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Phisix
Great news for Nintendo fans as Dead Rising is coming from the Xbox 360 to the Nintendo Wii. Nintendo Wii owners will now be able to experience the masterpiece that is Dead Rising. Zombie mashing with the Wiimote, sounds great.

Dead Rising Wii

Hopefully Capcom add some new weapons or features.
Dragon Brigade
From the sounds of it, it's just a direct port. They may add a few things here or there though, but I doubt it'd be anything major. Looks pretty interesting though. I'm assuming it's rated M however, so I wouldn't be able to play it yet anyway. Maybe a couple years down the road I'll pick it up if I can find it within my price range...
Phisix
Rated M? ..That would be for 18 and over so I would guess so.(M for Mature, right?) You could get your parents to get it for you I guess, but that would be naughty. tongue.gif

Dead Rising features a lot of blood, flying limbs and different creative ways to kill zombies. Very fun game, but quite gory.
Dragon Brigade
Yeah, M = Mature, and usually it's either 17/18+ for the age level. I'll just wait a couple years before I consider making a purchase. =).
LunarMaster
Really awesome game. I just wonder how they are going to pull off all the zombies that they had in the game (there are a ton of them on screen at a time especially in the parking garage tunnels) with the Wii hardware. They will have to definitely water down the graphics, but the game is great fun none the less.
Voyou San
i just dont see this being good on the gamecube. It cant handle any graphics and killing zombies with a wii-mote(NO THANKS).
Hyoushitsu
Awesome. It'll be interesting to see how this turns out, if nothing else. This is exactly the type of game that could benefit from the Wiimote control scheme. But, as mentioned earlier, hardware issues might be a problem.
Phisix
QUOTE
t cant handle any graphics and killing zombies with a wii-mote(NO THANKS).


The graphics will most be probably dumbed down, be sluggish and have a bad frame rate. I could be proven wrong. Using the Wii mote for this game will be different and so fun and of course it can handle. I won't be getting this as I have completed and played the Xbox 360 version to death.
The Evil Dead
Weird. If they're willing to do a Wii version why not port it to the PS3? I'd have bought it ages ago.

Ah well. I am getting a 360 again, so I'll buy it for that... But I don't really get this move. They're going to have to dumb the game down graphically as already stated and maybe kill it in other ways as well. Oh well. Hope it doesn't turn out #### for Wii owners because the original is a great game outside of the save feature in it.
Mr. Wonderful
Pfft.

They're going to have to gut the hell out of this game to get it running smoothly on the Wii, and as LM said water down the graphics.

It'd also be stupid if they sold it for full price.
Dragon Brigade
Here's more info on it from 1up:


QUOTE
We heard Wednesday that Dead Rising, one of the more memorable sandbox games on the Xbox 360, is coming to the Wii, but now we've got further details on the game translated directly from the Famitsu article that made the revelation. The new port, called Dead Rising: Zombie Sacrifice in Japan, will feature all manner of new features and expanded gameplay -- and as producer and director Minoru Nakai discussed with Weekly Famitsu magazine this week, it's all part of an effort to make the notoriously difficult game more appealing to the casual user base.

As Nakai puts it, Zombie Sacrifice came about following the success of Resident Evil 4's Wii port, which sold over half a million copies in the U.S. despite being only slightly enhanced from the GameCube original. Nakai also saw it as an opportunity to attract a new audience to his game: "The 360 version was hard to get to grips with, in a good way. You died a lot in the beginning, and you have to raise your level if you want to proceed in the story. It's a really fun game if you can deal with that, but I think some of the experience was a little rough for casual users. That's why we're adjusting the game to make it easier to play."

As part of that effort, Dead Rising's controls and method of storytelling are both going to see some revisions. The basic game is unchanged, of course -- you play freelance journalist Frank West as he infiltrates a zombie-infested mall, helps out survivors, and fights hordes of the undead all by himself. The story structure is a bit different from the 360 version, however: Instead of having your janitor friend Otis continually tell you about things to investigate via your transceiver, the game will proceed in a more traditional, less time-sensitive fashion. "In the Xbox 360 version, the story proceeded as time passed, and you'd get messages about how there are survivors at this or that location that you should check out," Nakai told Famitsu. "With this version, that aspect of the game is now treated as a series of submissions. As you advance through the main story, Otis will give you three or four submissions at once; when you finish those, the main scenario advances. This results in us being able to put a lot more story volume to the game."

In addition to a revised story structure, the Wii version of Dead Rising will feature new enemies and items, as well as a behind-the-shoulder camera system modeled after Resident Evil 4's. (Nakai noted that Frank won't be able to take photographs of things in the Wii version because that system doesn't work very well with this new camera.) This being a Wii port, of course, brand-new motion controls are naturally in the offing -- you'll press directions on the control pad to switch between weapons instantly, use an onscreen reticule to target enemies when you're wielding a gun, and even shake the Wii-mote around to ward off zombies or swing blunt weapons. "Basically, you use the Nunchuk to move and the Wii-mote to perform actions," Nakai told Famitsu. "You can press the A button to attack with your subweapon, but you can also attack by swinging the Wii-mote. That makes the attack stronger but expands the backswing -- sort of like regular and heavy punches in a fighting game."

Dead Rising: Zombie Sacrifice doesn't have a Japanese release date set yet, but development on the title (which sold over 1.5 million copies worldwide on the 360) is already well underway. Nakai's main goal here, as he told Weekly Famitsu, is not only to retain what made gamers excited about the 360 original, but also to open the game up to a new, more casual audience: "My brother is a casual gamer, but he's the sort of person who doesn't like it when the visuals are too intricate or elaborate -- he gets nervous about whether he's good enough to play it at all," he noted. "That was a very novel surprise to hear that from him. Looking at it that way, I wonder if Wii users are a lot more forgiving about the visuals of the games they play. Of course, we have lots of fans of the 360 version, so we're still aiming for a level of visuals that will keep them satisfied."



Source: http://www.1up.com/do/newsStory?cId=3168849
The Evil Dead
I like the change in the gameplay structure they're making so you're not up against the clock the whole time but go figure they make it easier to play.

QUOTE
That's why we're adjusting the game to make it easier to play.


Boo to that.
Phisix
New psychopaths and items to use. Awesome. Bad that I will never play this version. Great news for Nintendoids though.
Voyou San
some screens.. damn ive never seen a game look so good!!!

QUOTE








http://www.1up.com/do/newsStory?cId=3168902
LunarMaster
There are about 1/3 the zombies in there and the textures/effects are not as nice, but it is looking pretty good for a Wii game.

I'm really curious as to how the Wii is going to handle a scene like this:
Phisix
Considering I never had a scene like that in the underground tunnels I doubt it will be that hard. Nah, the tunnel still has hoards of Zombies so I doubt the Wii version will have many down there.

QUOTE
some screens.. damn ive never seen a game look so good!!!


If you love PS2 graphics, yes. tongue.gif
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