even got some additions like the new multiplayer mini-games is great.

To this day, I think I still haven't completed Milkyway Wishes. ;_; That final boss is such a pain.
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