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Voyou San
just some info on the multiplayer and its classes.

QUOTE
Rifleman:

The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.


Engineer:

Primary badge ability: Sets up an automated turret which targets the enemy.

Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets.


Medic:

Primary badge ability: Revives downed team mates.

Secondary badge ability: Throws a health pack, which can be picked up by other players.


Scout:

Primary badge ability: Uses a cloaking suit to become near-invisible.

Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Assault:

Primary badge ability: Dons heavy armour twice as strong as normal.

Secondary badge ability: Temporarily boosts running speed.


Tactician:

Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.

Secondary badge ability: Requests air support from a sentry bot which targets the enemy.


Saboteur:

Primary badge ability: Assumes the disguise of a randomly selected enemy player.

Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.

http://www.ps3fanboy.com/2008/07/16/the-mu...-of-killzone-2/

QUOTE
While single player has always been the focus of Killzone 2 at its various press showings, today was all about one thing: multiplayer. Too bad we have to wait until early 2009 for its release, because what we've seen looks like everything PS3 fans have been waiting for. We don't want to use the phrase "Halo killer," because that's not what it is. It's something entirely different; we can't help but think that Killzone 2 may become the definitive PS3-exclusive shooter. Killzone 2's multiplayer experience is something entirely different ... by combining the best aspects of multiplayer gaming from Call of Duty 4, Battlefield, Team Fortress Online, Metal Gear Online and even the upcoming Resistance 2.

Firstly, we have to note the visuals of Killzone 2's multiplayer mode. Even with support of up to 32 players on the PSN, Killzone 2 looks just as good online as it does in the single player campaign. The character models still look incredible, and the game's stellar use of motion blur and lighting still carries on into the online mode. The experience of Killzone 2's multiplayer offerings is all about leveling up, introducing players to new features. Newbies to the game's online mode will find themselves limited in the options they can access, as they learn the basics of the gameplay. With each kill, headshot, heal, and objective, players inch closer to increasing ranks. Ranks will unlock various things in multiplayer, like the ability to start a clan, or switch to a different, more customizable class. There will be twelve ranks in all, and players will learn new tactics and strategies along the way.

Leveling up is one of the most addictive aspects of Call of Duty 4's multiplayer -- just look at the Double XP weekends that Infinity Ward runs. However, the game's impressive stats-tracking will reward players for more than just kills. Exceling in certain attributes will progress players closer to certain medals and ribbons, which will further unlock additional abilities for the player. It's a lot like Metal Gear Online: do one particular action frequently, and you'll find your in-game character will become much better at it.

As we discussed earlier in the day, the class system of Killzone 2 reminds us a lot of Team Fortress 2. But, that's not a bad thing at all. In fact, there's even more depth to this system, thanks to the ability to mix and match various abilities from different classes. Want to be a Medic Saboteur? Go for it. Want to be a Tactician Scout? Go for it. Because of the large scale of these team-based battles, the choices you make will greatly affect the outcome of the game. Seeing so many abilities combined really opens up a lot of gameplay variety.

Communication and teamwork will be key to victory, and that's why Guerrilla Games is spending so much time on creating squads and clans. Squads can be formed anytime in a match, and these four-man teams will be able to communicate directly to each other. Taking a page from Battlefield, one person can be assigned position of class leader, and so long as that leader is alive, the squad will be able to respawn right next to the leader. This means progression to a map can be easier, so long as the squad communicates and keeps their leader alive. There are strategic advantages to this, such as letting a certain member sacrifice himself to let the leader go on further. Once the fallen member respawns, he will gain all the progress his leader has made.

Clans are going to be big in Killzone 2, and Guerrilla is smartly giving clans "valor points," an in-game currency which can be bet during competitions against other clans. Both teams can place in 500 valor, for example, and the winning team will be able to net 1000 valor, while the loser walks away in shame. We can see squads trying to recruit the best, as they attempt a perilous climb to the top of the Killzone leaderboards.

The comunity features of Killzone 2 won't probably be as comprehensive as the ones being developed for SOCOM Confrontation, but there certainly will be quite a lot to see and do. Extensive stats tracking, tournaments, ladders, and a huge variety of achievements will keep players coming for more. If the in-game community features aren't enough, Guerrilla also has the killzone.com portal which will give players access to all their in-game stats and info.

Killzone 2 is going to be a fun multplayer game. The class-based squad shooting looks to combine the best of arcadey gameplay and tactical strategy. With an ambitious single player campaign, 8 maps that can support up to 32 players, and 5 game play modes, it's clear that Killzone 2 is going to offer a lot of bang for the buck. Too bad the wait until early next year is going to be intolerably long. Thankfully, the public beta, which will be available by year's end, will keep us satiated.


http://www.ps3fanboy.com/2008/07/17/impres...-2-multiplayer/
Dragon Brigade
Here's a new trailer, from Leipzig.

Trailer

...if anyone's interested. =/
Mushroom
Only just spotted this now, but IGN have a really good article up about Killzone's classes as well. ITs pretty huge so I'll just post the link here : click. Man, this game looks and sounds better and better every time I see or hear from it. I loved the first one anyway (one of the few possibly) but this looks ten times the last game.
Voyou San
QUOTE (Mushroom @ Sep 2 2008, 05:34 PM) *
Only just spotted this now, but IGN have a really good article up about Killzone's classes as well. ITs pretty hung so I'll just post the link here : click. Man, this game looks and sounds better and better every time I see or hear from it. I loved the first one anyway (one of the few possibly) but this looks ten times the last game.


this game is actually making me think of just skipping on Resistance 2 and waiting on Killzone 2. I have Warhawk and possibly SOCOM to pass the time as far as shooters go until K2
Mushroom
Haha it does look good eh? I'll definetely be getting both though,I'm a whore for both series. For your comment alone though, if I were Sony I would think about pushing Killzone 2 back a little to stop making games choose. Sure its a two moth gap or so, but x-mas is an expensive time, alot of people won't get R2 til after x-mas, creating a bit of a clash. That is of course, if they hadn't pulled the bait and switch with Killzone 2 for so long.

On a side-note, seriously considering buying warhawk later this month, since i just realised it has split screen. Worth it, ya?
Voyou San
QUOTE (Mushroom @ Sep 3 2008, 03:20 PM) *
Haha it does look good eh? I'll definetely be getting both though,I'm a whore for both series. For your comment alone though, if I were Sony I would think about pushing Killzone 2 back a little to stop making games choose. Sure its a two moth gap or so, but x-mas is an expensive time, alot of people won't get R2 til after x-mas, creating a bit of a clash. That is of course, if they hadn't pulled the bait and switch with Killzone 2 for so long.

On a side-note, seriously considering buying warhawk later this month, since i just realised it has split screen. Worth it, ya?


4 player online for the same console is very nice.. warhawk is worth the paying price. I would say yes to pushing back K2 if they haden't already pushed it back a few times
Mushroom
Yea, I think they dug themselves a bit of a hole there, having two top class shooters drop so close together, and since K2 has experiences so many delays as it is, they don't have a whole lot of choice but to follow through with the date set. If they're both good enough though, people will buy both.

On another slightly off-topic note, is SOCOM going to have split screen? I'll probably get Warhawk then later this month then Ihave the $ to get the two expansions ^^
Voyou San
QUOTE (Mushroom @ Sep 3 2008, 06:36 PM) *
Yea, I think they dug themselves a bit of a hole there, having two top class shooters drop so close together, and since K2 has experiences so many delays as it is, they don't have a whole lot of choice but to follow through with the date set. If they're both good enough though, people will buy both.

On another slightly off-topic note, is SOCOM going to have split screen? I'll probably get Warhawk then later this month then Ihave the $ to get the two expansions ^^


I dont believe so, but i dont know for sure
AnimePaul
QUOTE (Mushroom @ Sep 3 2008, 05:36 PM) *
Yea, I think they dug themselves a bit of a hole there, having two top class shooters drop so close together, and since K2 has experiences so many delays as it is, they don't have a whole lot of choice but to follow through with the date set. If they're both good enough though, people will buy both.

On another slightly off-topic note, is SOCOM going to have split screen? I'll probably get Warhawk then later this month then Ihave the $ to get the two expansions ^^
Killzone 2 is going to be release sometime next year in Feburary while Resistance is going to be released in November which gives both titles enough room in my opinion.
Mushroom
Ya, I know when they are both released, as mentioned above. And maybe it will be enough time, but since we already have one person saying they might just skip R2 since K2 is so close, it is a legitamite concern
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