You know when people write and use different races than humans, it's almost always; elves, dwarves, orcs, angels, demons, half-breeds, etc. I say nay to all of these. Elves are a bunch of pussy tree huggers and dwarves are a bunch of annoying midgets!
Anyway, because I don't like using the classic alternate races, I have created several new ones. Now, before I elaborate on these, I must inform you a little about the world, unlike the above may suggest, this is not medieval fantasy, or any other commonly used fantasy genre. These go back too much more prehistoric times, way before man ruled the world. There is no technology and the motto is survival of the fittest.
However, several species have developed an intellect which is close to that of the human, they can think, feel emotion, create bonds and reason. Although the desires are less complicated.
There are ancient sorts of magic available to few races, however these are limited. No meteor-storms, blizzagas and random explosions. Phyres manipulate attributes that are already there and faelins draw their magic from their own energy whereas Splegs use roots to create quick-working medicines.
I was originally planning to use these for some RP-idea, but yeah, my RP-experience is too little and my English too poor for me to consider becoming a GM ;x Regardless they have been a fun experiment.
Anyhow, off to the races, there’s more than the following but these are the ones with an advanced intellect;
Callum
Description;
Callums are small, ball-shaped, feline creatures. They have four paws with small, yet sharp claws, a whip-like tail, a pair of large black eyes, a small sensitive nose, two large triangle-shaped ears, and huge mouth.
A Callum walks on all four of its limbs; although they may be stubbly Callums can move at great speed and have great manoeuvrability. Their senses are also fantastic, their sight can follow the fastest motions with ease and their hearing and smelling senses are very precise.
These attributes make Callums good chasers and fast trackers.
However a Callum is not very strong physically, their jaws are relatively sharp and likewise are their jaws, but a Callum lacks pure power. A lone Callum can’t take down larger preys because of how easy it is to toss around. When together, multiple Callums jump on the prey in rapid succession, tiring the prey before dealing the killing blow.
The older a Callum becomes, the fuller it’s fur. Few males even grow manes after reaching adulthood. A Callum’s tail will remain growing throughout it’s entire life, although at a much slower pace than the rest of it’s body.
Behaviour;
Callums are very playful and will remain so throughout their entire life. Most are also straightforward and simple, although there are some exceptions and in extreme cases these are banished from the pack. A pack will claim a large territory, scratching marks in trees and logs to define the borders. A Callum will almost never leave its territory unless it has no other choice.
Callums live in packs, they are social and look out for each other. They play, hunt, eat and travel together. A lone Callum tends to become aggressive and this often results in it’s own death.
Diet:
Smaller animals and fruit. Although they give preference to larger animals.
Strengths:
Great speed and manoeuvrability
Good vision, good sense of smell, good sense of hearing
Sharp claws and jaws
Good team player
Weaknesses;
Lacks pure power
Lightweight
Vulnerable when alone
Lon‘aer
Description;
Humanoid creature with naturally long hair growing from the head, shoulders and above the hips, all falling to the rear. Lon‘aer are long and slender, but have only three fingers each hand and their feet are very similar. Males have wings on their backs and feathered tails to maintain their balance in air. Females have stronger bone structures and are heavier but cannot fly.
A Lon’aer stands on its legs, but dashes using all four of its limbs. They are also good climbers and build their nests inside of canyons as no predators can reach them there. Their senses are average, except for their sight, which is excellent. Lon’aers feed on fruits and fish, which it catches with its hands and feet.
Males are a tad fragile, because of their hollow bones. They are also much less resistant to cold than females. Females have lower stamina but greater physical strength. Both genders use their hands and feet to pick up objects and can use these objects in battle.
Behaviour;
Lon’aers are individual creatures; they are perfectly fine by living on their own. However they often build their nests close to other Lon’aers and Phyres, forcing them to live together. Usually this goes well, but sometimes Lon’aers of the same get in conflict with each other, if this happens they will almost always fight. Lon’aers are also known to be very loyal to their partners.
Diet:
Fish and fruits.
Strengths:
Very versatile
Good climber
Excellent sight
Males can fly
Males have great stamina
Females are strong
Females are resistant to many weather conditions
Weaknesses;
No claws/jaws/etc.
Males are fragile
Females have little stamina
Wildrim
Description;
Large, broad shouldered, covered in a thick grey fur, large eyebrows and a very muscular build. A Wildrim is a survivor. Some of their bones grow outside of their body and can be seen as claws and spikes. Their shape is a combination of an ape and a large canine. Featuring a tail and a long nose. They can stand, but not walk, on their hind legs unsupported.
A Wildrim has immense force in its forelegs and the rest of its body is also very powerful. It will rip through many kinds of materials with relative ease. Its hair is stiff on the outer layers and the inner layers are soft and keep it warm. Making it resistant to attacks and cold weather. Wildrims also heal injuries quickly.
When Wildrims fight amongst each other, they do not use their claws but measure their strength. When they hunt, they hide and wait until a prey is within its reach.
Behaviour;
Wildrims have long life spans and grow fast, a male young will have to take care of itself very early in it’s life while females are nurtured for a longer time and will remain with the rest of it’s female family. Males are more individualistic because of this.
A male Wildrim can be very aggressive. The weaker they are, the more aggressive they become, this is for self-protection against other species. A strong Wildrim often has a mild and calm character, they will never attack another being unless hunting, defending itself or for a female.
Females live in groups and there’s often a lot of rivalry among these groups, a leader is appointed and when this leader grows old the strongest Wildrim in the family will replace her. But however fierce the competition may be sometimes, the family will always stick together.
Diet:
Small and medium-sized animals, insects and roots.
Strengths:
Immense physical strength
Strong claws and spikes
Strong defence and quick recovery
Great stamina
Heavy weight
Weaknesses;
Slow
Poor team fighter
Females and weaker males are aggressive
Phyre
Description;
Phyres are large bird-like creatures. Their bodies are covered with feathers, they have large wings, long necks and long legs. Some of their feathers are separated as an ornament on their foreheads. Males’ feather ornaments are larger and brighter than females.
Phyres have relatively weak legs compared to other birds and cannot carry much with them, they are also very light. However, Phyres can remain aerial for very long periods of time, experienced fliers can even sleep while gliding. They use the air’s currents to their fullest and are not only fast but can also able to fly very high. They do not need a lot of food nor oxygen when they travel.
Some Phyres can predict or even manipulate the currents of the air, these are called Wind Charmers and are highly respected among other Phyres. A powerful Wind Charmer may even whip up small cyclones.
Behaviour;
Phyres are very hostile, they prefer to stay on the air for as long as possible because of their fear for predators and lacking mobility on the ground. A Phyre child is curious, but this curiosity will greatly decrease when it matures. They have a hard time trusting other species, especially predators.
A flight of Phyres is only seen when they travel, however they build their nests close to each other’s and sometimes close to Lon’aer’s. They feed their young for a very long time, they will not be able to fly until adulthood because their wings are not full-grown before.
It has a special sort of relationship with the air and treats it like a fatherly God. It worships the sky and thanks it for safety and fortune.
Diet:
Flying bugs.
Strengths:
Excellent flier
Excellent sight
Very intelligent
Need little food and oxygen
Potential to predict and control the wind.
Weaknesses;
No (usable) claws/jaws/etc.
Very fragile
Easily scared and low self-esteem
Faelin
Description;
A Faelin looks like a human child with a dragonfly’s wings. They dress their selves with leaves, which they tie to their body with their hair or vines. They live in self-built homes, often made out of branches and stones, near rivers or other kinds of streaming water. Some Faelins are known to use leaves as plates and all of them wash their food before eating it.
Faelins can fly short distances, but they cannot fly very high or fast. They are very manoeuvrable however and can stay in one position afloat. Their wings are very fragile and become unusable when they become wet.
Faelins have access to magical powers; they can summon balls of energy to throw and make bright flashes among others. Some shine light when flying, Faelins with this ability sometimes dance together at night, making beautiful light-show.
Behaviour;
A Faelin is a trickster, mischievous by nature they like to fool others for their own entertainment. They are also inventive and have deep respect for flora because it provides them with shelter and food.
Faelins live together in small groups. However within groups the males and females often live separately from each other. They are quite shy towards the opposite gender and will only reproduce together, after which the two will avoid each other even more than before. They do not feel uncomfortable near another species of the opposite gender however.
Diet:
Fruit.
Strengths:
Versatile
Inventive
Has limited flying ability
Has magical powers
Weaknesses;
Cannot swim
Physically weak
Tad slow
Splegs
Description;
Short creatures standing on two legs. Their arms and legs have the same length and their hands are made for digging. Their skin is rough and their eyes very small, in fact they cannot see very well. Splegs live underground in large colonies, they create underground caves with many different chambers.
Splegs compensate their poor sight by their excellent ability to pick up scents. They have small splits in their skin that are the opening for their smelling organ, they have a bit of skin similar to eyelids to protect this sensitive organ.
Splegs have great knowledge of all kinds of medicine, they use plants to heal their selves and others with great efficiency. It also knows poisonous aspects of plants and can distract this from them without much danger thanks to their rough skin.
Behaviour;
Splegs are very spiritual, like the Phyres worship the sky, Splegs worship the earth, but too much greater lengths. They pray and bring sacrifices to the surface. A Splegs will not come above the surface for anything but food, sacrifices or if it is worried. Splegs will always try to act as a mediator during conflicts and finds satisfaction in solving these, always remaining a pacifist.
They care a great deal about all living beings and try to maintain the balance. Splegs have been known to give shelter to hunted animals in their own caves, sharing their own food and raising young creatures abandoned by their parents.
Diet:
Roots, dry fruit.
Strengths:
Digging
Rough skin
Great sense of smell
Medical knowledge
Knowledge about poisons
Weaknesses;
Practically blind
No (usable) claws/jaws/etc. and even if they had they wouldn’t use them.
Optimistic to fault